Yotes

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Yotes last won the day on September 5

Yotes had the most liked content!

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About Yotes

  • Rank
    Canterlot Pony
  • Birthday 10/28/1887

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    YotesGames
  • Facebook
    https://www.facebook.com/yotesgames/
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    https://www.youtube.com/channel/UC3jcBfXxX1V95ItZnfIMhdw/pla
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    https://plus.google.com/+Yotesgamesplus/videos

Profile Information

  • Location
    Mount Dora, Florida
  • Web Site URL
    https://linktr.ee/YotesGames
  • Interests
    Game Development, Rarity, Art, Writing, Video Game Music, Partying
  • Occupation
    Game Developer
  • Gender
    Male

Recent Profile Visitors

14,913 profile views
  1. Updated our Patreon Description, Goals, Rewards! A 2nd chance for anyone who missed out on the Kickstarter Hype!

    We now have the funds to make the game, but let's see if we can grow the studio over time and make bigger/better things.

    Join in on the journey (or maybe just grab yourself a T-Shirt) on our Patreon.

  2. Got a fresh new demo up, with a smotherin' of Bug Fixes for ya! Every glitch and error we could find since vending at Everfree Northwest. You can Play It Here! BGP PATCH NOTES (Sept. 5th 2021): The Big News Passive Pony Abilities & Equips Now Work as Intended Menu Issues, Resolved! Glitchy Moves, Fixed! Typos, Corrected! Particle Effects, Adjusted! Background Tinting Animations, Restored! Shield Moves Actually Shield You! Attack Info is Displayed Correctly! Unimplemented Moves that Should Be Hidden, Now Are Buffs & Debuffs Go Up & Down Properly Pegasi Should Now Fear Flying Rocks The Endure Mechanic Works Devil Shot Deals Actual Damage Now The Hidden Spire Trap Activates on Forced Swap-Outs 2-Turn Moves Now Show Relevant Info in Menus 2-Turn Moves Don't Trigger Enemy's Impact Side-Effects until they Actually Land Made Things More Clear When You're Running Low on Gem Power The Badly Poisoned Malady Now Deals Appropriate Damage Malady Afflicted Debuffs are No Longer Permanent The Specifics Air ponies can now be hurt by Earth attacks while Burrowed underground Ponies hiding Underground or In the Sky can no longer force the enemy's self-targeted attacks to miss Pony nicknames won't disappear when you return to Team Select after a battle with custom nicknames Move animations that can change the background color now work as expected Barrier's reduced Damage Calculation now works When restoring HP with a leeching move, the camera will always make sure the healed pony is shown along with the healing text Sleep Dust will tell the player when it fails Moves not implemented yet have been removed Stats Screen won't wig out in the middle of battle when a barely noticeable "null animation" issue comes up (the null animation issue was resolved too) 2-Turn Moves display the proper POW number in menus 2-Turn Moves exist as 2 different attacks behind the scenes now So we can have unique effects for Turn 1 and Turn 2 that won't get mixed up as easily Moves with POW that "varies" show up as "--" instead of "0" Sleep Malady can last more than 2 turns Change Moves screen used to sometimes show the wrong pony's info. Now it double checks for the most recently highlighted pony When rapidly pressing buttons, the game can trip up. We addressed this on nearly every screen in the game When out of GP and forced into "Tackle Mode", unusable moves get removed from play We can finely control where we clamp the Stat Stage Buffs. (currently set on a -3 to 3 scale instead of the initial -6 to 6) Speedster passive ability now works Poni-Bot's Battery Doesn't absorb enemies' self-targeted moves Thestra's ability activates every 3 turns she's on the field, instead of every 3 turns period Life Drain particle effect animation flows in the correct direction now Death Glare consistently lowers the same stats each time Rock Toss & Rock Riot now harm Air ponies just like the description says Star Spurs Equip now works as described Hidden Spire hurts ponies that are swapped in after a KO Fixed Ember Tornado trap animation Yawn no longer resets itself Gigazorb now works when used by or used on Mauss Bide will only deal damage when the user actually takes damage, not when the opponent uses a move that could/will eventually deal damage Venom is now guaranteed to apply Poison Devil Shot now makes its POW 1/2 of the user's EATK stat The UI will show you when Buffs & Debuffs are applied, right when they happen Getting a 9+ Combo on a Multi-Hit Move no longer causes the Hit Counter to stay onscreen Exiting Battle now Resets Bonus Value assignments and Toggling "Disable BVs" button won't erase what you assigned them to Mini Pony Sprites Animate properly in their little boxes across all menus
  3. In case you missed it, here's the Countdown of the final moments of this awesome (and exhausting) Kickstarter campaign:
  4. Battle Gem Ponies Kickstarter: COMPLETE!! (138% Funded!)

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    The Battle Gem Ponies Kickstarter has ended with 414 Backers that pledged $34,695.50!!

    We couldn't be any happier with how this turned out. Flew past every Launch Day Stretch Goal with an extra month's budget to spare! It's all an indie team could ever want.

     

    Thank you. Thank everyone who pledged, followed, shared, liked, or anything to support us and show that we aren't just shouting into the void hoping someone out there cares. This campaign proved to us this game has an audience. And now we have names and faces for the people we're building this for.

     

    We won't let you down.

  5. Battle Gem Ponies Kickstarter: COMPLETE!! (138% Funded!) The Battle Gem Ponies Kickstarter has ended with 414 Backers that pledged $34,695.50!! We couldn't be any happier with how this turned out. Flew past every Launch Day Stretch Goal with an extra month's budget to spare! It's all an indie team could ever want. Thank you. Thank everyone who pledged, followed, shared, liked, or anything to support us and show that we aren't just shouting into the void hoping someone out there cares. This campaign proved to us this game has an audience. And now we have names and faces for the people we're building this for. We won't let you down.
  6. BGP (June/July DevLog): Pre-Kickstarter Madness! The long overdue June/July Devlog is here! (And in video form!) From now on we'll be doing these instead of the usual monthly writeups on the Yotes Games blog since its more fun & easy to watch/listen than navigate to a particular website and read. So subscribing to our YouTube channel will keep you up to speed on everything! Plus you get to hear all our voices on this rotating cast of devs in these short podcast style updates.
  7. We did it!! Battle Gem Ponies reached its funding goal with a week to spare! It's still up 'til Sept 3rd 6pm EST if you wanna hop onboard: on Kickstarter
  8. We did it!!
    Kickstarter Banner_Just Funded 100.png


    Battle Gem Ponies reached its funding goal with a week to spare!
    It's still up 'til Sept 3rd 6pm EST if you wanna hop onboard: on Kickstarter :getsome:

  9. Kickstarter is Halfway Done (and 60% Funded)!

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    The post-Everfree excitement is sizzling over here at Yotes Games! The Kickstarter is up and we're so close to victory! In exactly 2 weeks we lock-in the numbers and begin the final year of fulltime development on this years-long project. Right now, the team is focused around the clock on trying to get as many backers as possible within 14 days.

     

    And we certainly hope you'll join the party!

  10. Hopefully anyone who's been keeping an eye on BGP's development will at least give it a look. We're offering all kinds of rewards like getting your own pony drawn, creating a canon character, and all kinds of other stuff only the earliest Patrons ever got! And this crowdfunding campaign comes with a New Free Demo too, so pretty sweet deal all around. Check Us Out on Kickstarter or Download the Newest Demo Thanks for following the development of Battle Gem Ponies, btw. One of the best parts of making this game is knowing we won't be the only ones who get to play it.
  11. Yotes

    Anyone still playing Legends of Equestria?

    I keep up with the updates on YouTube. Mainly as an inspirational "here's what an MLP World of Warcraft is like, maybe YOU can make a game this big someday" sorta thing.
  12. Does high-stakes Mario Party 2 count? Because back in the N64 days my brothers and I would bet dibs and chores on the results of those 35 turn gauntlets. And well... Things got heated and some impactful words were said. Often for the first time aloud.
  13. Yotes

    This Forum really quieted down

    I expect a flood of returns when new MLP drops and some folks go on a little online nostalgia trip through the fandom hubs they used to frequent. Some friends of mine checked out EQD for the first time in several years when the G5 cast was announced then we ended up sending our favorite fandom songs back and fourth the rest of the day, remembering when it was all fresh...
  14. What if I told you... (BGP Kickstarter Goes Live August 3rd)
  15. Battle Gem Ponies Combat Demo Tour Made a walkthrough video going over the game's development history and unique mechanics. (Timestamps included) Showing how a Pokemon Uranium inspired MLP mashup turned into a fully-fledged commercial indie effort. As well as all the special little touches that makes BGP an interesting take on the Monster Tamer genre. Check it out and give our YouTube channel a Subscribe while you're at it. You Can Watch Right Here! We're gonna start posting a lot more content very soon.