Status Updates posted by Yotes
PONIES FOR SMASH!! (especially my oc, she's really cool hear me out...)
2nd Combat Overhaul Hotfix is up!
Addressing issues with Secondary Neutral class affecting Ace values and Mauss being immune to Status attacks.
Glad to have this huge game feel update out into the world, and looking forward to something even more awesome next month.
The Battle Gem Ponies Kickstarter has ended with 414 Backers that pledged $34,695.50!!
We couldn't be any happier with how this turned out. Flew past every Launch Day Stretch Goal with an extra month's budget to spare! It's all an indie team could ever want.
Thank you. Thank everyone who pledged, followed, shared, liked, or anything to support us and show that we aren't just shouting into the void hoping someone out there cares. This campaign proved to us this game has an audience. And now we have names and faces for the people we're building this for.
We won't let you down.
The post-Everfree excitement is sizzling over here at Yotes Games! The Kickstarter is up and we're so close to victory! In exactly 2 weeks we lock-in the numbers and begin the final year of fulltime development on this years-long project. Right now, the team is focused around the clock on trying to get as many backers as possible within 14 days.
And we certainly hope you'll join the party!
The excitement is boiling over here at Yotes Games! The Kickstarter Preview is up and there's no going back now! In exactly 7 days we lock-in the numbers and content, submit for final review, then go nuts trying to get as many backers as possible within 30 days.
And we certainly hope you'll be one of them!
The Battle Gem Ponies Combat Demo is Here!!
If you aren't incredibly hyped right now, you really should be. This is a monumental occasion after all! After YEARS of behind-the-scenes struggle, TENS of THOUSANDS of dollars drained from life savings, MONTHS of delays, and an incomprehensible amount of time sitting in front of computers yelling "WHHHYYYYY"... Yotes Games is proud to present...
Our first public upload in 3 or 4 years after starting this entire project over after tragically losing every project file for the 2017 build. Since then this game has gone from a solo-indie project to a team-powered labor of love and it's looking all the better for it!
We truly cannot wait to hear what you think of this battle system we're creating.
Go ahead and give it a try!
(It's playable on Android, Windows, Mac, and even Linux)
Bugs are being noted as we march toward our Kickstarter in August. We'll be diving headfirst into remaking overworld gameplay for the next couple months, so your feedback on this half of the game will fuel us til then. Feel free to share BGP around with anyone you know that could be into this sorta thing. It's the start of something very fun over here...
More updates to come!
Merry Christmas, everypony! We've been cooking up a treat for everyone supporting this game throughout this rough spot of a year.
The time has come! Download the Battle Gem Ponies Christmas Demo on Itch.io using your Patreon login to get a download key for Windows, Mac, and Android! The download page will only appear if you use the link above to get your key.
Now before you dive in, let's reel back expectations once more. This is a super buggy work in progress that we're still polishing up for February.
Many features are still unfinished so you're likely to run into rough looking animation, strange audio issues, moves that don't work as expected, buttons that were supposed to be hidden, and crazy-looking placeholder text.
We aim to release an update to this Patreon build on a bi-weekly basis next year, and begin releasing a public demo updated with new content every month starting February 2021.
The Patreon exclusive demos will include prototype mechanics (sometimes with debug controls) and half-implemented ideas being worked on for upcoming public releases way down the line. So consider this an early-access pass to the same game build the devs are using for testing.
Main additions this time around are the Pony Customization & Battle Setup Menus!
The complete version of this game is coming (eventually) to the App Store, Google Play, Amazon Apps, Itch.io, and other PC platforms. In May we'll be launching a crowdfunding campaign to raise enough money to ensure we finish development in a timely manner (by hiring a lot more help). We truly have our hearts set on finally being finished by the end of the coming year.
We thank you for understanding that this is a sneak peek at the tangled web we're currently attempting to turn into a quilted masterpiece. Now, as a Christmas gift straight from our hearts to yours, enjoy the newest playable build of Battle Gem Ponies!
- Tony Yotes, on behalf of the Yotes Games Team
BGP (November DevLog):You're looking at an all-new Yotes Games as of this month. A full-time indie team speeding ahead towards one milestone after the other!Progress is super speedy compared to how it was before and every day we cross off multiple things on our big To-Do Lists.Get a peek at what we've been cooking up for our new menus, pony sprites, and crazy crowdfunding plans for 2021 on the official Yotes Games Blog!
Battle Gem Ponies (May DevLog): The Starting Point
With the first release of a playable build (still Patreon Exclusive until a June update) comes the bold new start of BGP. Playable updates as we make them, growing this game up from sprout to giant tree. Documenting everything along the way.
Take a gander below the break to see the development shenanigans we've gotten up to over the past month here at Yotes Games.
Babscon 2020 is Cancelled, but the Show MUST Go On!
Unfortunately, the Babscon Arcade Showcase won't be happening this year. But we're going to make the most of this and take some extra time to get an even more polished Battle Gem Ponies combat demo out to everyone over the convention season!
Hope you can look forward to it with us!
- Yotes Games Dev Team
BGP (January DevLog): Battle System FrameworkRapid progress continues. We've got menus up and running better than ever, some really polished placeholders, fleshed out design notes, charts and graphs for pony stats, hundreds of character animation files, and most of the math behind the revamped battle system!You'll need to get more info on the Yotes Games website this time, cuz this one's gonna be a doozy!
Happy Halloween, Folks!Only thing scarier than the monsters out tonight is the possibility of Battle Gem Ponies getting delayed again. Amirite? Harharrr!But really.
Tons of shoots and reshoots, capturing this narration while I adjust to pronouncing things clearly, using an audible voice, and not making any weird mouth noises. Ooohhh, it's a process alright. But at least they're coming along. Might be a week delay between each one until I get into the swing of things, but my YouTube channel is gonna be a lively place pretty soon. Keep an eye out.
It's been a while, so here's some gamedev goodness: yotesgames.com/blog!
DevLog #192 (Missed the Train, So Up the Standard)
Get this week's GameDev news and introspection on yotesgames.com
BGP DevLog #184 (A Mad Scramble)
It's been one hectic week. Job searches, contract work researching, phone interviews, resume remakes, documents galore, and listing a whole lot of things that'll cost a whole lot of money over the next year. Current mission status? I'm looking for a publisher to finance the upcoming breakout hit of Yotes Games, LLC. That's right, Yotes Games just became a real-deal company!
It's as official as it gets. And it'll make contracts and legal protection a lot less risky for me and a lot more straightforward for anyone I strike a deal with. I made a list of compatible publisher options and I'm pitching the game to them one-by-one. Someone says no, too bad, next in line. I figure out of the 20 of em I narrowed the list down to, one will agree I'm a perfect fit and give Battle Gem Ponies the budget needed to carry on to Launch Day!
Get yourself a whole buncha hoopla and gamedev news now!
Brainstorming New Patreon Plans, Rewards, n' Goals
I'm brainstorming some new plans for making the Yotes Games Patreon a much bigger deal. My general idea is that I need to put more effort into my YouTube channel due to the level of engagement that gets out of people.
But I'd like to hear some feedback from you! It'd be super great to hear someone else's take on where I should take this crazy train next. Or hear exactly why you personally wouldn't donate to my Patreon but would to another. What rewards would you like to see? Should the project be more polished? I wanna know how to get strangers completely HYPED about this game!
Trying to emulate the success of ALBDifferent, Exiled, & YandereDev here, and a solid YouTube effort is the key ingredient I'm neglecting. Even just read an article today about how Fighting is Magic might not've exploded if that demonstration trailer didn't get shared left and right earning 900,000 views. Nerds like me read development blogs, but everybody watches videos. I outta make some videos.
Check out the huge list of ideas about how I'ma to do just that on the official development blog!
BGP DevLog #179 (Summer Stalling)
Pretty slow work week if I'm being honest. Life got in the way and the game's delayed yet another week. You know, going in you always assume you can handle the workload but only expect it to be a certain amount of time. Then you get so far into it you can't justify changing course because the end just has to be near by now...
I really wonder exactly how long it'll take for this game to be completed and how long the people supporting me or waiting for me to finish will tolerate this crazy passion project of mine. You can imagine how many times I hear "get a real job" on a regular basis.
Feeling all kinds of negative things right now, but I need to carry on anyway. This game needs to be made, and I need to do it. If I can just make this super polished Alpha go even just a little viral, I'll finally know if it's all worth it. 25 thousand players is all I'm asking the cosmos for.
More of this week in gamedev here.
BGP DevLog #178 (Refocus on the Hook)
Starting to build out all the actual tile maps to be used in the beginning segment of the game, up to the first badge and a little beyond, just to get players hooked and hungry for more.
Now, while the completed Alpha won't be a thing until the entire game is playable start to finish, I do believe I can get the first part of the game out within the month of July. While everyone is enjoying the new story, learning the mechanics, interacting with the world, and getting that first badge, I'll be working on getting the demo in as many Let's Player's hands as possible by day and implementing the rest of the design notes by night.
Time to put everything I've got into a super-polished build that'll make people go nuts when they try it. Time to make sure every 30 seconds of the game gives players a Ben & Jerry's sized chunk of fun to chew on. Time to get Battle Gem Ponies on the map!
Read More: yotesgames.com
BGP DevLog #175 (E3 2018)
After such an amazing E3, I feel reinvigorated. Gotta admit to feeling pretty jaded/apathetic about AAA gaming lately, but leave it to the Sony & Nintendo press conferences to remind me of why I love gaming in the first place. The hype I felt over the past couple days is the same feeling I want people to have for the things I'm working on someday. Unprecedented levels of polish, earnest interviews and announcements by hardworking developers, shocking surprises, gameplay to analyze, and jaw-dropping tournament moments...
And at the heart of it all? Hours of fun promised by teams I know can deliver. I'm hype ya'll. Now I want to work hard to make sure starting next E3, I'll be there to show off something in person every year.
See more thoughts on this at yotesgames.com