Yotes

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Everything posted by Yotes

  1. Yotes

    annoying enemies

    Ever play Castlevania? Cuz anything within knockback distance of a gap is an annoyance.
  2. BGP DevLog #171 (Cleaning Up n' Keeping Up)

     

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         Feels like every day now I'm discovering some new and better way of doing things. The project is crawling towards a point where all systems exist and are easy to tweak. So good news is I can both feel and see myself becoming a better game developer. Bad news: I'm already a week behind schedule. Again. That won't fly. Time to crunch up and catch up. 

    For this week in gamedev featuring my thoughts on a rather impressive Pokemon fan game coming out soon, check out the Main Yotes Blog

  3. BGP DevLog #170 (Re-Coding) Once again, starting from scratch. But this time it's in regard to how I code things. Going forward I'll be using new organization tricks to make sure I understand how the entire game works inside and out. No more endless bug hunts because I'll know exactly where they are and what that line of code interacts with, all to better help me deduce the cause of any problems. Also took a stab at rearranging the development schedule to aim for a July 25th release. The path is laid out, but the main factor determining if I can make it is getting to that Alpha build I've been yapping about for years now. All this reorganization stuff should help with that, because things will be more efficient than ever. No more hardcoding, no more just copy/pasting from solution forums, and no more being stingy with line spacing, name lengths, or comments. Read More: Yotes Games Blog
  4. Here to talk about my remaining schedule and new coding practices in this week's game update!

    BGP DevLog #170 (Re-Coding): http://www.yotesgames.com/2018/05/battle-gem-ponies-devlog-170-re-coding.html

  5. BGP DevLog #169 (May 2018...)
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    Can't believe I'm still working on recreating these dang #BattleGemPonies menus! I feel horrible for taking so much longer than I keep promising out loud, but I can feel in my bones that delaying is the right thing to do... 

    See #GameDev Log #169: www.yotesgames.com

  6. Battle Gem Ponies DevLog #168 (HUD Crafting)

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    Ignore the garbled text. That is a bug for another day.


         Been taking my time making these menus and such, and glad to see that stage of development is finally coming to an end. Chewed hard to figure out some bugs and the most efficient way to make things flow, but I think I've got it now and just need to rinse and repeat to get the rest of the menus done.

         See my latest (mis)adventures in game development on the Yotes Games Blog.

  7. Showcasing the game to new folks, meeting other developers, learning from their experiences, making friends, gathering bronies around town, and dancing my legs off. 

    That's the TL;DR of my Orlando Overdrive experience this past weekend. Check out this week's blog update for more: 

     http://www.yotesgames.com/2018/04/battle-gem-ponies-devlog-167-orlando.html

  8. DevLog #167 (Orlando Overdrive 2018) Showcasing the game to new folks, meeting other developers, learning from their experiences, making friends, and dancing my legs off. That's the TL;DR of my Orlando Overdrive experience this past weekend. Battle Gem Ponies had a booth right in the middle of the indie game hallway leading to the bar & dance floor of The Geek Easy. Turns out the whole brony thing wasn't a passing fad, and lots of people still smile when they see marshmallow horses with super powers. Check out this week's devlog to see how the indie showcase went. - www.yotesgames.com
  9. DevLog #166 (Demo Ready?) Just powering through and coding my heart out. Nothing to show yet, but things are progressing behind the scenes. Working towards that Minimum Viable Product with a few days to go til showtime! Pretty much every feature from the last demo needs to be remade and bug free using the new development tools I have. The next demo has to be ready by Saturday morning, or I'm going to have to introduce countless strangers and fellow devs to my buggy pre-alpha from December! Can't let that happen. It's crunch time. Check out the devlog.
  10. DevLog #165 (Game Engine Bone Structure) Guess I'm not doing too good on meeting those Wednesday Milestones, huh? I'm 3 weeks in and still on step one. A lot of time has been spent remaking the components needed to make the game run smoother and look nicer. Way more time than I originally intended, but I feel too deep into the mess to turn back now. The results are showing, but it seriously delayed the game's progress and the makeover still isn't complete. I'm hoping that with these menus out of the way and all the fancy scripting stuff simplified into usable tools, the post-alpha development will come easy. Much like a house, the game's gotta have good bones. A foundation to build an entire series of games on top of, actually. Each one more polished than the last.Read more on the blog.
  11. BGP DevLog #165 (Game Engine Bone Structure)

     
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         A lot of time has been spent remaking the components needed to make the game run smoother and look nicer. Way more time than I originally intended, but I feel too deep into the mess to turn back now. The results are showing, but it seriously delayed the game's progress and the makeover still isn't complete. 

        I'm hoping that with these menus out of the way and all the fancy scripting stuff simplified into usable tools, the post-alpha development will come easy. Much like a house, the game's gotta have good bones. A foundation to build an entire series of games on top of, actually. Each one more polished than the last.

    Read more on the blog.

  12. BGP DevLog #164 (Still with the Menus? Come ON!!)

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         Another week in and the game's revamped menu systems still aren't done! Feels like I'm running in place sometimes, but week after week new things are being added and I'm feeling more and more capable as a developer. I just want the alpha build done already!

         Take a look at what I managed to do this past week. (The Yotes Games Blog

  13. BGP DevLog #163 (Interfaces In Your Faces)

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         Menus, menus, menus... Looking fresh though. Still going through the process of making sure all the interfaces work and feel better than ever before. Cleaner sprites, dynamic sizing and positioning for every possible device, and helpful new tools like scrollviews and shaders to add some extra polish. Plus, it all runs 40 times smoother now since it gets compressed to one draw call at runtime, meaning no more horrendous lag just from opening a menu!

    Read More: yotesgames.com

  14. BGP DevLog #162 (Getting It Together)

     

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         Finally coming to grips with the new tools and having something to show for it! There's been a real headache and a half over this, but hopefully it pays off with a bunch of dropped jaws and people saying "Oh, that's cool." when they first open the game..
     

         I need to settle into a groove! Time to crank out some content!

  15. DevLog #161 (Wednesday Milestones) Release feels so close. It's like the pieces are all in my lap and I just have to follow the instructions to put them together. The final version of Battle Gem Ponies is so clear in my head now that I'm fanboying over it sometimes. In the last 7 days I charted out exactly how all 360 battle moves will look, I recreated every menu, rebalanced the battle system, came up with catchier names for things, sorted out details for a DLC & multiplatform launch plan, and closely studied just about everything that makes the games that inspired this one so great. To keep track of things I made a week-by-week breakdown of the rest of BGP's development. Counting down what's left to do to get the game to a launchable state. If you wanna find out what the Yotes Games Wednesday Milestones are, look at the list on the new devblog!
  16. DevLog #160 (Big Changes Worth the Wait) Improvements to Battle Gem Ponies workflow are showing some promising results and I'm looking forward to showing off a very impressive demo in March. For now I'm slowly getting used to the new tools I'm using and figuring out the most efficient ways to bring all these ponies (and everything they can do) to life. Each passing day I want to see the alpha build exist more and MORE but new things just keep slowing progress down. Game development really does take forever and the small things are always big things in disguise.Take a look at the full devlog and see for yourself! www.yotesgames.com/BattleGemPonies
  17. Battle Gem Ponies DevLog #159 (Prep-Work) Still setting up the new BGP workflow. Gotta convert the spritesheets to super-efficient packed-textures, recreate all the prefabs using the new Unity systems, and start painting all the tilemaps that will make up the region of Pinto... Exciting things are coming, and if you're curious about the steps towards this glory, then check out this week's devlog!
  18. Battle Gem Ponies DevLog #159 (Prep-Work)
     
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         Still setting up the new BGP workflow. Gotta convert the spritesheets to super-efficient packed-textures, recreate all the prefabs using the new Unity systems, and start painting all the tilemaps that will make up the region of Pinto... 

         Exciting things are coming, and if you're curious about the steps towards this glory, then check out this week's devlog!

  19. Battle Gem Ponies DevLog #158 (Major Restructuring) New Texture Packer tool is making my sprite file sizes 75% smaller! Time to clean things up. Look, I made a big mess of files and code while figuring out how to put this game together. But now with years of experience and new tools at my disposal, I know I can do better. So I'm basically recreating Battle Gem Ponies using everything I have, but this time it'll be much more organized, run smoother on all devices, and have some neat features I couldn't pull off before. This change up won't affect the release date that much since I planned to do all this for the alpha build anyway (but to a lesser extent before Patreon boosted the budget). So basically, just expect a prettier Battle Gem Ponies to come out this Summer. Get an idea of what I mean in the devblog here!
  20. Battle Gem Ponies DevLog #157 (Study the Competition) Another week flew by and somehow I spent most of it in planning/prepping mode instead of programming crunch. One link led to another and I ended up researching marketing techniques, storytelling tips, Lets Plays of competitor's games, game design breakdowns, and tons of RPG reviews. All while comparing what I saw with the notes, documents, and files I have open for Battle Gem Ponies. Every part of me so badly wants this game to be perfect. Seems like I've become addicted to double checking my work before it's even finished. Time to fix that. This next week has to be ALL gamedev. One by one I have to knock out bugs and add in features. But thanks to this past week of knowledge binging, I can go in knowing exactly how high the bar is. Take a look at this week's blog to see how I intend to counter BGP's potential shortcomings and how I think it'll manage to stand next to some pretty established RPGs.Full Blog: yotesgames.com
  21. Battle Gem Ponies DevLog #156 (End of January...)

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         Tiles, tiles, tiles galore! Wanna see some tiles? I'll show you some tiles anyway. Because that's what I spent most of this week staring at, touching up, reorganizing, and reconstructing. Right now this is the step I'm tackling to make sure I have all the pieces I need to build the BGP world that currently exists on 100 sheets of graph paper. The gamedev grind never seems to end, but my confidence in the project increases by the day!

    Here is where we stand with Battle Gem Ponies at the end of the first month of 2018!
    http://www.yotesgames.com/2018/01/battle-gem-ponies-devlog-156-end-of.html

  22. Battle Gem Ponies DevLog #155 (Placeholders in Their Place) The pieces are all lined up. Just a week or two of coding and another week of polish, and I'll be set to start shaping the world of Battle Gem Ponies! A playable version of the story mode at long last! I'm super eager to share all the recent progress (and there was a lot) on this week's devlog, so check it out! yotesgames.com/battle-gem-ponies-devlog-155.html
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       The pieces are all lined up. Just a week or two of coding and another week of polish, and I'll be set to start shaping the world of Battle Gem Ponies! A playable version of the story mode at long last! I'm super eager to share all the recent progress (and there was a lot) on this week's devlog, so check it out! 
    yotesgames.com/battle-gem-ponies-devlog-155.html

  24. DevLog #154 (Story Beats & Maps Aplenty) A whole week of wicked coughing and drawing maps on graph paper. It's been a drag-myself-through-the-mud kinda week but I finally got there. The maps are done, detailed, and ready to be tiled in-game soon as I line up all the placeholders. Also handled some story details and progression design. The game's design document has been updated with new overworld interactions, cutscenes, object placement, and more to make for a more fun/smooth/professional experience. I want people playing this game to be blown away by it's quality and looking at the overall vision now, I think this'll be a pretty great attempt.Read More: yotesgames.com
  25. DevLog #153 (New Year, New Beginnings) Wow, 2018 is off to a great start already. Doing much better this January than the last with that whole Steam Greenlight fumble. Patreon keeps development afloat, I feel a million times wiser, the soundtrack is nearly complete, and the full game scope has never been clearer in my mind. The early part of this new year is just a matter of cranking it out already! Time to wrap up development on this 3-4 year project and launch it with a BANG!Get this week in gamedev on the Yotes Games Blog.