Yotes

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  • Content count

    81
  • Joined

  • Last visited

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Yotes last won the day on March 29 2016

Yotes had the most liked content!

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22 Excellent

4 Followers

About Yotes

  • Rank
    Manehatten Pony
  • Birthday 10/28/1993

Contact Methods

  • Steam
  • Twitter
    TonyYotes
  • Facebook
    https://www.facebook.com/yotesgames/
  • YouTube
    https://www.youtube.com/channel/UC3jcBfXxX1V95ItZnfIMhdw/pla
  • Google Plus
    https://plus.google.com/+Yotesgamesplus/videos

Profile Information

  • Location
    Mount Dora, Florida
  • Web Site URL
    http://www.yotesgames.com/
  • Interests
    Game Development, Rarity, Art, Writing, Video Game Music, Partying
  • Occupation
    Game Developer
  • Gender
    Male

Recent Profile Visitors

11,241 profile views
  1. Yotes

    Battle Gem Ponies (Pre-Alpha)

    Battle Gem Ponies (September DevLog): Major Buildup Wild leaps in progress and productivity as we're settling into the flow of being a team. All just in time for the biggest game dev session yet. Next month is going to feel like half a year's worth of work done in just a couple weeks compared to rate we've been going so far. There's been all kinds of improvements in terms of art, menus, and code architecture. It's really shaping up beautifully and we're excited about what we'll be able to deliver in just a couple months. Get the details on this month's gamedev adventures on the Yotes Blog!
  2. Yotes

    Battle Gem Ponies (Pre-Alpha)

    Battle Gem Ponies (August DevLog): Gettin' Stuff DONE!! Been quite the busy month over here at Yotes Games. A whole feast of features to show to you about this fine August of progress. Talkin' about overworld animations, palette swaps, engine setup fixes, team collaboration improvements, new menus, and new mechanics. So let's get right to it, over on the main blog!
  3. Yotes

    Battle Gem Ponies (Pre-Alpha)

    Battle Gem Ponies (July DevLog): Yotes Games Team Nice to have a crunchy month to work on this day after day. Things are really starting to shape up around here. Visions of running a full-fledged indie studio get clearer all the time now that I'm enjoying a taste. This month's major milestones include training a new programmer, adding a menu to the playable build, putting over a hundred working moves into the game, and creating a huge cast of human characters to meet in the overworld. If you're curious about this past month's comradery and happenings in #GameDev, take a peek on the Yotes Games Blog!
  4. Yotes

    Battle Gem Ponies (Pre-Alpha)

    BGP (June DevLog): Spare No Spritework Setup! It's been a colorful month of new discoveries and a bunch of mouse-hand cramps. Gearing up the BGP cast for more efficient animating and coloring as well as crossing off some long-procrastinated tasks like "DESIGN THE LEGENDARY PONIES ON THE TITLE SCREEN". Which was fun! Along with a million other tiny things (gamedev or otherwise) that made this month... Interesting? Yeah, interesting. Get the full deets on the main blog if you're curious.
  5. Battle Gem Ponies (May DevLog): The Starting Point

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     With the first release of a playable build (still Patreon Exclusive until a June update) comes the bold new start of BGP. Playable updates as we make them, growing this game up from sprout to giant tree. Documenting everything along the way.

     

    Take a gander below the break to see the development shenanigans we've gotten up to over the past month here at Yotes Games.

  6. Yotes

    Battle Gem Ponies (Pre-Alpha)

    First New Build of BGP in Over 2 Years! Available to the patrons out there keeping development going for so long. We're opening the curtains a bit and letting some of you inside to get a better look at what we're working on. this here is the very beginning of a very fun project. Download the Battle Gem Ponies Combat Demo on Itch.io using your Patreon login to get a download key for Windows and/or Android. The old demo will still be available on the same page as before until the public Combat Demo release. More details on this Patreon Exclusive preview release and future public releases here.
  7. Yotes

    Battle Gem Ponies (Pre-Alpha)

    BGP April DevLog: The World is on FIRE!! We're mid-apocalypse as showtime approaches! I'm sure April 2020 has been rough for pretty much everyone. And the team here at Yotes Games is no exception. Spritework, cut budgets, major losses, and hard lessons finally learned. It's been pretty busy. Get a full update on the new decade's most destructive month yet as it relates to Battle Gem Ponies and see how we plan to rise from the ashes, developers reborn!
  8. Yotes

    Battle Gem Ponies (Pre-Alpha)

    March DevLog: Corona Con Cancellation Craze Some crazy new decade we're having, huh? Should come as no surprise now that delays and scrapped plans are happening left and right, even here at little ol' Yotes Games, thanks to ya homeboy COVID-19. Get some details on how we're handling the situation on the main blog.
  9. Babscon 2020 is Cancelled, but the Show MUST Go On!

     

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    Unfortunately, the Babscon Arcade Showcase won't be happening this year. But we're going to make the most of this and take some extra time to get an even more polished Battle Gem Ponies combat demo out to everyone over the convention season!

    Hope you can look forward to it with us!

     

    - Yotes Games Dev Team

  10. Yotes

    Battle Gem Ponies (Pre-Alpha)

    February DevLog: Fully Functional Battles! ... Aaaand one month full of crunch later, we've got battles! Actual working in-game battles! You can swap forms, use moves, alter stats, drain meters, and everything! Some visual effects are still a bit rough but all that's coming in the polish stage. The most important bit right now is getting the logic behind everything working as intended. Now, some of the special side-effect calculations have yet to be implemented, but we've thought through all the dirty details and are confident about knocking them out over the next month. That way we'll be stepping into April with everything the demo will need plus an extra week of polish to spare! In terms of gameplay we've got the math behind it all, the interface to make choices and display information, and the animations to go with it. Just need to animate all 168 moves in the demo and add in a couple extra touches and we'll be set! Come see where all the love and long post-workday hours are going to. This past month was a straight up plentiful one in terms of results! For the full post, head on over to yotesgames.com!
  11. BGP (January DevLog): Battle System Framework

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    Rapid progress continues. We've got menus up and running better than ever, some really polished placeholders, fleshed out design notes, charts and graphs for pony stats, hundreds of character animation files, and most of the math behind the revamped battle system!
     
    You'll need to get more info on the Yotes Games website this time, cuz this one's gonna be a doozy!
     
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  12. Yotes

    Battle Gem Ponies (Pre-Alpha)

    BGP (January DevLog): Battle System Framework Rapid progress continues. We've got menus up and running better than ever, some really polished placeholders, fleshed out design notes, charts and graphs for pony stats, hundreds of character animation files, and most of the math behind the revamped battle system! You'll need to get more info on the Yotes Games website this time, cuz this one's gonna be a doozy!
  13. Yotes

    Battle Gem Ponies (Pre-Alpha)

    BGP (December DevLog): Prototype Detailed Battle Gem Ponies is shaping up nicely. The fun little details are being added in now and we're seeing how far we can run with the little things being implemented in this prototype. We've got villain concept art, working data, cutscene scripts, character animations, working menus like the Ponipedia, and calculations for the battle system all done over the holiday break! Come see the nitty-gritty details to kick of this new year of gamedev over on the 1st Ever 2020 DevLog Post!
  14. Yotes

    Battle Gem Ponies (Pre-Alpha)

    BGP DevLog: Getting the Little Things Right Despite numerous distractions like travel, coma-inducing Thanksgiving meals, and an intense workout regiment to counteract it all, progress is still being made towards BGP's public prototype launch. There's a lot of little changes being made behind the scenes to turn this into a super smooth operation that can sidestep mistakes of the past and there's still a couple week's worth of problems to solve before we can touch the combat system itself. See the full Patreon Exclusive posts here! Or for now, come checkout a summary of the past month's progress on the Development Blog.
  15. Yotes

    Battle Gem Ponies (Pre-Alpha)

    BGP (October DevLog): Full Speed Ahead! The initial hurdles of learning to work together and getting a foundation in place for the project are all behind us now. The Yotes Games team is hard at work every day and we're knocking out features one-by-one. Come get a big ol' month's worth summary of the game's progress on the Yotes Games Patreon Blog!