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  1. On 12/3/2015 at 7:36 AM, Skyrazer said:

    Aaaand videos inserting broke again. Here's a link instead : Aviators - Symphony in Action 




    On 12/3/2015 at 1:27 PM, LegendaryR'QA said:



    On 12/8/2015 at 7:02 PM, Citadel said:


    You have to press enter after you add the YouTube link. I think you may be able to just add a space but I am not sure on that one.

    Yeah, just pressing space after does not work. You have to press enter.

  2. There isn't anything running on the server that would cause ping to increase that much. However I have noticed that my normal 15-25 has become 50-70. I will try a complete wipe of the server here in the next few days to try and fix it. If it continues I will poke the host about it til they bleed answers.

  3. 6 hours ago, Citadel said:

    Sooo.. I kinda liked the old layout better, when it comes to recent posts. This might be a little bit of "eww,  change icky" but I liked how clean the old one was, as well as the way it would display all recent posts, whether you'd seen it or not. It was a good way to revisit recent threads, even when you yourself had posted in it recently. But, it is kinda nice to see recent posts and only recent posts 

    This. I don't like the new theme thing whatever it is either.

  4. Below is the map list included that the Competitive setting on each server uses.

    It will be updated as requested.


  5. ... vanilla to comply fully with Quickplay's demands as a sort of "seeder" server.  So, complete stock rotation, no cvars changed ... regular vanilla server.


    So basically one server acts as the honeypot, the others are there to cater to the two opposite ends of the spectrum of game preference for players (serious competitive environment and chill wacky mods)

    I this is what I have been working on for the past few days.

    I was considering using the below for the comp server and removing all plugins but gScramble, the donator plugin, and map votes.

    //Competitive Settings		
    tf_allow_player_use						"0"	
    tf_allow_sliding_taunt					"0"
    tf_arena_first_blood					"0"	
    tf_arena_round_time						"0"
    tf_arena_use_queue						"0"
    tf_avoidteammates_pushaway 				"0"
    tf_clamp_airducks						"1"	
    tf_ctf_bonus_time						"0"
    tf_damage_disablespread					"1"	
    tf_flag_caps_per_round					"0"
    tf_teamtalk								"1"	
    tf_tournament_classlimit_scout			"-1"	
    tf_tournament_classlimit_soldier		"-1"	
    tf_tournament_classlimit_pyro			"-1"	
    tf_tournament_classlimit_demoman		"-1"	
    tf_tournament_classlimit_heavy			"-1"	
    tf_tournament_classlimit_engineer		"2"	
    tf_tournament_classlimit_medic			"-1"	
    tf_tournament_classlimit_sniper			"2"	
    tf_tournament_classlimit_spy			"2"
    tf_tournament_hide_domination_icons		"1"
    tf_use_fixed_weaponspreads				"1"	
    tf_weapon_criticals						"0"	
    tf_weapon_criticals_melee				"0"
    //Game Specific		
    mp_allowspectators						"1"	
    mp_autocrosshair 						"0"	
    mp_autoteambalance						"0"	
    mp_bonusroundtime						"0"
    mp_chattime								"10"	
    mp_disable_respawn_times				"0"
    mp_enableroundwaittime					"1"	
    mp_fadetoblack							"0"
    mp_falldamage 							"1"
    mp_footsteps 							"1" 	
    mp_forceautoteam						"0"	
    mp_forcecamera							"1"
    mp_forcerespawn							"1"	
    mp_fraglimit							"0"
    mp_friendlyfire							"0"	
    mp_highlander							"0"
    mp_match_end_at_timelimit				"1"	
    mp_respawnwavetime						"10"	
    mp_stalemate_enable						"0"
    mp_stalemate_timelimit					"0"
    mp_teamplay 							"0" 	
    mp_teams_unbalance_limit				"0"
    mp_time_between_capscoring				"30"
    mp_tournament							"1"	
    mp_weaponstay 							"0" 
    //Base Rule set overwritten in gametype configs		
    mp_windifference						"0"
    mp_windifference_min					"0"
    //Server Settings	
    decalfrequency							"60"	
    host_framerate							"0"	
    sv_allow_voice_from_file				"0"
    sv_allow_votes							"0"
    sv_alltalk								"0"
    sv_cacheencodedents						"1"
    sv_cheats								"0"
    sv_consistency							"1"
    sv_enableoldqueries						"0"
    sv_forcepreload							"1"
    sv_gravity								"800"
    sv_lan									"0"
    sv_showladders							"0"
    sv_specaccelerate						"5"	
    sv_specnoclip							"1"	
    sv_specspeed							"3"	
    sv_turbophysics							"1"
    sv_voiceenable							"1"
    sv_vote_allow_specators					"0"
    sv_vote_issue_changelevel_allowed		"0"
    sv_vote_issue_kick_allowed				"0"
    sv_vote_issue_nextlevel_allowed			"0"
    sv_vote_issue_nextlevel_allowextend		"0"
    sv_vote_issue_nextlevel_choicesmode		"0"
    sv_vote_issue_restart_game_allowed		"0"
    sv_vote_issue_scramble_teams_allowed	"0"
    sv_vote_kick_ban_duration				"0"
    //Network Settings		
    sv_client_cmdrate_difference			"30"
    sv_client_max_interp_ratio				"1"
    sv_client_min_interp_ratio				"1"
    sv_client_predict						"1"
    sv_maxrate								"100000"
    sv_maxupdaterate						"66"
    sv_maxcmdrate							"66"
    sv_mincmdrate							"50"
    sv_minrate								"1500"
    sv_minupdaterate						"50"

  6. So for the servers FiG has, you could do;

    TreeLibrary (Still say this should be renamed to Golden Oaks IMO) - Stock Valve Rotation, Vanilla Gameplay (Crits enabled, etc)

    Tartarus: Competitive "Pro" Maps, "Pro" Gameplay (Crits disabled, bullet spread disabled, no crits on capping intel, no first blood in Arena, support classes locked to a maximum of two (Sniper/Spy/Engineer/Pyro))

    Barnyard: Custom Maps, Custom Gameplay (VSH, Dodgeball, Stop That Tank, UberUpgrades, etc)

    I have been thinking of doing this for a while.

    Server one be a pretty much stock rotation with seasonal maps for the holidays, two being a comp server, and three being a derp about giggle bucket that floats between the two.