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On 11/20/2015, 10:13:42, Citadel said: -
Nope. I am done.
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The server has been completely wiped, re-installed, and set back up.
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There isn't anything running on the server that would cause ping to increase that much. However I have noticed that my normal 15-25 has become 50-70. I will try a complete wipe of the server here in the next few days to try and fix it. If it continues I will poke the host about it til they bleed answers.
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This thread amuses me. We should just take whatever their avatar is is put festive hats on them and or candy canes sticking out of their mouths.
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6 hours ago, Citadel said:Sooo.. I kinda liked the old layout better, when it comes to recent posts. This might be a little bit of "eww, change icky" but I liked how clean the old one was, as well as the way it would display all recent posts, whether you'd seen it or not. It was a good way to revisit recent threads, even when you yourself had posted in it recently. But, it is kinda nice to see recent posts and only recent posts
This. I don't like the new theme thing whatever it is either.
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ima need sources for cute furry girl hmu\
That is not a female. I know.
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Okay, I was thinking of Hightower.
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Upward has that issue where if you do not cap it will not end.
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There are cracks. Things slipped.
Update list to be less stock.
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Below is the map list included that the Competitive setting on each server uses.
It will be updated as requested.
cp_badlands cp_granary cp_granary_pro_b10 cp_gravelpit cp_gullywash_final1 cp_metalworks_rc7 cp_process_final cp_snakewater_final1 cp_steel cp_sunshine_rc8 cp_vanguard_rc3 cp_warmfrost_rc1 koth_airfield_rc7 koth_ashville_rc1 koth_badlands koth_lakeside_final koth_product_rc8 koth_Warmtic_b6 pl_badwater pl_badwater_pro_v8 pl_borneo pl_swiftwater_ugc pl_upward -
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... vanilla to comply fully with Quickplay's demands as a sort of "seeder" server. So, complete stock rotation, no cvars changed ... regular vanilla server.
So basically one server acts as the honeypot, the others are there to cater to the two opposite ends of the spectrum of game preference for players (serious competitive environment and chill wacky mods)
I this is what I have been working on for the past few days.
I was considering using the below for the comp server and removing all plugins but gScramble, the donator plugin, and map votes.
//Competitive Settings tf_allow_player_use "0" tf_allow_sliding_taunt "0" tf_arena_first_blood "0" tf_arena_round_time "0" tf_arena_use_queue "0" tf_avoidteammates_pushaway "0" tf_clamp_airducks "1" tf_ctf_bonus_time "0" tf_damage_disablespread "1" tf_flag_caps_per_round "0" tf_teamtalk "1" tf_tournament_classlimit_scout "-1" tf_tournament_classlimit_soldier "-1" tf_tournament_classlimit_pyro "-1" tf_tournament_classlimit_demoman "-1" tf_tournament_classlimit_heavy "-1" tf_tournament_classlimit_engineer "2" tf_tournament_classlimit_medic "-1" tf_tournament_classlimit_sniper "2" tf_tournament_classlimit_spy "2" tf_tournament_hide_domination_icons "1" tf_use_fixed_weaponspreads "1" tf_weapon_criticals "0" tf_weapon_criticals_melee "0" //Game Specific mp_allowspectators "1" mp_autocrosshair "0" mp_autoteambalance "0" mp_bonusroundtime "0" mp_chattime "10" mp_disable_respawn_times "0" mp_enableroundwaittime "1" mp_fadetoblack "0" mp_falldamage "1" mp_footsteps "1" mp_forceautoteam "0" mp_forcecamera "1" mp_forcerespawn "1" mp_fraglimit "0" mp_friendlyfire "0" mp_highlander "0" mp_match_end_at_timelimit "1" mp_respawnwavetime "10" mp_stalemate_enable "0" mp_stalemate_timelimit "0" mp_teamplay "0" mp_teams_unbalance_limit "0" mp_time_between_capscoring "30" mp_tournament "1" mp_weaponstay "0" //Base Rule set overwritten in gametype configs mp_windifference "0" mp_windifference_min "0" //Server Settings decalfrequency "60" host_framerate "0" sv_allow_voice_from_file "0" sv_allow_votes "0" sv_alltalk "0" sv_cacheencodedents "1" sv_cheats "0" sv_consistency "1" sv_enableoldqueries "0" sv_forcepreload "1" sv_gravity "800" sv_lan "0" sv_showladders "0" sv_specaccelerate "5" sv_specnoclip "1" sv_specspeed "3" sv_turbophysics "1" sv_voiceenable "1" sv_vote_allow_specators "0" sv_vote_issue_changelevel_allowed "0" sv_vote_issue_kick_allowed "0" sv_vote_issue_nextlevel_allowed "0" sv_vote_issue_nextlevel_allowextend "0" sv_vote_issue_nextlevel_choicesmode "0" sv_vote_issue_restart_game_allowed "0" sv_vote_issue_scramble_teams_allowed "0" sv_vote_kick_ban_duration "0" //Network Settings sv_client_cmdrate_difference "30" sv_client_max_interp_ratio "1" sv_client_min_interp_ratio "1" sv_client_predict "1" sv_maxrate "100000" sv_maxupdaterate "66" sv_maxcmdrate "66" sv_mincmdrate "50" sv_minrate "1500" sv_minupdaterate "50"
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So for the servers FiG has, you could do;
TreeLibrary (Still say this should be renamed to Golden Oaks IMO) - Stock Valve Rotation, Vanilla Gameplay (Crits enabled, etc)
Tartarus: Competitive "Pro" Maps, "Pro" Gameplay (Crits disabled, bullet spread disabled, no crits on capping intel, no first blood in Arena, support classes locked to a maximum of two (Sniper/Spy/Engineer/Pyro))
Barnyard: Custom Maps, Custom Gameplay (VSH, Dodgeball, Stop That Tank, UberUpgrades, etc)
I have been thinking of doing this for a while.
Server one be a pretty much stock rotation with seasonal maps for the holidays, two being a comp server, and three being a derp about giggle bucket that floats between the two.
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Moote? How does one moote someone?
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The internet is for fear.
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Can the server have hidden slots so it is down to 24?
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What are you listening to?
in Pony Free Posts
Posted · Edited by vman315
Yeah, just pressing space after does not work. You have to press enter. · Report reply
You have to press enter after you add the YouTube link. I think you may be able to just add a space but I am not sure on that one.
Yeah, just pressing space after does not work. You have to press enter.