Yotes

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Status Updates posted by Yotes

  1. Tony Yotes - College Graduate
     
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         As of this moment I am officially a college graduate! I got the paper, did the walk and everything! No more classes, no more graded assignments, no more classes, no more boring lectures, and best of all, all the time in the world to work on building up Yotes Games!

         I've reached the point where school can be addressed in past tense. I can finally proudly proclaim that I have graduated in 2016 with a degree in Gaming & Simulation at the Pennsylvania College of Technology! This is the transition point where I become a legit adult with incredible freedom and backbreaking responsibility. I'll be tackling these life challenges similar to how I've always done before. With determination, critical thinking, and a reliable moral compass.

    Once Battle Gem Ponies is out, I can take that next big step toward the happy life I imagined since high school... Saving up for a place of my own.

    1. Toki Zensekai

      Toki Zensekai

      Gaming and Simulation? They have a degree there? Damn, wish I could take that degree.

    2. LuigiFan45

      LuigiFan45

      So happeh for ya!

    3. Yotes

      Yotes

      It's so cool that schools are offering video game related majors now. It's not just computer science degrees anymore, and game design is being taken more seriously each year.

  2. Screen+Shot+2016-03-14+at+4.58.46+PM.png

    Have to push back the release date of Battle Gem Ponies to give Pokemon Sun And Moon more room. I could use some extra time anyway. Expect it next March!

    http://www.yotesgames.com/2016/03/battle-gemponies-devlog-65-delayed-again.html

     

    1. LuigiFan45

      LuigiFan45

      Looks neat!

       

      Didn't know you were making something like this.

    2. Yotes

      Yotes

      My first attempt at a project this big, and I hope it turns out well. 

  3. Yotes Games, Hopes, and Dreams (Birthday 2016)

     

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         This is actually the last time for another 7 years that my birthday falls on a Friday so I should try to make the most of it with what I've got. Unfortunately, one of the things I don't have ready is a new BGP demo... Distractions got the best of me.

         By this time next year I'll be at Beach City Con with some of my very best friends relaxing on the beach at the peak of BGP's launch popularity. (Well actually, it'd be one week after that and I'll be mid post-con depression.)  

         If the launch is as successful as I wish it can be, I'll be house hunting and getting ready to establish a new base of operations for Yotes Games! Thoughts of my next birthday are really keeping me alive. Finishing BGP and getting it in front of every brony on Earth is my final challenge. The one last insanely difficult thing to do before I can take a well deserved break and plan out where I'd like my indie career to go.

         Should I fail, things may take a serious turn. Either selling my soul and busting my back just as hard to make someone else rich, or risking it all on a Kickstarter push for BGP2 to fix whatever kept it from selling well. All I have to do is sell 25,000 copies to justify this career choice. But I know this game has more potential than that. Pokemon Uranium just proved that there's an audience for this stuff. Indie passion projects from real Pokemon fans that gets the little things right.

         Today I turn 23, and I promised myself that I'd become the Tony Yotes I envisioned by age 24. The same age Toby Fox and John Boyega hit their prime accomplishments. In one year's time I'll have a notable game to my name. Hopefully one that brings excitement and smiles to tens of thousands of people across the globe.

    1. Ribbon

      Ribbon

      Happy birthday!

       

      Also, good luck, mate.

  4. Battle Gem Ponies DevLog #97 (This is Taking Forever)
     
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    Oh, GOD I'm still working on this thing? And it's not even past pre-alpha yet? 

         Feels like I've been working on this game my entire adult life. And I kinda have, considering this started as a Pokemon fan game when I was in 10th -11th grade.

    Get this week in gamedev: Yotes Games Blog

    1. Ebon Scar

      Ebon Scar

      And to think Touhou Puppet Play came out so much faster being as epic as it is. ^ ^" This better be good...no pressure~ :awesomedash:

  5. Battle Gem Ponies DevLog #100

     

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         Battle Gem Ponies! Two years and over a hundred weeks of development... All to will this Pokémon-inspired brony fan game into existence. A clear vision is finally in place and all that's left to do is chip away at building this thing piece-by-piece.

         I have never worked on a game for this long before (Unicorn Training only made it to 64 Status Reports) and I'm really feeling the effects of being overambitious. The hardest hump has yet to be crossed as the game's pre-alpha is still under construction. I'm coming out of Thanksgiving weekend on a tight schedule to make the January Steam Greenlight deadline!

    Read the rest here: http://www.yotesgames.com/2016/11/battle-gem-ponies-devlog-100.html

    1. Ender0001

      Ender0001

      I wish you luck!

  6. The Great Code Cleanup
     
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         Got real sick of how annoying debugging can be and decided to clean up my code. I organized everything so that I finally know what each line does. With a system like this I can hunt for things to modify much more quickly instead of playing Where's Waldo every time I look for a variable.

         It took a week longer than I thought it would, but it's worth it. The lost time can pay for itself in how quickly things can be implemented now that code controls have been rearranged in uniform patterns, the comments are standardized, I'm being much more generous with spacing, and the code is laid out in a way that guides the eye to where I need to focus to solve a specific problem or squeeze in new features.

    Get the full story of my programming enlightenment on The Yotes Games Blog.

    1. Steel The Bat

      Steel The Bat

      Good luck making your game! Im sure it will be really cool.

  7. BGP DevLog #171 (Cleaning Up n' Keeping Up)

     

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         Feels like every day now I'm discovering some new and better way of doing things. The project is crawling towards a point where all systems exist and are easy to tweak. So good news is I can both feel and see myself becoming a better game developer. Bad news: I'm already a week behind schedule. Again. That won't fly. Time to crunch up and catch up. 

    For this week in gamedev featuring my thoughts on a rather impressive Pokemon fan game coming out soon, check out the Main Yotes Blog

  8. BGP DevLog #174 (Where's The Game?)

     

     

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         Getting REAL tired of this game not being close to finished. I admit to dying inside just a bit each passing week as I fall behind on the schedule I laid out just because the very first bullet point is the hardest pill to force down. 

         Maybe I'm crazy and doing this wrong. Time to take a different route to the end. As for what exactly what that route is? You'll need to read the ending thoughts to this week's devlog to find out. 

  9. Here to talk about my remaining schedule and new coding practices in this week's game update!

    BGP DevLog #170 (Re-Coding): http://www.yotesgames.com/2018/05/battle-gem-ponies-devlog-170-re-coding.html

  10. BGP DevLog #169 (May 2018...)
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    Can't believe I'm still working on recreating these dang #BattleGemPonies menus! I feel horrible for taking so much longer than I keep promising out loud, but I can feel in my bones that delaying is the right thing to do... 

    See #GameDev Log #169: www.yotesgames.com

  11. Battle Gem Ponies DevLog #168 (HUD Crafting)

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    Ignore the garbled text. That is a bug for another day.


         Been taking my time making these menus and such, and glad to see that stage of development is finally coming to an end. Chewed hard to figure out some bugs and the most efficient way to make things flow, but I think I've got it now and just need to rinse and repeat to get the rest of the menus done.

         See my latest (mis)adventures in game development on the Yotes Games Blog.

  12. Showcasing the game to new folks, meeting other developers, learning from their experiences, making friends, gathering bronies around town, and dancing my legs off. 

    That's the TL;DR of my Orlando Overdrive experience this past weekend. Check out this week's blog update for more: 

     http://www.yotesgames.com/2018/04/battle-gem-ponies-devlog-167-orlando.html

  13. BGP DevLog #165 (Game Engine Bone Structure)

     
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         A lot of time has been spent remaking the components needed to make the game run smoother and look nicer. Way more time than I originally intended, but I feel too deep into the mess to turn back now. The results are showing, but it seriously delayed the game's progress and the makeover still isn't complete. 

        I'm hoping that with these menus out of the way and all the fancy scripting stuff simplified into usable tools, the post-alpha development will come easy. Much like a house, the game's gotta have good bones. A foundation to build an entire series of games on top of, actually. Each one more polished than the last.

    Read more on the blog.

  14. BGP DevLog #164 (Still with the Menus? Come ON!!)

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         Another week in and the game's revamped menu systems still aren't done! Feels like I'm running in place sometimes, but week after week new things are being added and I'm feeling more and more capable as a developer. I just want the alpha build done already!

         Take a look at what I managed to do this past week. (The Yotes Games Blog

  15. BGP DevLog #163 (Interfaces In Your Faces)

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         Menus, menus, menus... Looking fresh though. Still going through the process of making sure all the interfaces work and feel better than ever before. Cleaner sprites, dynamic sizing and positioning for every possible device, and helpful new tools like scrollviews and shaders to add some extra polish. Plus, it all runs 40 times smoother now since it gets compressed to one draw call at runtime, meaning no more horrendous lag just from opening a menu!

    Read More: yotesgames.com

  16. BGP DevLog #162 (Getting It Together)

     

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         Finally coming to grips with the new tools and having something to show for it! There's been a real headache and a half over this, but hopefully it pays off with a bunch of dropped jaws and people saying "Oh, that's cool." when they first open the game..
     

         I need to settle into a groove! Time to crank out some content!

  17. Battle Gem Ponies DevLog #159 (Prep-Work)
     
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         Still setting up the new BGP workflow. Gotta convert the spritesheets to super-efficient packed-textures, recreate all the prefabs using the new Unity systems, and start painting all the tilemaps that will make up the region of Pinto... 

         Exciting things are coming, and if you're curious about the steps towards this glory, then check out this week's devlog!

  18. DevLog #139 (Make It Well Thought Out)

     

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         Most of the week has been all about planning every small detail to come in the full game. Where each item is placed and why. A believable reason for every character's decision, interaction, and motive. Logical consistency throughout the game world. Something interesting to do in every room, an emotional roller coaster, a varied color palette, and a sense of discovery and fun that'll keep players invested even beyond the credits.

    Read More: http://www.yotesgames.com/2017/09/battle-gem-ponies-devlog-139-make-it.html

  19.  
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         Development is crawling along. Coding each attack move by using special keywords seems so simple in theory, but in practice, so many tiny things go wrong and break the battle system in a variety of brain-melting ways.

    Get a peek at what was done this week! --> Battle Gem Ponies Development Blog

  20. Battle Gem Ponies DevLog #129 (FREEDOM!! And... Pressure!?)
     
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         I WAS planning on celebrating Independence Day with the sweet, freeing release of BGP Pre-Alpha 7.0, but then I checked my emails and something came up... Turns out I'll be hosting the Battle Gem Ponies panel at BronyCon 2017 after all! Now pressure's on because I have exactly one month to build an impressive Alpha to showcase in front of the biggest crowd yet.

    Come get a big, juicy gamedev update on the official Battle Gem Ponies blog.

  21. Battle Gem Ponies DevLog #133 (About That New Battle System)
     
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         Still hard at work getting a stable, polished BronyCon build ready. I wanna put on a good show, and that's gonna require a couple more late nights of work and a lot of afternoons spent testing. But it'll all be worth it if we can get that crowd to cheer...

    Take a look at this week in gamedev below!

    Official Yotes Blog

  22. Battle Gem Ponies DevLog #135 (BronyCon Vacation)
     
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    Reunited with my very own BronyCon fam!


         I spent just about all of August recharging my creative batteries, experiencing new places, meeting new folks, bonding with long-time friends, learning more about myself, and evaluating my life goals. Also, I played Sonic Mania and it's got me hella juiced up to become a developer making things people could go nuts about.

         In short, the BronyCon panel went well, I've already got plans for how I'm going to celebrate it being complete next year, I'm brainstorming convention booth setups, and I'm more eager than ever to somehow get the project done in time for Christmas!

    More on all that in the development blog: Yotes Games Blog

  23. Battle Gem Ponies DevLog #136 (Road to Alpha)

     

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         The race to the finish starts here. Gotta whip up a game in a matter of months, no time to waste! Details on the official site, yotesgames.com!

  24. Battle Gem Ponies DevLog #137 (Sprite Week)
     
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         Once again, drawing these sprites takes forever. But the first frame is always the hardest because I want it to look just right before I take apart all its pieces and animate them. These battle sprites are what the players will be staring at for the longest time and it's through these battle animations and flavor texts that I get folks to fall in love with my characters.

         I have to get this right. I have to convey personality out of each of these ponies. I want players to say "Wow!" or "Ooo..." or "Aww!" or "Holy CRAP!!" when they see these things for the first time.

    Blog Here: yotesgames.com

  25. Screen%2BShot%2B2017-12-20%2Bat%2B2.37.40%2BAM.png

     

    It's official! Yotes Games now has a Patreon dedicated to the improvement and outreach of Battle Gem Ponies. If you're interested in helping the game get into more hands and support its development, consider pledging whatever you easily can.

    Become a Patron to Yotes Games!