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Status Updates posted by Yotes

  1. zEVpc7.png

    Can't believe after about a MILLION years, the all-new remade-from-scratch Battle Gem Ponies Combat Demo has been uploaded here on Itch.io...

    Feels Good, Man

  2. The Battle Gem Ponies Combat Demo is Here!!



    If you aren't incredibly hyped right now, you really should be. This is a monumental occasion after all! After YEARS of behind-the-scenes struggle, TENS of THOUSANDS of dollars drained from life savings, MONTHS of delays, and an incomprehensible amount of time sitting in front of computers yelling "WHHHYYYYY"... Yotes Games is proud to present...


    The Battle Gem Ponies Combat Demo


    Our first public upload in 3 or 4 years after starting this entire project over after tragically losing every project file for the 2017 build. Since then this game has gone from a solo-indie project to a team-powered labor of love and it's looking all the better for it!

    We truly cannot wait to hear what you think of this battle system we're creating.


    Go ahead and give it a try!

    (It's playable on Android, Windows, Mac, and even Linux)


    Bugs are being noted as we march toward our Kickstarter in August. We'll be diving headfirst into remaking overworld gameplay for the next couple months, so your feedback on this half of the game will fuel us til then. Feel free to share BGP around with anyone you know that could be into this sorta thing. It's the start of something very fun over here...


    More updates to come!


  3. Kickstarter for the BGP RPG in 2 Weeks! (Everything on the Line!)


    The excitement is boiling over here at Yotes Games! The Kickstarter Preview is up and there's no going back now! In exactly 7 days we lock-in the numbers and content, submit for final review, then go nuts trying to get as many backers as possible within 30 days.


    And we certainly hope you'll be one of them!

  4. Kickstarter is Halfway Done (and 60% Funded)!


    The post-Everfree excitement is sizzling over here at Yotes Games! The Kickstarter is up and we're so close to victory! In exactly 2 weeks we lock-in the numbers and begin the final year of fulltime development on this years-long project. Right now, the team is focused around the clock on trying to get as many backers as possible within 14 days.


    And we certainly hope you'll join the party!

  5. We did it!!
    Kickstarter Banner_Just Funded 100.png

    Battle Gem Ponies reached its funding goal with a week to spare!
    It's still up 'til Sept 3rd 6pm EST if you wanna hop onboard: on Kickstarter :getsome:

  6. Battle Gem Ponies Kickstarter: COMPLETE!! (138% Funded!)



    The Battle Gem Ponies Kickstarter has ended with 414 Backers that pledged $34,695.50!!

    We couldn't be any happier with how this turned out. Flew past every Launch Day Stretch Goal with an extra month's budget to spare! It's all an indie team could ever want.


    Thank you. Thank everyone who pledged, followed, shared, liked, or anything to support us and show that we aren't just shouting into the void hoping someone out there cares. This campaign proved to us this game has an audience. And now we have names and faces for the people we're building this for.


    We won't let you down.

  7. Updated our Patreon Description, Goals, Rewards! A 2nd chance for anyone who missed out on the Kickstarter Hype!

    We now have the funds to make the game, but let's see if we can grow the studio over time and make bigger/better things.

    Join in on the journey (or maybe just grab yourself a T-Shirt) on our Patreon.

  8. b95034dc4b14d9a7dfb001a112be26ab_origina
    BGP demos just got a second home over on GameJolt! Give it a look, play the newest build, and maybe even join our little community forming over there.
    And if you wanna see what's new, just check out the patch notes on the latest build below!
    BGP PATCH NOTES (Oct. 1 2021):
    The Big News
    • Battle Calculator Overhaul!
    • (Much more reasonable damage outputs in battle.)
    • Settings Button Added to Title Screen
    • Glitchy Menus Touched Up
    • Weather Effects now Work Properly
    • 2-Turn Moves can Account for Weirdness
    • Equips Work When You Expect Them To
    • Random VS Match Team Loadout Bugs are Squashed!
    • More Gem Power for Everypony!
    • Troublesome Moves are Debugged!
    The Specifics
    • Switched to a Division-based damage algorithm.
    • Balanced stats using Ponatina as the base character dealing ideal percentages of damage with each move. (No more dealing 1% average damage to Furum & Poni-Bot anymore!)
    • Altered the way stats change on level up to scale logarithmically.
    • Made GP stat more plentiful.
    • The Game Boot-Up Loading Screen is now centered and readable.
    • Volume Settings have been added to the title screen and rebalanced on our end to sound reasonable.
    • The Change Moves screen no longer opens or reloads with the wrong pony's info on display.
    • In battle, exiting the FIGHT! button's move select HUD no longer continues to display a 'swap-to pony' if you were checking out a party member's moveset while they weren't actually on the field.
    • Pony Equips now activate at the start of the very first turn instead of after.
    • Issue where jumping into a Random Match right after boot-up forgets to load pony abilities has been fixed.
    • Item or Ability induced weather conditions now carry on continuously instead of stopping only to trigger the effect and begin again.
    • Weather bonus effects now kick-in whenever a pony enters the field instead of only being applied once when the weather first activates.
    • The moves Hex, Endure, Inner Power, Hex Powder, Night Fright, Cheap Shot, and Swarm Shield work properly now.
    • Outrage Aggro State now lasts 2-3 turns instead of 1.
    • Counter/Endure/Reflect/Bide now deflect all hits of a Multi-Hit attack.
    • 2-Turn Moves can now be configured to have different priorities on each phase.
    • 2-Turn Moves no longer ignore being put to Sleep.
    • Interrupted airborne state no longer continues the feather drop animation.
    • Edge cases involving 2-Turn moves and triggered abilities/equips/matchups/side effects have been tested and accounted for.
    • We now have the ability to clamp stat stages however we want instead of having -3 to +3 stat buffs hardcoded.
    • Status moves now take the target pony's class matchup into account.
    • Tutor slot moves can now be hidden if your GP is too low to use that attack.
    • Removed Nullified Ability Labels that mysteriously appeared in battle.
    • Devil Shot & Torment had their POW formulas adjusted to deal worthwhile damage.
    • Leech moves now restore the proper amount of the attacker's HP.
    • The pony-form lock state now actually prevents swapping out.
    • Mauss' Thirsty ability now absorbs Whirlpool traps.
    • Furum's Compensate ability no longer stacks and can activate on swap-in.
    • The Rainbow Rock item has been nerfed to give the user less speed.
    • Rainbryte can no longer use the Silver Scales attack (it's side effect along with her Ability was just too OP!)
  9. Glad to have this huge game feel update out into the world, and looking forward to something even more awesome next month.


  10. New Hotfix Update!
    Addressing Some Combat Calculator & Debug Mode Issues :chompa:


  11. 2nd  Combat Overhaul Hotfix is up!
    Addressing issues with Secondary Neutral class affecting Ace values and Mauss being immune to Status attacks.

  12. PONIES FOR SMASH!! (especially my oc, she's really cool hear me out...)