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Posts posted by Yotes

  1. b95034dc4b14d9a7dfb001a112be26ab_origina
    BGP demos just got a second home over on GameJolt! Give it a look, play the newest build, and maybe even join our little community forming over there.
    And if you wanna see what's new, just check out the patch notes on the latest build below!
    BGP PATCH NOTES (Oct. 1 2021):
    The Big News
    • Battle Calculator Overhaul!
    • (Much more reasonable damage outputs in battle.)
    • Settings Button Added to Title Screen
    • Glitchy Menus Touched Up
    • Weather Effects now Work Properly
    • 2-Turn Moves can Account for Weirdness
    • Equips Work When You Expect Them To
    • Random VS Match Team Loadout Bugs are Squashed!
    • More Gem Power for Everypony!
    • Troublesome Moves are Debugged!
    The Specifics
    • Switched to a Division-based damage algorithm.
    • Balanced stats using Ponatina as the base character dealing ideal percentages of damage with each move. (No more dealing 1% average damage to Furum & Poni-Bot anymore!)
    • Altered the way stats change on level up to scale logarithmically.
    • Made GP stat more plentiful.
    • The Game Boot-Up Loading Screen is now centered and readable.
    • Volume Settings have been added to the title screen and rebalanced on our end to sound reasonable.
    • The Change Moves screen no longer opens or reloads with the wrong pony's info on display.
    • In battle, exiting the FIGHT! button's move select HUD no longer continues to display a 'swap-to pony' if you were checking out a party member's moveset while they weren't actually on the field.
    • Pony Equips now activate at the start of the very first turn instead of after.
    • Issue where jumping into a Random Match right after boot-up forgets to load pony abilities has been fixed.
    • Item or Ability induced weather conditions now carry on continuously instead of stopping only to trigger the effect and begin again.
    • Weather bonus effects now kick-in whenever a pony enters the field instead of only being applied once when the weather first activates.
    • The moves Hex, Endure, Inner Power, Hex Powder, Night Fright, Cheap Shot, and Swarm Shield work properly now.
    • Outrage Aggro State now lasts 2-3 turns instead of 1.
    • Counter/Endure/Reflect/Bide now deflect all hits of a Multi-Hit attack.
    • 2-Turn Moves can now be configured to have different priorities on each phase.
    • 2-Turn Moves no longer ignore being put to Sleep.
    • Interrupted airborne state no longer continues the feather drop animation.
    • Edge cases involving 2-Turn moves and triggered abilities/equips/matchups/side effects have been tested and accounted for.
    • We now have the ability to clamp stat stages however we want instead of having -3 to +3 stat buffs hardcoded.
    • Status moves now take the target pony's class matchup into account.
    • Tutor slot moves can now be hidden if your GP is too low to use that attack.
    • Removed Nullified Ability Labels that mysteriously appeared in battle.
    • Devil Shot & Torment had their POW formulas adjusted to deal worthwhile damage.
    • Leech moves now restore the proper amount of the attacker's HP.
    • The pony-form lock state now actually prevents swapping out.
    • Mauss' Thirsty ability now absorbs Whirlpool traps.
    • Furum's Compensate ability no longer stacks and can activate on swap-in.
    • The Rainbow Rock item has been nerfed to give the user less speed.
    • Rainbryte can no longer use the Silver Scales attack (it's side effect along with her Ability was just too OP!)
    • Like 1

  2. Got a fresh new demo up, with a smotherin' of Bug Fixes for ya! 
    Every glitch and error we could find since vending at Everfree Northwest.


    You can Play It Here!

    BGP PATCH NOTES (Sept. 5th 2021):


    The Big News

    • Passive Pony Abilities & Equips Now Work as Intended
    • Menu Issues, Resolved!
    • Glitchy Moves, Fixed!
    • Typos, Corrected!
    • Particle Effects, Adjusted!
    • Background Tinting Animations, Restored!
    • Shield Moves Actually Shield You!
    • Attack Info is Displayed Correctly!
    • Unimplemented Moves that Should Be Hidden, Now Are
    • Buffs & Debuffs Go Up & Down Properly
    • Pegasi Should Now Fear Flying Rocks
    • The Endure Mechanic Works
    • Devil Shot Deals Actual Damage Now
    • The Hidden Spire Trap Activates on Forced Swap-Outs
    • 2-Turn Moves Now Show Relevant Info in Menus
    • 2-Turn Moves Don't Trigger Enemy's  Impact Side-Effects until they Actually Land
    • Made Things More Clear When You're Running Low on Gem Power
    • The Badly Poisoned Malady Now Deals Appropriate Damage
    • Malady Afflicted Debuffs are No Longer Permanent

    The Specifics

    • Air ponies can now be hurt by Earth attacks while Burrowed underground
    • Ponies hiding Underground or In the Sky can no longer force the enemy's self-targeted attacks to miss
    • Pony nicknames won't disappear when you return to Team Select after a battle with custom nicknames
    • Move animations that can change the background color now work as expected
    • Barrier's reduced Damage Calculation now works
    • When restoring HP with a leeching move, the camera will always make sure the healed pony is shown along with the healing text
    • Sleep Dust will tell the player when it fails
    • Moves not implemented yet have been removed
    • Stats Screen won't wig out in the middle of battle when a barely noticeable  "null animation" issue comes up (the null animation issue was resolved too)
    • 2-Turn Moves display the proper POW number in menus
    • 2-Turn Moves exist as 2 different attacks behind the scenes now So we can have unique effects for Turn 1 and Turn 2 that won't get mixed up as easily
    • Moves with POW that "varies" show up as "--" instead of "0"
    • Sleep Malady can last more than 2 turns
    • Change Moves screen used to sometimes show the wrong pony's info. Now it double checks for the most recently highlighted pony
    • When rapidly pressing buttons, the game can trip up. We addressed this on nearly every screen in the game
    • When out of GP and forced into "Tackle Mode", unusable moves get removed from play
    • We can finely control where we clamp the Stat Stage Buffs. (currently set on a -3 to 3 scale instead of the initial -6 to 6)
    • Speedster passive ability now works
    • Poni-Bot's Battery Doesn't absorb enemies' self-targeted moves
    • Thestra's ability activates every 3 turns she's on the field, instead of every 3 turns period
    • Life Drain particle effect animation flows in the correct direction now
    • Death Glare consistently lowers the same stats each time
    • Rock Toss & Rock Riot now harm Air ponies just like the description says
    • Star Spurs Equip now works as described
    • Hidden Spire hurts ponies that are swapped in after a KO
    • Fixed Ember Tornado trap animation
    • Yawn no longer resets itself
    • Gigazorb now works when used by or used on Mauss
    • Bide will only deal damage when the user actually takes damage, not when the opponent uses a move that could/will eventually deal damage
    • Venom is now guaranteed to apply Poison
    • Devil Shot now makes its POW 1/2 of the user's EATK stat
    • The UI will show you when Buffs & Debuffs are applied, right when they happen
    • Getting a 9+ Combo on a Multi-Hit Move no longer causes the Hit Counter to stay onscreen
    • Exiting Battle now Resets Bonus Value assignments and Toggling "Disable BVs" button won't erase what you assigned them to
    • Mini Pony Sprites Animate properly in their little boxes across all menus
    • Like 1

  3. Battle Gem Ponies Kickstarter: COMPLETE!! (138% Funded!)



    The Battle Gem Ponies Kickstarter has ended with 414 Backers that pledged $34,695.50!!

    We couldn't be any happier with how this turned out. Flew past every Launch Day Stretch Goal with an extra month's budget to spare! It's all an indie team could ever want.


    Thank you. Thank everyone who pledged, followed, shared, liked, or anything to support us and show that we aren't just shouting into the void hoping someone out there cares. This campaign proved to us this game has an audience. And now we have names and faces for the people we're building this for.


    We won't let you down.

    • Like 1

  4. BGP (June/July DevLog): Pre-Kickstarter Madness!

    The long overdue June/July Devlog is here! (And in video form!)
    From now on we'll be doing these instead of the usual monthly writeups on the Yotes Games blog since its more fun & easy to watch/listen than navigate to a particular website and read. So subscribing to our YouTube channel will keep you up to speed on everything! Plus you get to hear all our voices on this rotating cast of devs in these short podcast style updates.
    • Like 1

  5. Kickstarter_Vid_Thumbnail_1280x720.png
    Hopefully anyone who's been keeping an eye on BGP's development will at least give it a look. We're offering all kinds of rewards like getting your own pony drawn, creating a canon character, and all kinds of other stuff only the earliest Patrons ever got!
    And this crowdfunding campaign comes with a New Free Demo too, so pretty sweet deal all around.
    Thanks for following the development of Battle Gem Ponies, btw. One of the best parts of making this game is knowing we won't be the only ones who get to play it.


    • Like 1

  6. I expect a flood of returns when new MLP drops and some folks go on a little online nostalgia trip through the fandom hubs they used to frequent. Some friends of mine checked out EQD for the first time in several years when the G5 cast was announced then we ended up sending our favorite fandom songs back and fourth the rest of the day, remembering when it was all fresh...

    • Like 3

  7. Battle Gem Ponies Combat Demo Tour

    Equestria Daily - MLP Stuff!: Battle Gem Ponies Combat Demo Tour


    Made a walkthrough video going over the game's development history and unique mechanics. (Timestamps included)


    Showing how a Pokemon Uranium inspired MLP mashup turned into a fully-fledged commercial indie effort. As well as all the special little touches that makes BGP an interesting take on the Monster Tamer genre. Check it out and give our YouTube channel a Subscribe while you're at it.


    You Can Watch Right Here!


    We're gonna start posting a lot more content very soon.

  8. The Battle Gem Ponies Combat Demo is Here!!



    If you aren't incredibly hyped right now, you really should be. This is a monumental occasion after all! After YEARS of behind-the-scenes struggle, TENS of THOUSANDS of dollars drained from life savings, MONTHS of delays, and an incomprehensible amount of time sitting in front of computers yelling "WHHHYYYYY"... Yotes Games is proud to present...


    The Battle Gem Ponies Combat Demo


    Our first public upload in 3 or 4 years after starting this entire project over after tragically losing every project file for the 2017 build. Since then this game has gone from a solo-indie project to a team-powered labor of love and it's looking all the better for it! 

    We truly cannot wait to hear what you think of this battle system we're creating. 

    Go ahead and give it a try! 

    (It's playable on Android, Windows, Mac, and even Linux)


    Bugs are being noted as we march toward our Kickstarter in August. We'll be diving headfirst into remaking overworld gameplay for the next couple months, so your feedback on this half of the game will fuel us til then. Feel free to share BGP around with anyone you know that could be into this sorta thing. It's the start of something very fun over here...


    More updates to come!


    • Like 1

  9. Battle Gem Ponies (April DevLog): Bug Hunters 2021


    This is it! The home stretch! We're basically in like, the Beta of our Pre-Alpha if that inception makes sense. The biggest mysteries and implementation challenges are behind us as far as the scope of this demo is concerned. All that's left is to fix an incredibly long list of minor & major bugs we've been taking note of this whole time and make sure 99% of this game works (and looks) exactly as intended.
    Graphics. Pacing. Space-time Placing. All these things must be in near-perfect harmony before we put it out there to be judged enjoyed by the masses.
    Check the Yotes Blog for details on our bug hunting adventures!
    • Like 1

  10. A Major Change of Plans...
    After some heartbreak, debate, accounting, re-planning, and interviewing new potential team members, we have officially decided to delay Battle Gem Ponies one more time.
    Stretching our personal budgets to the absolute limit and holding off until September while we build up the game in a more reasonable timeframe. We wanted a public demo out weeks ago and finally got to a state where we have all the features we want in, but we haven't had time to clean up the bugs and make sure it can make a good first impression.
    We can't re-announce the game after a 3-4 year silence and have new players immediately run into game-breaking issues. After everything we've been through to get here, we're not gonna let things play out like that. We're here to blow minds.
    We hope you can stay with us long enough to see this through. Some really exciting stuff is on the way for you guys.
    Get some new deadlines/goals for the project on the official blog.

  11. Battle Gem Ponies (January DevLog): Headfirst Into a the New Year!

    Battle Gem Ponies is gearing up for making a HUGE commotion all year long! We have some cleanup to do, but afterwards we're off to the races polishing things up.
    Kickstarter Drafts, Patreon makeovers, YouTuber contacts, battle engine redesigns, and more all get covered in this month's update!
    So come take a gander at the latest #GameDev Log: www.yotesgames.com
    • Like 1

  12. Battle Gem Ponies (December DevLog): Sayonara, 2020!



    This year sure has been one big heck... But looking back, I'm proud of what we've managed to build since January. This game is miles further along than I ever could've reached on my own trying to solo dev.
    It's exciting to think about how much can be accomplished in the next 365 days with the full power of a development team and, if we succeed in May, thousands of dollars in crowdfunding support to hire a ton more helping hands and guarantee we finish the rest of development by year's end.
    Here at Yotes Games, spirits are high as we march right into 2021 like we own the place. (And with your continued support, we actually might!)
    Get some of the very last gamedev of 2020 over on the blog.

  13. Battle Gem Ponies (November DevLog): The New Order

    You're looking at an all-new Yotes Games as of this month. A full-time indie team speeding ahead towards one milestone after the other!
    Progress is super speedy compared to how it was before and every day we cross off multiple things on our big To-Do Lists.
    Get a peek at what we've been cooking up for our new menus, pony sprites, and crazy crowdfunding plans for 2021 on the official Yotes Games Blog!