Yotes

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    16
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Yotes last won the day on March 29 2016

Yotes had the most liked content!

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3 Followers

About Yotes

  • Rank
    Background pony
  • Birthday 10/28/1993

Contact Methods

  • Steam
  • Twitter
    TonyYotes
  • Facebook
    https://www.facebook.com/yotesgames/
  • YouTube
    https://www.youtube.com/channel/UC3jcBfXxX1V95ItZnfIMhdw/pla
  • Google Plus
    https://plus.google.com/+Yotesgamesplus/videos

Profile Information

  • Location
    Mount Dora, Florida
  • Web Site URL
    http://www.yotesgames.com/
  • Interests
    Game Development, Rarity, Art, Writing, Video Game Music, Partying
  • Occupation
    Game Developer
  • Gender
    Male
  1. Battle Gem Ponies (Pre-Alpha)

    DevLog #145 (A Full, Colorful Roster) Ponatina's Elemental Forms Here it is! This game's Eevee equivalent and starter pony Ponatina and all 18 of her various specialized forms. Which is your favorite? Which looks the worst? I'd love to read your thoughts on them in the comments. Game development has been slow, but it's still coming, no matter what. New excitement is bubbling as the game approaches it's alpha state where everything in the game exists as a placeholder and all that will remain on the task list is polish. Some of the bigger WIP battle sprites. (the Ultra forms are a lot less pony-like) The Ponatina post last week made a lot of impressions and it's refreshing to see so many pony fans excited for this game. It's lit a fire under the Yotes Games balloon and now we're soaring straight to our destination! Every pony has a second draft design and is now in the final nebulous zone of "what color combination looks best" or "maybe this should be the Ultra form and the base form should be toned down a little". It annoys me as a developer because it's taking so long, but this is arguably the most important part. These ponies are what players will attach themselves to. If they look awesome enough, and have enough personality, it'll spawn fan art, discussion, attention, and thus sales. All very important if I want Yotes Games to be a viable career choice.Get the rest of this week in gamedev on the Yotes Blog.
  2. Battle Gem Ponies DevLog #146 (Impressionable Ponies)

    Screen%2BShot%2B2017-11-14%2Bat%2B11.43.31%2BAM.png
    Some of the bigger battle sprites.
    (the Ultra forms are a lot less pony-like)


         The Ponatina post last week made a lot of impressions and it's refreshing to see so many pony fans excited for this game. It's lit a fire under the Yotes Games balloon and now we're soaring straight to our destination!

         Every pony has a second draft design and is now in the final nebulous zone of "what color combination looks best" or "maybe this should be the Ultra form and the base form should be toned down a little". It annoys me as a developer because it's taking so long, but this is arguably the most important part.

         These ponies are what players will attach themselves to. If they look awesome enough, and have enough personality, it'll spawn fan art, discussion, attention, and thus sales. All very important if I want Yotes Games to be a viable career choice.

    Get the rest of this week in gamedev on the Yotes Blog.

  3. DevLog #145 (A Full & Colorful Roster)

     

     

    Ponatina%2BClass%2BPromo%2BA%2B%2528Brighter%2529.png
    Ponatina's Elemental Forms
     

         Here it is! This game's Eevee equivalent and starter pony Ponatina and all 18 of her various specialized forms. Which is your favorite? Which looks the worst? I'd love to read your thoughts on them in the comments.

    Get the rest of this week in gamedev on the main blog!

  4. DevLog #139 (Make It Well Thought Out)

     

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         Most of the week has been all about planning every small detail to come in the full game. Where each item is placed and why. A believable reason for every character's decision, interaction, and motive. Logical consistency throughout the game world. Something interesting to do in every room, an emotional roller coaster, a varied color palette, and a sense of discovery and fun that'll keep players invested even beyond the credits.

    Read More: http://www.yotesgames.com/2017/09/battle-gem-ponies-devlog-139-make-it.html

  5. Battle Gem Ponies DevLog #137 (Sprite Week)
     
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         Once again, drawing these sprites takes forever. But the first frame is always the hardest because I want it to look just right before I take apart all its pieces and animate them. These battle sprites are what the players will be staring at for the longest time and it's through these battle animations and flavor texts that I get folks to fall in love with my characters.

         I have to get this right. I have to convey personality out of each of these ponies. I want players to say "Wow!" or "Ooo..." or "Aww!" or "Holy CRAP!!" when they see these things for the first time.

    Blog Here: yotesgames.com

  6. Battle Gem Ponies DevLog #136 (Road to Alpha)

     

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         The race to the finish starts here. Gotta whip up a game in a matter of months, no time to waste! Details on the official site, yotesgames.com!

  7. Battle Gem Ponies DevLog #135 (BronyCon Vacation)
     
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    Reunited with my very own BronyCon fam!


         I spent just about all of August recharging my creative batteries, experiencing new places, meeting new folks, bonding with long-time friends, learning more about myself, and evaluating my life goals. Also, I played Sonic Mania and it's got me hella juiced up to become a developer making things people could go nuts about.

         In short, the BronyCon panel went well, I've already got plans for how I'm going to celebrate it being complete next year, I'm brainstorming convention booth setups, and I'm more eager than ever to somehow get the project done in time for Christmas!

    More on all that in the development blog: Yotes Games Blog

  8. Battle Gem Ponies DevLog #133 (About That New Battle System)
     
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         Still hard at work getting a stable, polished BronyCon build ready. I wanna put on a good show, and that's gonna require a couple more late nights of work and a lot of afternoons spent testing. But it'll all be worth it if we can get that crowd to cheer...

    Take a look at this week in gamedev below!

    Official Yotes Blog

  9. Battle Gem Ponies DevLog #129 (FREEDOM!! And... Pressure!?)
     
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         I WAS planning on celebrating Independence Day with the sweet, freeing release of BGP Pre-Alpha 7.0, but then I checked my emails and something came up... Turns out I'll be hosting the Battle Gem Ponies panel at BronyCon 2017 after all! Now pressure's on because I have exactly one month to build an impressive Alpha to showcase in front of the biggest crowd yet.

    Come get a big, juicy gamedev update on the official Battle Gem Ponies blog.

  10. nice to meet you i'm Nightshroud

  11.  
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         Development is crawling along. Coding each attack move by using special keywords seems so simple in theory, but in practice, so many tiny things go wrong and break the battle system in a variety of brain-melting ways.

    Get a peek at what was done this week! --> Battle Gem Ponies Development Blog

  12. Battle Gem Ponies Demo Update! (Ver. 6.8)

     

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       The latest version of Battle Gem Ponies has arrived! This update features randomized wild encounters, 6 new ponies, and the ability to ride on some of them. Other features have been tinkered with but are incomplete for the most part. Update 7.0 will have to be the feature-complete tech-demo of the game, bug-checked and released by the end of April.
     
         Looks like Steam Greenlight will be shutting down permanently any day now, so this may be the last chance for the game to get through. So, if you'd like to see this game on Steam someday, be sure to give a thumbs up on the Greenlight page!
     
    Download Link on Steam Greenlight!
    (And check back here for more monthly updates!)
  13. Battle Gem Ponies DevLog #115 (Miss one Mark, Make Another)

     

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         The Battle Gem Ponies Steam Greenlight Campaign is still ongoing, but the service is rumored to be shutting down some time next month. I can still update the game and hope for a miracle before Greenlight closes it's doors for good, but at this point I'm not expecting to make it. BGP will be pushed as a mobile game,  but will still have PC/Mac/Linux versions available through Itch.io.

         It doesn't spell DOOM for the project or anything, it's just a demonstration that people need something more polished than what I launched with to make it at this point in Steam Greenlight's troubled lifespan. I'll try again via Steam Direct once the game is actually complete and see if I can get a different reaction on that platform. Just hoping that it doesn't end up costing an arm and a leg.

    Read More: http://www.yotesgames.com/2017/03/battle-gem-ponies-devlog-115-miss-one.html

  14. So, About BGP's New Look and Copyright...

     

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         This is a post about clearing the air of any C&D worries. Written to break down just how legally safe this is once and for all since the majority of comments I see for this game revolve around conversations of "this will be taken down because X looks like Y".

         Hopefully some explanation combined with the game's recent graphical update on Steam Greenlight will put those Cease & Desist concerns to rest.

    Get the full blog post here: http://www.yotesgames.com/2017/03/so-about-bgps-new-look-and-copyright.html

  15. DevLog #111 (Aiming for Code Complete)

     

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         Another milestone down, another 5 months to go. Showing the game to new people irl and emailing folks left n' right to get this game out there! With the graphical update in place conversation seems to be shifting towards worries about the gameplay being too similar Pokémon. But I have confidence that the final version will make it very clear that the gameplay of Battle Gem Ponies, at it's core, is Pokémon with more challenge and less filler.

     

    Read More Here: http://www.yotesgames.com/2017/02/battle-gem-ponies-devlog-111-aiming-for.html