Yotes

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  • Content count

    69
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Yotes last won the day on March 29 2016

Yotes had the most liked content!

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20 Excellent

4 Followers

About Yotes

  • Rank
    Manehatten Pony
  • Birthday 10/28/1993

Contact Methods

  • Steam
  • Twitter
    TonyYotes
  • Facebook
    https://www.facebook.com/yotesgames/
  • YouTube
    https://www.youtube.com/channel/UC3jcBfXxX1V95ItZnfIMhdw/pla
  • Google Plus
    https://plus.google.com/+Yotesgamesplus/videos

Profile Information

  • Location
    Mount Dora, Florida
  • Web Site URL
    http://www.yotesgames.com/
  • Interests
    Game Development, Rarity, Art, Writing, Video Game Music, Partying
  • Occupation
    Game Developer
  • Gender
    Male

Recent Profile Visitors

8,933 profile views
  1. Yotes

    Battle Gem Ponies (Pre-Alpha)

    BGP (September DevLog): Forming a TEAM! This past month has been the most productive by a mile. A nice new tradition I'm starting up is putting up 2 Patreon updates a month now. One at the beginning of the month and one at the end. These posts are getting super meaty and full of news now, so the separation gives some breathing room to the avalanche of content to talk about. This month's posts are about finally finding a programmer to help me exponentially speed up development. We got a lot done in just the past 30 days and now the prototype phase is at least 50% complete. See the full Patreon Exclusive posts here! Otherwise come back in a month for some big news. Because now that we have momentum going, a new demo you can play will be here before you know it. Or for now, come checkout a quick summary of October's progress on the Yotes Blog.
  2. Yotes

    Battle Gem Ponies (Pre-Alpha)

    BGP (August DevLog): Variables n' Messes! Long story short, the 600+ variables required to make Battle Gem Ponies work have been put into a new usable form that'll make what's coming next possible. With all the ingredients finally here it's time to whip up a fresh and playable version of the game! See the full Patreon Exclusive post here! Otherwise come get a glimpse of the game's upcoming development tasks on the Yotes Blog.
  3. Yotes

    Battle Gem Ponies (Pre-Alpha)

    Battle Gem Ponies (July DevLog): Aha! Now I see... Still chipping away at this project one day at a time. Real life hurdles still slowing me down and demotivating me, but even just looking at the roster of pony sprites on my phone throughout the day inspires me to keep pushing forward to make this thing real. Another devlog went up and I want the world to know about it. See the full Patreon Exclusive post here! Otherwise come get a brief summary of the game's progress on the Yotes Games Blog.
  4. Believe it or not, I'm still chipping away at this thing! 4 years deep into making my Dream #PonyRPG and there's no stoppin' me now!

     

    Everypony can keep up with progress on the main website: https://www.yotesgames.com/

     

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  5. Yotes

    Pokemon Thread

    This one's still a super early work in progress, but I'll always have a playable build on this website: Battle Gem Ponies (Android, PC, Mac, Linux)
  6. Yotes

    Battle Gem Ponies (Pre-Alpha)

    June DevLog: A World Restored! Starting development on things I can actually show off with visuals! Tilemaps recovered from oblivion, and steps towards an explorable overworld, this time made with a lot more common sense and cleanliness. Catch details on all that and more in this month's DevLog for the prototype of Battle Gem Ponies! (Get on the Patreon Hype Train for Exclusive Posts about the making, and remaking, of the game!)
  7. Yotes

    Battle Gem Ponies (Pre-Alpha)

    Battle Gem Ponies DevLog (April: Align the Stars!) The first Patreon exclusive Yotes Games post just went up for those curious about the game's progress this past month. It's got screenshot breakdowns, what roadblocks have been stumping me, and a look at what's to come over the next 30 days. Chipping away at this project one day at a time. Looking forward to generating some YouTube hype as soon as the prototype build is done. Check out the full post here!
  8. Yotes

    Battle Gem Ponies (Pre-Alpha)

    Battle Gem Ponies DevLog (March: Warmed Up & Eager) The Unity project has been cracked open and filled with placeholders and tools for actually developing a playable build now. One screen at a time, one placeholder at a time, one feature at a time. There's a long road ahead and I can already see myself going mad trying to animate all these ponies and debug every feature, but that's what makes this work. It's the tedious price paid to get to where I wanna be. And where I wanna be is online sharing links to my finished game for folks to check out. A lot of gamedev went on this past month. Hope to be dishing out some videos on the matter soon enough. See what's cooking so far on this super-wordy special edition devlog! (And be on the lookout for video versions of these coming to the Yotes Games YouTube Channel by month's end.)
  9. Yotes

    Battle Gem Ponies (Pre-Alpha)

    Battle Gem Ponies DevLog (February: Charted Out) Off to a slow start but settled into a decent development routine at last. Plus, I've got heckling coworkers now to poke & prod me on a daily basis about getting this game done. Also, a new Pokemon game was announced, and it looks like its following the same formula I'm getting tired of, leading me to feel more fired up than ever to deliver my take on the elemental turn-based RPG system. If you want to know exactly what's on my dev plate going forward, then you'll like the production document cut & paste in this February blog. See what's been up this past month on the DevLog!
  10. Yotes

    Battle Gem Ponies (Pre-Alpha)

    BGP @MAGFest 2019! (Our 1st 4-Day Con Booth) This past Magfest certainly was an adventure! Supplies were gathered, 2 friends volunteered to help, and we ran the biggest Battle Gem Ponies booth yet. And for 4 days straight! I thought some folks out there would like to see what that adventure was like so catch a write-up on this indie dev experience on the Yotes Blog... -->
  11. Yotes

    Battle Gem Ponies (Pre-Alpha)

    BGP DevLog (January: Foundation Framework) Itching to kickoff the new year with great progress on Battle Gem Ponies! Gotta admit, I'm sorta stumbling out the gate in this race here, but I'm getting a rhythm down now. See what I'm talking about on the main blog.
  12. Yotes

    Battle Gem Ponies (Pre-Alpha)

    At the end of 2018 I took some time to get my personal life sorted out so I can get back to focusing on making Battle Gem Ponies a reality. New year, new job, new home, fresh start! But maybe a little too fresh... You see, it seems like my Battle Gem Ponies project file in the Unity Engine got corrupted from an interrupted cloud backup process and by the looks of things I'm going to have to literally start from scratch on this project. The only things that survived were all the sprites and some old backup files from the 2017 pre-alpha project. It's been driving me crazy all month and trying to save it just wasted a month of energy. I'm ready to start completely over. Probably for the best, so I can look at the guts of the project one last time and use everything I learned to make this game as efficiently as possible. I'm here to bring you one last BGP devlog in the format I've done since 2013. From here on posts will be big development summaries once a month and any extras will go up when there's something important to talk about (usually on Wednesdays). So come get the latest BGP development news! It's been a while. (www.yotesgames.com)
  13. Yotes

    Battle Gem Ponies (Pre-Alpha)

    BGP DevLog #198 (Thoughts in Order) Nothing impressive to see here, kinda just another week of getting my ideas straight. Converting messy notes into legible text, then giving that text some context to make sense with the rest of the vision. I'm working on the design doc some more, basically. Combing through each and every detail of the game again to make sure nothing is boring, too derivative, tedious, or pointless. I want to charm the pants off of folks the whole way through. And I absolutely want to make sure to vaporize any accusations of this being an uninspired Pokemon clone.More on yotesgames.com
  14. Yotes

    Battle Gem Ponies (Pre-Alpha)

    Battle Gem Ponies DevLog #196 (Showcase Dreams) Can you picture it...? Yotes Games, out there among the other young hopefuls, trying to convince anybody walking by to give this little pony RPG a shot. By all means, it outta do as great as it did at Orlando Overdrive but with a much bigger crowd over the span of 3 days instead of 1. Serious planning has begun, so far it's only been preemptive measures and bookmarking things to come back to later. Now I'm getting down the fine details of everything I need to know, do, study, and purchase in order to make the most out of this Magfest trip.More on yotesgames.com
  15. Yotes

    Battle Gem Ponies (Pre-Alpha)

    BGP DevLog #195 (Inspiration Manifestation) My entire past week revolved around a game that wasn't mine for once. I took the time to play the newly released followup to my favorite indie game of all-time (Undertale, in case you didn't know) and it was time well spent. I came out the other side of those credits re-energized, inspired to work harder, and pumped up on well-designed RPGs and quirky/interesting fantasy worlds. Overall, a nice reminder of why I love gaming so much.See what notable new design elements are coming (without getting too specific) along with some Earth-Shaking indie dev news on the Yotes Blog.