1 pointHello everyone! My name is Dan, but I go by the name Viridyan online. I've been a big fan of MLP; Friendship is Magic for a long long time, since 2011 actually when my friend got me into it, and as soon as I discovered the fandom around it, I got swept up in the wave and went along for the ride. I never really got to get involved with the fandom though and as such I missed out on what was some epic moments in time and opportunites to meet new friends, but now with a new MLP movie on the way and what I feel could be an uncoming wave of nostalgia for the show, I intend to engage with the fandom fully this time, if this is a second train ride I intend on being on it all the way!
1 pointIt's great to have ya!!!
1 pointGot a fresh new demo up, with a smotherin' of Bug Fixes for ya! Every glitch and error we could find since vending at Everfree Northwest. You can Play It Here! BGP PATCH NOTES (Sept. 5th 2021): The Big News Passive Pony Abilities & Equips Now Work as Intended Menu Issues, Resolved! Glitchy Moves, Fixed! Typos, Corrected! Particle Effects, Adjusted! Background Tinting Animations, Restored! Shield Moves Actually Shield You! Attack Info is Displayed Correctly! Unimplemented Moves that Should Be Hidden, Now Are Buffs & Debuffs Go Up & Down Properly Pegasi Should Now Fear Flying Rocks The Endure Mechanic Works Devil Shot Deals Actual Damage Now The Hidden Spire Trap Activates on Forced Swap-Outs 2-Turn Moves Now Show Relevant Info in Menus 2-Turn Moves Don't Trigger Enemy's Impact Side-Effects until they Actually Land Made Things More Clear When You're Running Low on Gem Power The Badly Poisoned Malady Now Deals Appropriate Damage Malady Afflicted Debuffs are No Longer Permanent The Specifics Air ponies can now be hurt by Earth attacks while Burrowed underground Ponies hiding Underground or In the Sky can no longer force the enemy's self-targeted attacks to miss Pony nicknames won't disappear when you return to Team Select after a battle with custom nicknames Move animations that can change the background color now work as expected Barrier's reduced Damage Calculation now works When restoring HP with a leeching move, the camera will always make sure the healed pony is shown along with the healing text Sleep Dust will tell the player when it fails Moves not implemented yet have been removed Stats Screen won't wig out in the middle of battle when a barely noticeable "null animation" issue comes up (the null animation issue was resolved too) 2-Turn Moves display the proper POW number in menus 2-Turn Moves exist as 2 different attacks behind the scenes now So we can have unique effects for Turn 1 and Turn 2 that won't get mixed up as easily Moves with POW that "varies" show up as "--" instead of "0" Sleep Malady can last more than 2 turns Change Moves screen used to sometimes show the wrong pony's info. Now it double checks for the most recently highlighted pony When rapidly pressing buttons, the game can trip up. We addressed this on nearly every screen in the game When out of GP and forced into "Tackle Mode", unusable moves get removed from play We can finely control where we clamp the Stat Stage Buffs. (currently set on a -3 to 3 scale instead of the initial -6 to 6) Speedster passive ability now works Poni-Bot's Battery Doesn't absorb enemies' self-targeted moves Thestra's ability activates every 3 turns she's on the field, instead of every 3 turns period Life Drain particle effect animation flows in the correct direction now Death Glare consistently lowers the same stats each time Rock Toss & Rock Riot now harm Air ponies just like the description says Star Spurs Equip now works as described Hidden Spire hurts ponies that are swapped in after a KO Fixed Ember Tornado trap animation Yawn no longer resets itself Gigazorb now works when used by or used on Mauss Bide will only deal damage when the user actually takes damage, not when the opponent uses a move that could/will eventually deal damage Venom is now guaranteed to apply Poison Devil Shot now makes its POW 1/2 of the user's EATK stat The UI will show you when Buffs & Debuffs are applied, right when they happen Getting a 9+ Combo on a Multi-Hit Move no longer causes the Hit Counter to stay onscreen Exiting Battle now Resets Bonus Value assignments and Toggling "Disable BVs" button won't erase what you assigned them to Mini Pony Sprites Animate properly in their little boxes across all menus