Yotes

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Yotes last won the day on March 29 2016

Yotes had the most liked content!

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About Yotes

  • Rank
    Ponyville Pony
  • Birthday 10/28/1993

Contact Methods

  • Steam
  • Twitter
    TonyYotes
  • Facebook
    https://www.facebook.com/yotesgames/
  • YouTube
    https://www.youtube.com/channel/UC3jcBfXxX1V95ItZnfIMhdw/pla
  • Google Plus
    https://plus.google.com/+Yotesgamesplus/videos

Profile Information

  • Location
    Mount Dora, Florida
  • Web Site URL
    http://www.yotesgames.com/
  • Interests
    Game Development, Rarity, Art, Writing, Video Game Music, Partying
  • Occupation
    Game Developer
  • Gender
    Male

Recent Profile Visitors

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  1. Battle Gem Ponies (Pre-Alpha)

    Battle Gem Ponies DevLog #157 (Study the Competition) Another week flew by and somehow I spent most of it in planning/prepping mode instead of programming crunch. One link led to another and I ended up researching marketing techniques, storytelling tips, Lets Plays of competitor's games, game design breakdowns, and tons of RPG reviews. All while comparing what I saw with the notes, documents, and files I have open for Battle Gem Ponies. Every part of me so badly wants this game to be perfect. Seems like I've become addicted to double checking my work before it's even finished. Time to fix that. This next week has to be ALL gamedev. One by one I have to knock out bugs and add in features. But thanks to this past week of knowledge binging, I can go in knowing exactly how high the bar is. Take a look at this week's blog to see how I intend to counter BGP's potential shortcomings and how I think it'll manage to stand next to some pretty established RPGs.Full Blog: yotesgames.com
  2. Battle Gem Ponies DevLog #156 (End of January...)

    Screen%2BShot%2B2018-01-30%2Bat%2B4.55.49%2BAM.png
     

         Tiles, tiles, tiles galore! Wanna see some tiles? I'll show you some tiles anyway. Because that's what I spent most of this week staring at, touching up, reorganizing, and reconstructing. Right now this is the step I'm tackling to make sure I have all the pieces I need to build the BGP world that currently exists on 100 sheets of graph paper. The gamedev grind never seems to end, but my confidence in the project increases by the day!

    Here is where we stand with Battle Gem Ponies at the end of the first month of 2018!
    http://www.yotesgames.com/2018/01/battle-gem-ponies-devlog-156-end-of.html

  3. Battle Gem Ponies (Pre-Alpha)

    Battle Gem Ponies DevLog #155 (Placeholders in Their Place) The pieces are all lined up. Just a week or two of coding and another week of polish, and I'll be set to start shaping the world of Battle Gem Ponies! A playable version of the story mode at long last! I'm super eager to share all the recent progress (and there was a lot) on this week's devlog, so check it out! yotesgames.com/battle-gem-ponies-devlog-155.html
  4. PowerPoint.PNG
     

       The pieces are all lined up. Just a week or two of coding and another week of polish, and I'll be set to start shaping the world of Battle Gem Ponies! A playable version of the story mode at long last! I'm super eager to share all the recent progress (and there was a lot) on this week's devlog, so check it out! 
    yotesgames.com/battle-gem-ponies-devlog-155.html

  5. Battle Gem Ponies (Pre-Alpha)

    DevLog #154 (Story Beats & Maps Aplenty) A whole week of wicked coughing and drawing maps on graph paper. It's been a drag-myself-through-the-mud kinda week but I finally got there. The maps are done, detailed, and ready to be tiled in-game soon as I line up all the placeholders. Also handled some story details and progression design. The game's design document has been updated with new overworld interactions, cutscenes, object placement, and more to make for a more fun/smooth/professional experience. I want people playing this game to be blown away by it's quality and looking at the overall vision now, I think this'll be a pretty great attempt.Read More: yotesgames.com
  6. Battle Gem Ponies (Pre-Alpha)

    DevLog #153 (New Year, New Beginnings) Wow, 2018 is off to a great start already. Doing much better this January than the last with that whole Steam Greenlight fumble. Patreon keeps development afloat, I feel a million times wiser, the soundtrack is nearly complete, and the full game scope has never been clearer in my mind. The early part of this new year is just a matter of cranking it out already! Time to wrap up development on this 3-4 year project and launch it with a BANG!Get this week in gamedev on the Yotes Games Blog.
  7. Battle Gem Ponies (Pre-Alpha)

    DevLog #152 (BGP Awareness Month) Most of this week was spent arranging placeholders and detailing/editing maps on graph paper. I wanted all the planning and placeholder stuff done by New Year's Day, and it got done. I also wanted to dip my foot into every webpage that could be used to promote BGP in the coming new year, so that got done too. I've started being more active on Reddit and various forums, since I feel that'll play a great part in organically getting the word out about BGP in 2018. Next step is to get to work programming the last few features and have this game ready for an Alpha state by February! The crunch is on! Time is not on my side, and there's a pony RPG waiting to be born! Check it out here: http://www.yotesgames.com/2018/01/battle-gem-ponies-devlog-152-bgp.html
  8. Battle Gem Ponies (Pre-Alpha)

    BGP DevLog #151 (Gotta Catch 'em All!) And by "catch 'em all", I mean all the players who would definitely love this game! I really need to figure out a way to get more eyeballs onto this project. The only way I can think of is to finish the pre-alpha, iron out the kinks, hand that to Let's Players who've played BGP before, then construct the alpha build, polish the beginning areas, and hand that to as many Let's Players as possible.Check this week's devlog for more details on how that effort is coming along. (BGP DevLog #151)
  9. Pokemon Thread

    So my obsession with Pokemon runs so deep that I spent the last 3 years working on a fan game idea I had seven years ago. Only now, with a pony twist. Check out the roster: There's even this Eevee-like one that I spent WAY too long designing. Rotation battles, specialized move slots, new types, gym leaders specializing in strategies instead of types, EVs & IVs that can be altered with a slider instead of breeding, a balanced roster without intentional tiers, and a version of Eevee that can switch between any of the types at will. All ideas that went into this project's conception.As a Pokemon fan, if that this is looking like your sort of game, then I definitely want to put a playable version of it in your hands ASAP. I made a thread for it over in the Community Projects section. I'm always looking for new testers and I think anyone in this thread will be interested in trying out the demo. It's already out for Android, PC, Mac, & Linux on Itch.io.
  10. Screen%2BShot%2B2017-12-20%2Bat%2B2.37.40%2BAM.png

     

    It's official! Yotes Games now has a Patreon dedicated to the improvement and outreach of Battle Gem Ponies. If you're interested in helping the game get into more hands and support its development, consider pledging whatever you easily can.

    Become a Patron to Yotes Games!

  11. Battle Gem Ponies (Pre-Alpha)

    Battle Gem Ponies DevLog #150 (Roster Complete) Finally finished everypony and their ultra forms! They're in need of cleanup, but sometimes you just gotta move onto the next step or the bigger picture will never be framed. Can't believe I've been on this for over 150 weeks now... Time to kick things into even higher gear to get this game out on time for a Spring 2018 release! This week is filled with tons of exciting news, updates on Yotes Games as a business, retrospection on previous games, plans for the future, and tons of inspiration for getting through the rest of the development of Battle Gem Ponies.Get a MAJOR gamedev update to make up for the weeks of silence on this Holiday 2017 Devlog! Also, check out the game's new Patreon page if you'd like to support its development: patreon.com/YotesGames
  12. Although I can't help you directly, I can give advice and point to some useful places, people, and things. I actually really would prefer if the official MLP game on mobile was more like what you're proposing. Maybe since this is a fan game you could save yourself some headaches with shortcuts like using desktop pony sprites instead of 3D models, or asking members of the Legends of Equestria Team to lend you some assets, or even using Unity's asset store to get things like Playmaker which eliminate the need to code things directly. Best of luck. Gamedev is tough, but rewarding. Hope you learn a lot from working on this and come out with something great!
  13. Battle Gem Ponies (Pre-Alpha)

    Battle Gem Ponies DevLog #149 (Stuck on Alicorns) (Art by Jowybean) An example of epic looking MLP alicorns in action. Progress has been stalled this week as the final few pony designs are being turned into pixel art. The sprites just didn't seem to fit the idea of "The Epic Legendary Alicorns" in a way that made me picture players saying "I want that one!" so I keep drafting new ways to make these ponies look a little cooler than the other ones. For the love of me I just can't figure it out. Spent way too much time staring at the sprites and starting over. Not to mention their alternate forms related to their special capture mechanics. Those have to look feeble in comparison, yet still cool and capable of combat. This is tricky, and it may take another couple days to get everything all cleaned up, but I want the placeholders and base sprites done in time to start programming after devlog #150. But for the time being, get DevLog #149 below...Read the rest here: yotesgames.com
  14. Battle Gem Ponies (Pre-Alpha)

    Battle Gem Ponies DevLog #148 (Paper Maps) Been taking on the task of translating rough map sketches into detailed exact maps on graph paper. It's a matter of putting every detail from the design document down and marking out exactly how many steps it takes to get anywhere, roughly how many screens a zone will be, where items will be hidden, which buildings and NPCs I'll have to draw, and all the minor visual details. All this fuss so I only have to lay down tiles in the editor like I'm following a blueprint. And these definitely help make the game feel more real. Actually seeing the game world has me super pumped to make it happen in full colorful pixelated glory! It's a tedious process though and will probably take another day or two, especially when I double check to make sure the cutscenes can play out how I want them to. Also, still working on the last few Ultra form sprites to show off next week. Read More: Battle Gem Ponies Blog
  15. Battle Gem Ponies DevLog #149 (Stuck on Alicorns)

     

     

    your_life_burns_faster_by_jowybean-dbclkbe.png
    (Art by Jowybean)
    An example of epic looking MLP alicorns in action.
     
         Progress has been stalled this week as the final few pony designs are being turned into pixel art. The sprites just didn't seem to fit the idea of "The Epic Legendary Alicorns" in a way that made me picture players saying "I want that one!" so I keep drafting new ways to make these ponies look a little cooler than the other ones.


         For the love of me I just can't figure it out. Spent way too much time staring at the sprites and starting over.  Not to mention their alternate forms related to their special capture mechanics. Those have to look feeble in comparison, yet still cool and capable of combat.

         This is tricky, and it may take another couple days to get everything all cleaned up, but I want the placeholders and base sprites done in time to start programming after devlog #150. But for the time being, get DevLog #149 below...

    Read the rest here: yotesgames.com