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Status Updates posted by Yotes

  1. BGP DevLog #165 (Game Engine Bone Structure)


         A lot of time has been spent remaking the components needed to make the game run smoother and look nicer. Way more time than I originally intended, but I feel too deep into the mess to turn back now. The results are showing, but it seriously delayed the game's progress and the makeover still isn't complete. 

        I'm hoping that with these menus out of the way and all the fancy scripting stuff simplified into usable tools, the post-alpha development will come easy. Much like a house, the game's gotta have good bones. A foundation to build an entire series of games on top of, actually. Each one more polished than the last.

    Read more on the blog.

  2. Showcasing the game to new folks, meeting other developers, learning from their experiences, making friends, gathering bronies around town, and dancing my legs off. 

    That's the TL;DR of my Orlando Overdrive experience this past weekend. Check out this week's blog update for more: 


  3. Battle Gem Ponies DevLog #168 (HUD Crafting)

    Ignore the garbled text. That is a bug for another day.

         Been taking my time making these menus and such, and glad to see that stage of development is finally coming to an end. Chewed hard to figure out some bugs and the most efficient way to make things flow, but I think I've got it now and just need to rinse and repeat to get the rest of the menus done.

         See my latest (mis)adventures in game development on the Yotes Games Blog.

  4. BGP DevLog #169 (May 2018...)

    Can't believe I'm still working on recreating these dang #BattleGemPonies menus! I feel horrible for taking so much longer than I keep promising out loud, but I can feel in my bones that delaying is the right thing to do... 

    See #GameDev Log #169: www.yotesgames.com

  5. Here to talk about my remaining schedule and new coding practices in this week's game update!

    BGP DevLog #170 (Re-Coding): http://www.yotesgames.com/2018/05/battle-gem-ponies-devlog-170-re-coding.html

  6. BGP DevLog #171 (Cleaning Up n' Keeping Up)



         Feels like every day now I'm discovering some new and better way of doing things. The project is crawling towards a point where all systems exist and are easy to tweak. So good news is I can both feel and see myself becoming a better game developer. Bad news: I'm already a week behind schedule. Again. That won't fly. Time to crunch up and catch up. 

    For this week in gamedev featuring my thoughts on a rather impressive Pokemon fan game coming out soon, check out the Main Yotes Blog

  7. BGP (November DevLog):

    You're looking at an all-new Yotes Games as of this month. A full-time indie team speeding ahead towards one milestone after the other!
    Progress is super speedy compared to how it was before and every day we cross off multiple things on our big To-Do Lists.
    Get a peek at what we've been cooking up for our new menus, pony sprites, and crazy crowdfunding plans for 2021 on the official Yotes Games Blog!
  8. PONIES FOR SMASH!! (especially my oc, she's really cool hear me out...)


  9. 2nd  Combat Overhaul Hotfix is up!
    Addressing issues with Secondary Neutral class affecting Ace values and Mauss being immune to Status attacks.

  10. New Hotfix Update!
    Addressing Some Combat Calculator & Debug Mode Issues :chompa:


  11. Glad to have this huge game feel update out into the world, and looking forward to something even more awesome next month.


  12. b95034dc4b14d9a7dfb001a112be26ab_origina
    BGP demos just got a second home over on GameJolt! Give it a look, play the newest build, and maybe even join our little community forming over there.
    And if you wanna see what's new, just check out the patch notes on the latest build below!
    BGP PATCH NOTES (Oct. 1 2021):
    The Big News
    • Battle Calculator Overhaul!
    • (Much more reasonable damage outputs in battle.)
    • Settings Button Added to Title Screen
    • Glitchy Menus Touched Up
    • Weather Effects now Work Properly
    • 2-Turn Moves can Account for Weirdness
    • Equips Work When You Expect Them To
    • Random VS Match Team Loadout Bugs are Squashed!
    • More Gem Power for Everypony!
    • Troublesome Moves are Debugged!
    The Specifics
    • Switched to a Division-based damage algorithm.
    • Balanced stats using Ponatina as the base character dealing ideal percentages of damage with each move. (No more dealing 1% average damage to Furum & Poni-Bot anymore!)
    • Altered the way stats change on level up to scale logarithmically.
    • Made GP stat more plentiful.
    • The Game Boot-Up Loading Screen is now centered and readable.
    • Volume Settings have been added to the title screen and rebalanced on our end to sound reasonable.
    • The Change Moves screen no longer opens or reloads with the wrong pony's info on display.
    • In battle, exiting the FIGHT! button's move select HUD no longer continues to display a 'swap-to pony' if you were checking out a party member's moveset while they weren't actually on the field.
    • Pony Equips now activate at the start of the very first turn instead of after.
    • Issue where jumping into a Random Match right after boot-up forgets to load pony abilities has been fixed.
    • Item or Ability induced weather conditions now carry on continuously instead of stopping only to trigger the effect and begin again.
    • Weather bonus effects now kick-in whenever a pony enters the field instead of only being applied once when the weather first activates.
    • The moves Hex, Endure, Inner Power, Hex Powder, Night Fright, Cheap Shot, and Swarm Shield work properly now.
    • Outrage Aggro State now lasts 2-3 turns instead of 1.
    • Counter/Endure/Reflect/Bide now deflect all hits of a Multi-Hit attack.
    • 2-Turn Moves can now be configured to have different priorities on each phase.
    • 2-Turn Moves no longer ignore being put to Sleep.
    • Interrupted airborne state no longer continues the feather drop animation.
    • Edge cases involving 2-Turn moves and triggered abilities/equips/matchups/side effects have been tested and accounted for.
    • We now have the ability to clamp stat stages however we want instead of having -3 to +3 stat buffs hardcoded.
    • Status moves now take the target pony's class matchup into account.
    • Tutor slot moves can now be hidden if your GP is too low to use that attack.
    • Removed Nullified Ability Labels that mysteriously appeared in battle.
    • Devil Shot & Torment had their POW formulas adjusted to deal worthwhile damage.
    • Leech moves now restore the proper amount of the attacker's HP.
    • The pony-form lock state now actually prevents swapping out.
    • Mauss' Thirsty ability now absorbs Whirlpool traps.
    • Furum's Compensate ability no longer stacks and can activate on swap-in.
    • The Rainbow Rock item has been nerfed to give the user less speed.
    • Rainbryte can no longer use the Silver Scales attack (it's side effect along with her Ability was just too OP!)
  13. Updated our Patreon Description, Goals, Rewards! A 2nd chance for anyone who missed out on the Kickstarter Hype!

    We now have the funds to make the game, but let's see if we can grow the studio over time and make bigger/better things.

    Join in on the journey (or maybe just grab yourself a T-Shirt) on our Patreon.

  14. Battle Gem Ponies Kickstarter: COMPLETE!! (138% Funded!)



    The Battle Gem Ponies Kickstarter has ended with 414 Backers that pledged $34,695.50!!

    We couldn't be any happier with how this turned out. Flew past every Launch Day Stretch Goal with an extra month's budget to spare! It's all an indie team could ever want.


    Thank you. Thank everyone who pledged, followed, shared, liked, or anything to support us and show that we aren't just shouting into the void hoping someone out there cares. This campaign proved to us this game has an audience. And now we have names and faces for the people we're building this for.


    We won't let you down.

  15. We did it!!
    Kickstarter Banner_Just Funded 100.png

    Battle Gem Ponies reached its funding goal with a week to spare!
    It's still up 'til Sept 3rd 6pm EST if you wanna hop onboard: on Kickstarter :getsome:

  16. Kickstarter is Halfway Done (and 60% Funded)!


    The post-Everfree excitement is sizzling over here at Yotes Games! The Kickstarter is up and we're so close to victory! In exactly 2 weeks we lock-in the numbers and begin the final year of fulltime development on this years-long project. Right now, the team is focused around the clock on trying to get as many backers as possible within 14 days.


    And we certainly hope you'll join the party!

  17. Kickstarter for the BGP RPG in 2 Weeks! (Everything on the Line!)


    The excitement is boiling over here at Yotes Games! The Kickstarter Preview is up and there's no going back now! In exactly 7 days we lock-in the numbers and content, submit for final review, then go nuts trying to get as many backers as possible within 30 days.


    And we certainly hope you'll be one of them!

  18. The Battle Gem Ponies Combat Demo is Here!!



    If you aren't incredibly hyped right now, you really should be. This is a monumental occasion after all! After YEARS of behind-the-scenes struggle, TENS of THOUSANDS of dollars drained from life savings, MONTHS of delays, and an incomprehensible amount of time sitting in front of computers yelling "WHHHYYYYY"... Yotes Games is proud to present...


    The Battle Gem Ponies Combat Demo


    Our first public upload in 3 or 4 years after starting this entire project over after tragically losing every project file for the 2017 build. Since then this game has gone from a solo-indie project to a team-powered labor of love and it's looking all the better for it!

    We truly cannot wait to hear what you think of this battle system we're creating.


    Go ahead and give it a try!

    (It's playable on Android, Windows, Mac, and even Linux)


    Bugs are being noted as we march toward our Kickstarter in August. We'll be diving headfirst into remaking overworld gameplay for the next couple months, so your feedback on this half of the game will fuel us til then. Feel free to share BGP around with anyone you know that could be into this sorta thing. It's the start of something very fun over here...


    More updates to come!


  19. zEVpc7.png

    Can't believe after about a MILLION years, the all-new remade-from-scratch Battle Gem Ponies Combat Demo has been uploaded here on Itch.io...

    Feels Good, Man

  20. Battle Gem Ponies Christmas Demo! (Available Now!!)

    Merry Christmas, everypony! We've been cooking up a treat for everyone supporting this game throughout this rough spot of a year.

    The time has come! Download the Battle Gem Ponies Christmas Demo on Itch.io using your Patreon login to get a download key for Windows, Mac, and Android!  The download page will only appear if you use the link above to get your key.


    Now before you dive in, let's reel back expectations once more. This is a super buggy work in progress that we're still polishing up for February

    Many features are still unfinished so you're likely to run into rough looking animation, strange audio issues, moves that don't work as expected, buttons that were supposed to be hidden, and crazy-looking placeholder text.


    We aim to release an update to this Patreon build on a bi-weekly basis next year, and begin releasing a public demo updated with new content every month starting February 2021.


    The Patreon exclusive demos will include prototype mechanics (sometimes with debug controls) and half-implemented ideas being worked on for upcoming public releases way down the line. So consider this an early-access pass to the same game build the devs are using for testing.


    Main additions this time around are the Pony Customization & Battle Setup Menus!


    The complete version of this game is coming (eventually) to the App Store, Google Play, Amazon Apps, Itch.io, and other PC platforms. In May we'll be launching a crowdfunding campaign to raise enough money to ensure we finish development in a timely manner (by hiring a lot more help). We truly have our hearts set on finally being finished by the end of the coming year.


    We thank you for understanding that this is a sneak peek at the tangled web we're currently attempting to turn into a quilted masterpiece. Now, as a Christmas gift straight from our hearts to yours, enjoy the newest playable build of Battle Gem Ponies!


    - Tony Yotes, on behalf of the Yotes Games Team

  21. BGP DevLog #175 (E3 2018)



         After such an amazing E3, I feel reinvigorated. Gotta admit to feeling pretty jaded/apathetic about AAA gaming lately, but leave it to the Sony & Nintendo press conferences to remind me of why I love gaming in the first place. The hype I felt over the past couple days is the same feeling I want people to have for the things I'm working on someday. Unprecedented levels of polish, earnest interviews and announcements by hardworking developers, shocking surprises, gameplay to analyze, and jaw-dropping tournament moments... 

         And at the heart of it all? Hours of fun promised by teams I know can deliver. I'm hype ya'll. Now I want to work hard to make sure starting next E3, I'll be there to show off something in person every year.

    See more thoughts on this at yotesgames.com

  22. Brainstorming New Patreon Plans, Rewards, n' Goals

    I'm brainstorming some new plans for making the Yotes Games Patreon a much bigger deal. My general idea is that I need to put more effort into my YouTube channel due to the level of engagement that gets out of people.

    But I'd like to hear some feedback from you! It'd be super great to hear someone else's take on where I should take this crazy train next. Or hear exactly why you personally wouldn't donate to my Patreon but would to another. What rewards would you like to see? Should the project be more polished? I wanna know how to get strangers completely HYPED about this game!

    Trying to emulate the success of ALBDifferent, Exiled, & YandereDev here, and a solid YouTube effort is the key ingredient I'm neglecting. Even just read an article today about how Fighting is Magic might not've exploded if that demonstration trailer didn't get shared left and right earning 900,000 views. Nerds like me read development blogs, but everybody watches videos. I outta make some videos.

    Check out the huge list of ideas about how I'ma to do just that on the official development blog!

  23. BGP DevLog #179 (Summer Stalling)



         Pretty slow work week if I'm being honest. Life got in the way and the game's delayed yet another week. You know, going in you always assume you can handle the workload but only expect it to be a certain amount of time. Then you get so far into it you can't justify changing course because the end just has to be near by now...

         I really wonder exactly how long it'll take for this game to be completed and how long the people supporting me or waiting for me to finish will tolerate this crazy passion project of mine. You can imagine how many times I hear "get a real job" on a regular basis.

         Feeling all kinds of negative things right now, but I need to carry on anyway. This game needs to be made, and I need to do it. If I can just make this super polished Alpha go even just a little viral, I'll finally know if it's all worth it. 25 thousand players is all I'm asking the cosmos for.

    More of this week in gamedev here.

  24. BGP DevLog #178 (Refocus on the Hook)

         Starting to build out all the actual tile maps to be used in the beginning segment of the game, up to the first badge and a little beyond, just to get players hooked and hungry for more.

         Now, while the completed Alpha won't be a thing until the entire game is playable start to finish, I do believe I can get the first part of the game out within the month of July. While everyone is enjoying the new story, learning the mechanics, interacting with the world, and getting that first badge, I'll be working on getting the demo in as many Let's Player's hands as possible by day and implementing the rest of the design notes by night.

         Time to put everything I've got into a super-polished build that'll make people go nuts when they try it. Time to make sure every 30 seconds of the game gives players a Ben & Jerry's sized chunk of fun to chew on. Time to get Battle Gem Ponies on the map!

    Read More: yotesgames.com

  25. BGP DevLog #184 (A Mad Scramble)

         It's been one hectic week. Job searches, contract work researching, phone interviews, resume remakes, documents galore, and listing a whole lot of things that'll cost a whole lot of money over the next year. Current mission status? I'm looking for a publisher to finance the upcoming breakout hit of Yotes Games, LLC. That's right, Yotes Games just became a real-deal company! 

         It's as official as it gets. And it'll make contracts and legal protection a lot less risky for me and a lot more straightforward for anyone I strike a deal with. I made a list of compatible publisher options and I'm pitching the game to them one-by-one. Someone says no, too bad, next in line. I figure out of the 20 of em I narrowed the list down to, one will agree I'm a perfect fit and give Battle Gem Ponies the budget needed to carry on to Launch Day!

    Get yourself a whole buncha hoopla and gamedev news now!