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Found 4 results

  1. Howdy everypony! Novel Idea here! I know it's been a little while since we last had a post, but remember we've decided to shift to a monthly update schedule. Heck, a few of you have asked if we're still in business! Well, I'm happy to report we are indeed still in business and have made some serious strides with some really cool internal tools including stuff like Version Control. What that means is we'll be able to have multiple people working on the project at the exact same time! (If it doesn't seem like a big deal to you, you'll need to take my word for it). But wait! There's more! I'm happy to report the polishing touches upon Appleloosa Valley, our enormous worldspace you'll be exploring in the events of This Coming Storm are almost complete. There's still a bit left to do, but once that's done, I hope to have some cool new Environment Trailers for you to enjoy. Introducing Little Tinker! Before we get to Blue Nova's latest artistic masterpieces, I want to introduce a new member of the team. I'm very excited to welcome none other that Little Tinker to our team! I first met Little Tinker in the Equestria Daily Contributor Skype Chat (that's a really long name). As we were both technically-minded folks we hit it off fairly well and he has been kind enough to be a beta reader for my latest short story endeavours (which I'll be chatting about at the end of the post). But why should you care? Only because Little Tinker is the Sysadmin and a developer for none other than the Poniverse series of websites. The guy's got more scripting and coding knowledge in his fetlock than I do in my entire body. So please welcome him! I'm totally thrilled to have him on board. Now that I've prepped you, he's his own introduction in his own words! Little Tinker - Script Engineer Charitably described as "happy-go-lucky" (but more accurately as incorrigible), Tinker failed the saving throw against Novel's persuasion attempt and found himself added to the GoE Technical Team. While he has been known to write a line of code or two, this is his first foray into game scripting and is wondering what horrific crime he did in a past life for GECK to be his first game engine. He currently occupies his days with his duties here, and at Poniverse and Ponified Cards. Tink has no free time. New Artwork! Now, let's talk art! It's been a while since we've had new material to show you. So today, you've got three completely original pieces! We'll start with something plain ol' fun! Seriously, how real does this look? You'll be seeing this all over, most notably before the secret Steelstone Security Complex! (Nova threw this together one night during our Director's Meeting in just a few minutes. It's epic) A twist on the magazine first revealed by Fallout: Equestria - Project Horizons, Martial Mayhem is the Unarmed Magazine replacement for "This Coming Storm." While Kkat did an excellent job with all the Skill Books, Somber tackled the magazines and we need to give credit where it's due! (That being said, I wanted something a bit tamer than the original description!) Finally, we have my favorite of the bunch. Blue Nova outdid himself with this gorgeous Ministry of Peace poster "We Must Do Better." While it's a bit different from the original descriptions, we wanted to reflect that classic 1930s/World War II poster style. Seriously, I just look at this and wonder what in the world I did to get such amazing artistic talent on the Manehattan Project! A Note From Novel So now is my little bit. I'd like to let you all know I've released the next story in my ongoing series which I have decided to finally dub the Wavelengths Timeline. Reasons why this name was chosen will be revealed on my FimFiction blog next week (but you guys get to know first). Grading on a Bell Curve Synopsis: I've also written up a few more followups, if you enjoyed my previous offerings. To check them out, head over to Novel's Nook. That's all for now folks! We'll see you next time! -Novel Idea
  2. Original Post: http://gardensofequestria.com/index.php/2016/07/07/manehattan-update-47-major-milestones-recruitment-time/ I've got some big news for you today everypony. Seriously major news. Epic news. I'm beyond ecstatic to announce that principal level design production is complete for Gardens of Equestria: This Coming Storm. So I hear you asking, "What the heck does that mean?!" Well, settle down. I'm about to tell you. It means that the Appleloosa Valley and 70+ levels of GoE: This Coming Storm have all been structurally completed, decorated with the proper aesthetic, refined for gameplay and more. Containers have been added for weapons. Shields and forcefields are up. Massive complex machinery has been installed. The closest analogy is when principal filming is complete for a movie. While there's a ton of work that goes into any movie after filming is complete (audio, special effects, music, etc, etc), it's still a major milestone. Don't get me wrong, we've still got a long way to go, but this is a big deal. In celebration, we'll be releasing a new environmental preview trailer in the coming weeks. You might even get a glimpse of some of the secret areas I haven't revealed yet! So get hyped people. In fact, here are a few things to help you with your hype! Check out what's been done already with our first two Environmental Preview Trailers! And that leads us to part two of today's post: recruitment! We have immediate openings on our Technical Team for scripters. Scripters are what make the game really happen. They're the ones who control the dialogue, the quests and the encounters. They work hand and hand in making the world of GoE real. If you have any experience with game design (specifically Skyrim, Fallout 4, New Vegas or Fallout 3), especially with quest design, scripting, encounters or anything similar, please let us know by heading to our Recruitment Center. We need your help folks. If you want to see GoE sooner rather than later, it's time to pitch in and make this game! That's all for this week folks. See you in two weeks! -NI P.S. I'm also looking for beta readers (otherwise known as pre-readers) for a couple stories that don't involve GoE or FO:E at all. If you're interested, hit me up in the comments! Time for you folks to see that I can write.
  3. Well, I find myself feeling a bit silly. As Toki Zensekai pointed out, I began updates about “Gardens of Equestria: This Coming Storm” here on FiG without actually explaining what the thing is! A rather large oversight, due primarily to the fact that we've been in production of this project for well over a year now. I sometimes forget that the internet is not always as connected as I think it is...and that PR is not my special talent. Heh. ^^; So, I shall correct this error, right here and right now! Below you’ll find an updated (and corrected) FAQ about The Manehattan Project and Gardens of Equestria. But first, check out this awesome Teaser Trailer! Gardens of Equestria: This Coming Storm by the Manehattan Project What is Gardens of Equestria? “This Coming Storm” is a story-driven DLC featuring over 70 levels, a new worldspace, new fully voiced companions and NPCs, custom weapons and armor, unique artwork and models, new factions, two new player homes and more, GoE will bring the Mojave and Equestria closer than ever before. It's being designed for Fallout: New Vegas. “Gardens of Equestria 2: Racing Apotheosis,” (Working Title) which will be a direct sequel to the events in “This Coming Storm,” will be released after the launch of "This Coming Storm" for Fallout 4 “Gardens of Equestria: Dances of Light and Shadow” is a novel by Novel Idea that will bridge the story between “This Coming Storm” and “Racing Apotheosis.” It will be released after the launch of “This Coming Storm.” What’s the story behind Gardens of Equestria: This Coming Storm? It tells a unique tale of the Mojave Wasteland partially merged with Equestrian as familiar heroes from Fallout: Equestria appear in another form in our world. Something has gone terribly wrong and it’s up to you as the Courier to figure out what happened and how to stop it. Will I be playing as a human or a pony? You’ll be playing as a human. While GoE will support the New Vegas Pony Anthro Mod (as do most other mods), we are not including it as part of the package. That being said, humans aren’t the only sentient race you will encounter in your adventures. And that’s all we’re saying about that. ^^ What do I need to play GoE? GoE will require a current and legitimate copy of Fallout: New Vegas. It will also require the DLC “Old World Blues.” While we recommend having the full DLC package, only “Old World Blues” is essential due to its many unique assets. What about Fallout 4? When Fallout 4 was announced at E3 in 2015, we decided to make several large changes to GoE. The first and foremost being that we decided that GoE would have a completely separate experience for Fallout 4! While originally going to be one mod for Fallout: New Vegas, we can’t tell the story we want to with the limited time. So we’ve decided to rebrand “Gardens of Equestria” for Fallout: New Vegas as “This Coming Storm” while the Fallout 4 experience is tentatively titled “Racing Apotheosis.” While Fallout 4 is now available, we’ve invested a great deal of time and energy into the Fallout: New Vegas experience and intend to release that before coming to Fallout 4. What about Fallout 3? Fallout 3 was originally released in 2008. While still an awesome game (that we highly recommend playing), there are some substantial differences between New Vegas and Fallout 3. We may release our weapons and texture packs for Fallout 3 at a later date. Isn’t Overmare Studios already doing this? From my understanding, Overmare Studios started out originally as a Fallout mod project but then decided to move to the Unity3D engine as opposed to GECK/Gamebyro engine. This gives them a huge range of options and whole new possibilities. They’re dedicated to turning Littlepip’s adventures into a full-fledged game in the true Equestrian Wasteland. GoE is about the world of Equestria invading the human world and the repercussions and origins of that event. While there are similarities, they are two separate projects. Can I play as Littlepip? The core story of Gardens of Equestria revolves around the Courier, who for unique reasons, is one of the few humans that remained unaffected by the mysterious reality shift. You’ll be the one at the front of the team, Littlepip and her friends by your side. Will I really be playing with five four* different companions throughout the game? In Fallout: Equestria, Littlepip’s group grows over time as she discovers new allies. The same happens in Gardens of Equestria. In some missions, you will fight with one or two of your companions, while in others you’ll be fighting as a cohesive team. There will even be missions where you choose who joins you and who stays behind…and those decisions can have lasting repercussions for both you and your friends. *Due to time constraints, we decided that Xenith will not be in “This Coming Storm,” however she will be an available companion and central character in GoE 2. What about Blackjack, Morning Glory, P-21, Puppysmiles, Silver Storm/Hired Gun, etc? Are they going to be in Gardens of Equestria? At present, we do not have plans to include anyone other than the original Fallout: Equestria characters in This Coming Storm. That being said, I will find a way to get Puppysmiles into GoE 2 along with several other cameos from Pinkeyes. Paladin Sugar Bombs will also make an appearance in GoE 2 (Because they’re awesome). When will Gardens of Equestria be released? When it’s done. The entire Manehattan Project team has full-time jobs, families and many other commitments. Some of us can spend more time than others. But in the end, to quote a well-known gaming company, “players won’t remember if a game is late, only if it’s great.” (Well, except for Duke Nukem, but let’s not go there) Is there any donation or financial support system in place for the project? No and there never will be. GoE is a non-profit and entirely non-monetary project and will remain that way. If you’re interested in more details about Gardens of Equestria: This Coming Storm or want to help in any way--be it in scripting, art, modeling, QA testing or some other fashion--please don't hesitate to head over to our main site for an exploration of the characters, environments, weapons and more!
  4. Happy Thursday everypony! This here is Novel Idea, bringing you our weekly/biweekly update on the development of Gardens of Equestria: This Coming Storm, our story-driven DLC for Fallout: New Vegas. With over 80,000 words of fully-voiced dialogue, 70+ new levels, an entire new worldspace, custom music, 4 new companions, unique weapons and armor and much, much more, we've got a lot on our plate! Since FiG.com is the headquarters of all things gaming in the MLP fandom, it's only fitting that we show ourselves here! We may have in the past, but we had let this particular avenue of conversation drop off. Well, that's changed as of now! There's probably a lot of you that have already heard of us. We've been around for about a year and a half now, diligently working to create a whole new reality for you to experience in Gardens of Equestria and working toward our Fallout 4 sequel as well. If you haven't heard of us before, take a moment to check out our Teaser Trailer released in May of 2015 and our Environment Preview trailers we released last November. Now, onto today's post! You know the annoying thing about working on the Gateway Research Facility? I've got all this totally awesome stuff I can't show you! While you may think this is me just teasing you, it's honestly frustrating! I'm really proud of the design of this place, but since it's the grand finale of This Coming Storm...I just can't reveal it until launch. It would be like revealing the end of any big video game. After all... Gah. Extremely frustrating. The consequence, of course, is that I don't have a lot to show you at present, at least in the way of new stuff. Other surprises are in the works, but I want a day-one reveal of it, meaning you can experience those surprises the moment we announce them. We do way too much behind the scenes. Grrrrr... So instead, I'm unlocking a part of Stable 207 you haven't seen before! Stable 207 is (currently) divided into several different sections. There's Auxiliary Support A, Auxiliary Support B, Main Level, the Living Quarters, the Com Tower and the Com Tower Exterior. You've all seen the Main Level (it's very close to what we first revealed in our Teaser Trailer and two weeks ago we gave you a little sneak peak at the Living Quarters. Today, you get to see something different. The Com Tower. For those of you who remember, there's a unique level within the Fallout 3 DLC Broken Steel. It's your first mission--where you see the fate of Liberty Prime--and you take out an Enclave bunker. This chaotic encounter was one of the few places in Fallout where you had vertical-based combat in a tower structure (and you also did it with a team of Knights) However, even that was only four stories high. The Com Tower is twelve stories high. And it's all visible and accessible from the start. What's worse...your enemy has the high ground. That's right, you'll be fighting up the massive superstructure of the Com Tower. You'll be racing against time to stop the nefarious invader's plan for Stable 207 that would silence DJ-PON3 forever...and cost you and your friends your lives. You'll fight through hijacked security systems, hardened shock troopers, lethal tech analysts and much, much more. And at the top of Stable 207, you'll be dealing with the deadly Lieutenant Colonel Windfury. And he's not alone. Because he called in air support to help take you down. Now, I don't want to spam you all with a bunch of screenshots right here on FiG.com, so instead, I'll just link you the main article. If you want to see the screenshots of the new level, head on over to gardensofequestria.com. That's all for this week folks! We'll see you soon! -Novel