http://steamcommunity.com/sharedfiles/filedetails/?id=714607386
http://steamcommunity.com/sharedfiles/filedetails/?id=714607404
http://steamcommunity.com/sharedfiles/filedetails/?id=714607417
http://steamcommunity.com/sharedfiles/filedetails/?id=714607433
http://steamcommunity.com/sharedfiles/filedetails/?id=714607448
This I like to call Twilight Sparkle, because it's overpowered beyond belief. All skill points have gone into either boosting damage or increasing armor. health is irrelevant, since anarchist all but guarantees you will not take damage. As I said before, Overkill Ace gives a huge damage boost, so long as you are consistently getting shotgun kills. This, on top of Berserker and Underdog means that you can bring down any cop in just a few shots, and when the damage boost is high enough you can one shot skulldozers to the body. Fully Loaded ace allows you to not worry about ammo. No ammo worries, no health worries, combine the two and you get no worries.
Now for the fun build.
http://steamcommunity.com/sharedfiles/filedetails/?id=714607846
http://steamcommunity.com/sharedfiles/filedetails/?id=714607857
http://steamcommunity.com/sharedfiles/filedetails/?id=714607875
http://steamcommunity.com/sharedfiles/filedetails/?id=714607894
http://steamcommunity.com/sharedfiles/filedetails/?id=714607912
I've always had a penchant for focusing on melee in FPSs (an admittedly outdated exhibit A http://steamcommunity.com/sharedfiles/filedetails/?id=693751895), so it's only natural for me to try and continue the tradition in payday. I finally got the Hotline Miami 2 content, which allows me to take full advantage of the Sociopath perk decks health regeneration. To inform, Sociopath gives back 10% health for melee kills. It also gives back armor and causes panic, but those aren't really important. What is important is boosting that melee damage to make getting health back as easy as possible. The boosts active here are Overkill Ace, Low Blow Ace, Unseen Strike Ace, Pumping Iron Ace, and Bloodthirst basic. In respective order, 75% increase to damage after a shotgun kill, maximum 30% critical hit chance, 35% critical hit chance for not taking damage for 4 seconds, flat 50% boost to melee damage, maximum 300% melee damage boost after successive ranged kills. A crit is headshot damage, and as an example a tan SWAT has a 2x headshot multiplier, which is comparatively low. Still, if you land a crit, which you are likely to if your concealment is 25 or lower, you will get an 850% damage increase! That's best case scenario, if you use a high damage weapon like the Katana, you don't even need all the boosts active at once to one shot most cops on DW.
To compensate for the lack of armor you will have when going for concealment, low blow gives a little bit of dodge, although you will be going for a lot of melee kills to recover the health you will inevitably lose. The Silent Killer skills will help compensate for having no other gun related skills aside from overkill, and make the high concealment weapons viable. Despite me labeling this a "melee build", you will still be going for gun kills to boost bloodthirst.
So there, an OP build for everyone and a fun build for people who like breaking the meta.