Yotes

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Yotes last won the day on September 5 2021

Yotes had the most liked content!

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About Yotes

  • Rank
    Canterlot Pony
  • Birthday 10/28/1887

Contact Methods

  • Steam
  • Twitter
    YotesGames
  • Facebook
    https://www.facebook.com/yotesgames/
  • YouTube
    https://www.youtube.com/channel/UC3jcBfXxX1V95ItZnfIMhdw/pla
  • Google Plus
    https://plus.google.com/+Yotesgamesplus/videos

Profile Information

  • Location
    Mount Dora, Florida
  • Web Site URL
    https://linktr.ee/YotesGames
  • Interests
    Game Development, Rarity, Art, Writing, Video Game Music, Partying
  • Occupation
    Game Developer
  • Gender
    Male

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Single Status Update

See all updates by Yotes

  1. Plans for Demo 6.5 & Beyond

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    Instead of delaying the update I promised Steam Greenlight towards the end of February (with the risk of missing the month entirely), a midway update is coming.


    One with the graphics changes I need to make this game distinct from Pokemon fan games and the ponies distinct from the MLP canon and fanon characters. Also, with much needed bug fixes and a few new fully animated moves.

    This will allow me to keep my advertised monthly playable demo schedule and not stress so much about getting a build out that I skip a thorough playtesting session before release. Demo 7 will be a code complete version of the game released in March. All battle mechanics and overworld functions will be in working order, even if the graphics will be placeholders. The playable release will simply be one last Pinto Island demo but with complex battle moves, complete animations, proper leveling mechanics, and in-game cutscenes.

    The April demo, will then be the first story release. A playable version of what I have planned for the beginning segment of the game, featuring the first 3 towns and the routes between them. The builds that follow will be separate pieces of the final game's adventure mode that show demonstrate my vision for the game while getting people hyped to see more.

    Game development is a messy process that always, always, ALWAYS, takes more work than you were expecting, even for the simplest of things. Here's to hoping that by giving myself even more breathing room, I can get something solid out there people can enjoy.