Yotes

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Everything posted by Yotes

  1. BGP DevLog #151 (Gotta Catch 'em All!) And by "catch 'em all", I mean all the players who would definitely love this game! I really need to figure out a way to get more eyeballs onto this project. The only way I can think of is to finish the pre-alpha, iron out the kinks, hand that to Let's Players who've played BGP before, then construct the alpha build, polish the beginning areas, and hand that to as many Let's Players as possible.Check this week's devlog for more details on how that effort is coming along. (BGP DevLog #151)
  2. Yotes

    Pokemon Thread

    So my obsession with Pokemon runs so deep that I spent the last 3 years working on a fan game idea I had seven years ago. Only now, with a pony twist. Check out the roster: There's even this Eevee-like one that I spent WAY too long designing. Rotation battles, specialized move slots, new types, gym leaders specializing in strategies instead of types, EVs & IVs that can be altered with a slider instead of breeding, a balanced roster without intentional tiers, and a version of Eevee that can switch between any of the types at will. All ideas that went into this project's conception.As a Pokemon fan, if that this is looking like your sort of game, then I definitely want to put a playable version of it in your hands ASAP. I made a thread for it over in the Community Projects section. I'm always looking for new testers and I think anyone in this thread will be interested in trying out the demo. It's already out for Android, PC, Mac, & Linux on Itch.io.
  3. Screen%2BShot%2B2017-12-20%2Bat%2B2.37.40%2BAM.png

     

    It's official! Yotes Games now has a Patreon dedicated to the improvement and outreach of Battle Gem Ponies. If you're interested in helping the game get into more hands and support its development, consider pledging whatever you easily can.

    Become a Patron to Yotes Games!

  4. Battle Gem Ponies DevLog #150 (Roster Complete) Finally finished everypony and their ultra forms! They're in need of cleanup, but sometimes you just gotta move onto the next step or the bigger picture will never be framed. Can't believe I've been on this for over 150 weeks now... Time to kick things into even higher gear to get this game out on time for a Spring 2018 release! This week is filled with tons of exciting news, updates on Yotes Games as a business, retrospection on previous games, plans for the future, and tons of inspiration for getting through the rest of the development of Battle Gem Ponies.Get a MAJOR gamedev update to make up for the weeks of silence on this Holiday 2017 Devlog! Also, check out the game's new Patreon page if you'd like to support its development: patreon.com/YotesGames
  5. Although I can't help you directly, I can give advice and point to some useful places, people, and things. I actually really would prefer if the official MLP game on mobile was more like what you're proposing. Maybe since this is a fan game you could save yourself some headaches with shortcuts like using desktop pony sprites instead of 3D models, or asking members of the Legends of Equestria Team to lend you some assets, or even using Unity's asset store to get things like Playmaker which eliminate the need to code things directly. Best of luck. Gamedev is tough, but rewarding. Hope you learn a lot from working on this and come out with something great!
  6. Battle Gem Ponies DevLog #149 (Stuck on Alicorns) (Art by Jowybean) An example of epic looking MLP alicorns in action. Progress has been stalled this week as the final few pony designs are being turned into pixel art. The sprites just didn't seem to fit the idea of "The Epic Legendary Alicorns" in a way that made me picture players saying "I want that one!" so I keep drafting new ways to make these ponies look a little cooler than the other ones. For the love of me I just can't figure it out. Spent way too much time staring at the sprites and starting over. Not to mention their alternate forms related to their special capture mechanics. Those have to look feeble in comparison, yet still cool and capable of combat. This is tricky, and it may take another couple days to get everything all cleaned up, but I want the placeholders and base sprites done in time to start programming after devlog #150. But for the time being, get DevLog #149 below...Read the rest here: yotesgames.com
  7. Battle Gem Ponies DevLog #148 (Paper Maps) Been taking on the task of translating rough map sketches into detailed exact maps on graph paper. It's a matter of putting every detail from the design document down and marking out exactly how many steps it takes to get anywhere, roughly how many screens a zone will be, where items will be hidden, which buildings and NPCs I'll have to draw, and all the minor visual details. All this fuss so I only have to lay down tiles in the editor like I'm following a blueprint. And these definitely help make the game feel more real. Actually seeing the game world has me super pumped to make it happen in full colorful pixelated glory! It's a tedious process though and will probably take another day or two, especially when I double check to make sure the cutscenes can play out how I want them to. Also, still working on the last few Ultra form sprites to show off next week. Read More: Battle Gem Ponies Blog
  8. Battle Gem Ponies DevLog #149 (Stuck on Alicorns)

     

     

    your_life_burns_faster_by_jowybean-dbclkbe.png
    (Art by Jowybean)
    An example of epic looking MLP alicorns in action.
     
         Progress has been stalled this week as the final few pony designs are being turned into pixel art. The sprites just didn't seem to fit the idea of "The Epic Legendary Alicorns" in a way that made me picture players saying "I want that one!" so I keep drafting new ways to make these ponies look a little cooler than the other ones.


         For the love of me I just can't figure it out. Spent way too much time staring at the sprites and starting over.  Not to mention their alternate forms related to their special capture mechanics. Those have to look feeble in comparison, yet still cool and capable of combat.

         This is tricky, and it may take another couple days to get everything all cleaned up, but I want the placeholders and base sprites done in time to start programming after devlog #150. But for the time being, get DevLog #149 below...

    Read the rest here: yotesgames.com


  9. Battle Gem Ponies DevLog #148 (Paper Maps)
     
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         Been taking on the task of translating rough map sketches into detailed exact maps on graph paper.  It's a matter of putting every detail from the design document down and marking out exactly how many steps it takes to get anywhere, roughly how many screens a zone will be, where items will be hidden, which buildings and NPCs I'll have to draw, and all the minor visual details.

         All this fuss so I only have to lay down tiles in the editor like I'm following a blueprint. And these definitely help make the game feel more real. Actually seeing the game world has me super pumped to make it happen in full colorful pixelated glory!

         It's a tedious process though and will probably take another day or two, especially when I double check to make sure the cutscenes can play out how I want them to. Also, still working on the last few Ultra form sprites to show off next week.

    Read More: Battle Gem Ponies Blog

  10. DevLog #145 (A Full, Colorful Roster) Ponatina's Elemental Forms Here it is! This game's Eevee equivalent and starter pony Ponatina and all 18 of her various specialized forms. Which is your favorite? Which looks the worst? I'd love to read your thoughts on them in the comments. Game development has been slow, but it's still coming, no matter what. New excitement is bubbling as the game approaches it's alpha state where everything in the game exists as a placeholder and all that will remain on the task list is polish. Some of the bigger WIP battle sprites. (the Ultra forms are a lot less pony-like) The Ponatina post last week made a lot of impressions and it's refreshing to see so many pony fans excited for this game. It's lit a fire under the Yotes Games balloon and now we're soaring straight to our destination! Every pony has a second draft design and is now in the final nebulous zone of "what color combination looks best" or "maybe this should be the Ultra form and the base form should be toned down a little". It annoys me as a developer because it's taking so long, but this is arguably the most important part. These ponies are what players will attach themselves to. If they look awesome enough, and have enough personality, it'll spawn fan art, discussion, attention, and thus sales. All very important if I want Yotes Games to be a viable career choice.Get the rest of this week in gamedev on the Yotes Blog.
  11. Battle Gem Ponies DevLog #146 (Impressionable Ponies)

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    Some of the bigger battle sprites.
    (the Ultra forms are a lot less pony-like)


         The Ponatina post last week made a lot of impressions and it's refreshing to see so many pony fans excited for this game. It's lit a fire under the Yotes Games balloon and now we're soaring straight to our destination!

         Every pony has a second draft design and is now in the final nebulous zone of "what color combination looks best" or "maybe this should be the Ultra form and the base form should be toned down a little". It annoys me as a developer because it's taking so long, but this is arguably the most important part.

         These ponies are what players will attach themselves to. If they look awesome enough, and have enough personality, it'll spawn fan art, discussion, attention, and thus sales. All very important if I want Yotes Games to be a viable career choice.

    Get the rest of this week in gamedev on the Yotes Blog.

  12. DevLog #145 (A Full & Colorful Roster)

     

     

    Ponatina%2BClass%2BPromo%2BA%2B%2528Brighter%2529.png
    Ponatina's Elemental Forms
     

         Here it is! This game's Eevee equivalent and starter pony Ponatina and all 18 of her various specialized forms. Which is your favorite? Which looks the worst? I'd love to read your thoughts on them in the comments.

    Get the rest of this week in gamedev on the main blog!

  13. DevLog #139 (Make It Well Thought Out)

     

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         Most of the week has been all about planning every small detail to come in the full game. Where each item is placed and why. A believable reason for every character's decision, interaction, and motive. Logical consistency throughout the game world. Something interesting to do in every room, an emotional roller coaster, a varied color palette, and a sense of discovery and fun that'll keep players invested even beyond the credits.

    Read More: http://www.yotesgames.com/2017/09/battle-gem-ponies-devlog-139-make-it.html

  14. Battle Gem Ponies DevLog #137 (Sprite Week)
     
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         Once again, drawing these sprites takes forever. But the first frame is always the hardest because I want it to look just right before I take apart all its pieces and animate them. These battle sprites are what the players will be staring at for the longest time and it's through these battle animations and flavor texts that I get folks to fall in love with my characters.

         I have to get this right. I have to convey personality out of each of these ponies. I want players to say "Wow!" or "Ooo..." or "Aww!" or "Holy CRAP!!" when they see these things for the first time.

    Blog Here: yotesgames.com

  15. Battle Gem Ponies DevLog #136 (Road to Alpha)

     

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         The race to the finish starts here. Gotta whip up a game in a matter of months, no time to waste! Details on the official site, yotesgames.com!

  16. Battle Gem Ponies DevLog #135 (BronyCon Vacation)
     
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    Reunited with my very own BronyCon fam!


         I spent just about all of August recharging my creative batteries, experiencing new places, meeting new folks, bonding with long-time friends, learning more about myself, and evaluating my life goals. Also, I played Sonic Mania and it's got me hella juiced up to become a developer making things people could go nuts about.

         In short, the BronyCon panel went well, I've already got plans for how I'm going to celebrate it being complete next year, I'm brainstorming convention booth setups, and I'm more eager than ever to somehow get the project done in time for Christmas!

    More on all that in the development blog: Yotes Games Blog

  17. Battle Gem Ponies DevLog #133 (About That New Battle System)
     
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         Still hard at work getting a stable, polished BronyCon build ready. I wanna put on a good show, and that's gonna require a couple more late nights of work and a lot of afternoons spent testing. But it'll all be worth it if we can get that crowd to cheer...

    Take a look at this week in gamedev below!

    Official Yotes Blog

  18. Battle Gem Ponies DevLog #129 (FREEDOM!! And... Pressure!?)
     
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         I WAS planning on celebrating Independence Day with the sweet, freeing release of BGP Pre-Alpha 7.0, but then I checked my emails and something came up... Turns out I'll be hosting the Battle Gem Ponies panel at BronyCon 2017 after all! Now pressure's on because I have exactly one month to build an impressive Alpha to showcase in front of the biggest crowd yet.

    Come get a big, juicy gamedev update on the official Battle Gem Ponies blog.

  19.  
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         Development is crawling along. Coding each attack move by using special keywords seems so simple in theory, but in practice, so many tiny things go wrong and break the battle system in a variety of brain-melting ways.

    Get a peek at what was done this week! --> Battle Gem Ponies Development Blog

  20. Battle Gem Ponies Demo Update! (Ver. 6.8)

     

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       The latest version of Battle Gem Ponies has arrived! This update features randomized wild encounters, 6 new ponies, and the ability to ride on some of them. Other features have been tinkered with but are incomplete for the most part. Update 7.0 will have to be the feature-complete tech-demo of the game, bug-checked and released by the end of April.
     
         Looks like Steam Greenlight will be shutting down permanently any day now, so this may be the last chance for the game to get through. So, if you'd like to see this game on Steam someday, be sure to give a thumbs up on the Greenlight page!
     
    Download Link on Steam Greenlight!
    (And check back here for more monthly updates!)
  21. Battle Gem Ponies DevLog #115 (Miss one Mark, Make Another)

     

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         The Battle Gem Ponies Steam Greenlight Campaign is still ongoing, but the service is rumored to be shutting down some time next month. I can still update the game and hope for a miracle before Greenlight closes it's doors for good, but at this point I'm not expecting to make it. BGP will be pushed as a mobile game,  but will still have PC/Mac/Linux versions available through Itch.io.

         It doesn't spell DOOM for the project or anything, it's just a demonstration that people need something more polished than what I launched with to make it at this point in Steam Greenlight's troubled lifespan. I'll try again via Steam Direct once the game is actually complete and see if I can get a different reaction on that platform. Just hoping that it doesn't end up costing an arm and a leg.

    Read More: http://www.yotesgames.com/2017/03/battle-gem-ponies-devlog-115-miss-one.html

  22. So, About BGP's New Look and Copyright...

     

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         This is a post about clearing the air of any C&D worries. Written to break down just how legally safe this is once and for all since the majority of comments I see for this game revolve around conversations of "this will be taken down because X looks like Y".

         Hopefully some explanation combined with the game's recent graphical update on Steam Greenlight will put those Cease & Desist concerns to rest.

    Get the full blog post here: http://www.yotesgames.com/2017/03/so-about-bgps-new-look-and-copyright.html

  23. DevLog #111 (Aiming for Code Complete)

     

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         Another milestone down, another 5 months to go. Showing the game to new people irl and emailing folks left n' right to get this game out there! With the graphical update in place conversation seems to be shifting towards worries about the gameplay being too similar Pokémon. But I have confidence that the final version will make it very clear that the gameplay of Battle Gem Ponies, at it's core, is Pokémon with more challenge and less filler.

     

    Read More Here: http://www.yotesgames.com/2017/02/battle-gem-ponies-devlog-111-aiming-for.html

  24. Watch the New Trailer! Time for round two! Battle Gem Ponies is back and better than ever thanks to feedback from the Steam Greenlight community! The turn-based pony RPG now features much more original looking characters, various new environment sprites, and some renamed moves and characters. If you want to check out the newest build for yourself, just click the link below. If you'd like to see this game on Steam someday, be sure to give a thumbs up on the Greenlight page! Vote for Battle Gem Ponies on Steam Greenlight! (And check back for more monthly updates!)
  25. Battle Gem Ponies Greenlight Update! (Demo 6.5)

     

    Promo_GreenlightVote.png

         Time for round two! Battle Gem Ponies is back and better than ever thanks to feedback from the Steam Greenlight community! The turn-based pony RPG now features much more original looking characters, various new environment sprites, and some renamed moves and characters. 
     
         If you want to check out the newest build for yourself, just click the link below. If you'd like to see this game on Steam someday, be sure to give a thumbs up on the Greenlight page!

    Vote for Battle Gem Ponies on Steam Greenlight!

    (And check back for more monthly updates!)