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Found 2 results

  1. Lunar Guardian Freak

    COH - Dev. Update

    No. 001 Sorry for the long cap between posts. I had birthday, lost one year of my life (got twenty) and my final exams are coming. Great. I could work only little on the game in the meantime. Unfortunately that won’t change until Christmas when I’m done with my “Self-Study” Essay about the History of the Clavier. Story Transcript for the Prologue is under way. Currently its 80% done (in german). I take it to myself to translate it into English. Don’t worry. I’ll give the finished transcript to a good friend who’s willing to correct my grammar and spelling. A game is boring with long dialogues. I don’t want my game to be a visual novel. Therefore I’ll try to give short, meaningful and sometimes funny dialogues. Being a Twilight Sparkle in this game I’d like to give the player the option to identify with the protagonist. Despite that you can’t change the protagonist name and gender (I dare you being triggered). To do so I’ll show Twilight Sparkle dialogues in brackets. Just like in PKMN Mystery Dungeon. Example as you pressed on a picture: It shows the picture of your graduation from the School for gifted mages. Twilight: (I can remember that day very well. Brother and Princess Celestia were so proud of me.) Another Example as you speak with Spike: Spike: Right! But we don’t have much time left before you leave Canterlot! Let’s look around in the Castle grounds. Maybe someone wants to say you goodbye! Twilight: (sounds good to me. Let’s have some time together before I have to go.) Maybe I shouldn’t let Twilight talk at all. Giving her a calm personality where her Dialogs only will come up if she makes a decision. Example of a “calm” Twilight making a decision: Spike: Good morning Twilight! I hope I didn’t woke you up after I came home. Player Choice: “No you didn’t!” Spike: Then it’s all right! By the way. Just by looking at your face it seems that you really have needed some more sleep. You look really tired. “…” Spike: Still tired, are we? He he. Should I give Twilight her dialogues (longer conversation = takes more time for dialogues. But adds a good amount of storytelling)? Or should I make her calm so that the player may identify better to her (short dialogues = takes lesser time. But you won’t read Twilight’s thoughts on things). I don’t know. What better for the game? I can’t figure it out. Maybe the solution is something completely different. Level-Up System While implementing this I couldn’t avoid the fact that I had to code myself some help. Giving the actor class new variables made the attribute system much easier to realize. Ranks and Attribute Points are implemented. After every Level up you get one attribute point to spend. Level up a Rank gives you one Mastery Point to invest for Masteries. At the moment you can spend points in your menu under the option “Upgrade”. There you will find Attributes Bonuses and the Masteries all together in one menu. In the future I’m thinking of redesigning the whole Menu to fit in the likes of the game. However, firstly let’s concentrate that the system works for now. Equipment System Equip Crystals can now be equipped and crafted at a Crafting station. There exists various normal Equip Crystals and Deluxe Equip Crystals. I once wrote that you need either 18 equip shards OR 3 Equip Crystals of the same type to craft a deluxe version. Well, now you need 18 equip Shards AND 3 Equip Crystals of the same type. I’ll search for a way to give you the promised 18 shards OR 3 Crystal option. Under Work I work now on the Weapon Level system. Next Steps An open documentation platform for the game. I think about a steam Workshop. Setting up a beta world for you to playtest. But I want to give the game some visual improvements first. The Hero’s don’t look like the Mane six at all. So it wouldn’t feel right. Maybe its time for some concept art to share. The Mane Six and some other important characters. I'll look, that i can gather some of my work to upload there. Just stay tuned. Future Steps While I’m improving in JavaScript coding, I want to modify the menu completely sometime in the future. Giving it a more fitting and informative look. But that lies way ahead from now. You have to live with the ugly menu design for now. I’m sorry. I Hope you forgive my lag of information. Anyway, thanks for the reading and your interest. Generous regards Alex
  2. Welcome to the thread about my Visions for “Chronicles of Harmony” Summary: in this Post I’ll give you information about my visions of COH (short for Chronicles of Harmony). I want to give you an idea on what you can expect from me and the game. Of course I’m not here empty handed. I have quite much to tell what I have planned with COH. So grab seat if you dont sit on one already and lets get stared. Why a game I can’t imagine what is the most itense telling a story to a person as playing the "story" by himself. Sometimes a game can play with the feelings of it's player. Like PKMN Mystery Dungeon for example. Who wouldn’t cry at the end of every adventure?! Even its just a game, why am I awlays shedding tears for it?! It gets me every time. And that impresses me somehow. That's a reason for me for sharing my story throughout a game. My Vision with Chronicles of Harmony As you may or not may know, in my Introduction I wrote a little bit about the story of COH. I wrote that I’d like to give COH a plot, which will be inspired by serval games I’ve played in my life. Including “Friendship is Magic”. So let me break it down for you on how the Story for the game will be. I’ll take the most inspiration from the world of “My Little Pony”. But that doesn’t mean, I’m going to straight up copying the lore from “Friendship is Magic”. No. I don’t want to do that. Not at all. I just want to tell you my version of its story. A version containing different Story Elements as “Friendship is Magic”. Same Character, arranged in a new Story. The Character won’t be Ponies. They are humans, also divided in three races. Flyer, Worker and Mage. The reason is, that only ponies in a game won’t appeal non-MLP fans at all, I want to show, that the Story of this beautify show can be quite entertaining. COH should be a fan-game, Where the player feels familiar with the world itself. Like he would do watching an episode of MLP. What I have On my PC’s Data driver, I have Megabytes of textiles and documents for the game. Even more in my head. (I get crazy when it comes to documentation and stuff) And as a wannabe artist I have tons of sketches and drawings dedicated for the game too! I’m open to share some of these with you, when the interest is given. I’m not a real pro when it comes to art. But my drawings shouldnt cause eyebleeding four you. I planned quite a lot already. I can easily explain the whole story arc all day long. However, now it’s the time to do something. To make something out of it. At the moment, I have a playable version of the game. But it’s not yet ready or worthy showing it right now. I’m still implementing some basic mechanics. I’m messing around with the possibilities the game could have at the moment. What I’m working on My first game. Chronicles of Harmony: The Perfect Day will be the first game of its series. I’m not planning on doing a great JRPG straight away. I just want something that is a good starting point and learning experience for the future. Together Stronger than alone To give you guys a game that is worth to play, I need help. It’s easy to make a game. However, finding someone, who is willing to give his time for it, is difficult. As stated before, the reason why I’m here is to see how the reactions from you for my ideas. Sometimes I really need feedback for certain elements in the game. Therefore, I need your help. I like this fandom. I can feel the strong bound, which emanates from here. That’s why I decided to finally join the herd. Aftermath So, If you’re interested in this, feel free to follow me. I will post my so called “Dev Corner” here. I will not upload posts on a daily base. Just when it its worth to be posted. Let me know, if you have any questions for me. I’m open for everything. What will come Now I’ve told enough of my visions. Let’s get to the core. The reason why you are here, right? On the next Post I’ll show you my project I’m working on so long. Stay tuned and thanks for the reading. Best regards Alex Post Scriptum: To be clear. I absolutely MEAN it, when I say I want to create a game. For more than four years I’ve been planning on it. And that won’t be for nothing. (pinkie) Promise.