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  1. First view on “Chronicles of Harmony: The Perfect Day” Welcome in this thread which is about the game I do. Heh Summary Now we get to the fun part. If you did read the two last threads about my Introduction and Visions of CHO (I’m glad that you have survived the wall of text) then you will know, what will come. For those who don’t know. I talked about a project of mine where I make a fan game dedicated to MLP: FIM. Let’s get right into it. Here you will find everything you want to know about my game the “Chronicles of Harmony: The Perfect Day”. I will explain its key elements. But I will go in each element’s detail in further posts. General Information I will make this game with the RPG Maker MV. An easy tool for beginners like me. The game will be a JRPG. You will control Twilight Sparkle as she travels with her new found friends (guess who) through the Crystal Empire. It will have a story, some side quest and interesting characters and will fight against foes. That’s natural in a RPG, duh. I try to make the game as “moneyless” as possible. This game should be a learning experience for me. So I don’t want to spent too much money (and I'm broke atm). This game will be done in my free time. I don’t have any obligations on working on it. But as much as I’d like to work on it, I won’t stop until its finished. What I do First let me write, what I don’t do in this project. That’s coding. As a one-man army I can’t program new systems for a game, when already good systems are out there waiting to be used. To be honest. I can a bit Java, JavaScript, C/Side and some PHP. But It will take much, much more time, when I have to do this all on my own. Yanfly Engine, Atelier RGSS, and some other have more than I need for my game. I hope you’re not disappointed. I have my reasons why. Now on what I can do. I “write” the story. But by “write” I mean writing a story which goes alongside “Magic is Friendship” of course. I will draw the graphics for the game too. I think I can provide good graphic for the game. And I want something originally from me in this game too. What I need You! Ye you. You in front of the display. I need your feedback and critics. I really need that to decide, whether some decisions would fit in the game or not. I’m bound to you, kind reader, to be my leader. What I have A plot. Well, it’s almost complete. No wait. It is complete, but there is still some room for improvement. A prologue, ten chapters and an epilogue. In every chapter you will face a boss and in the last one the final boss. The story will be similar as the episodes in Season two from “MLP:FIM”. I know what you’re asking. ‘If it’s your first game, then why would you choose the SECOND season?!’ Let me tell you. I don’t know. My first episode I watched was the season two finale “A canterlot wedding” (my favorite alongside “Do princesses dream of magic sheeps” and the 100th episode btw) I guess that is why I start with the second season. That was also the time when I started to work on this fan game. A battle mechanic which is the exactly the same in every “Final Fantasy”: the ATB battle system. The Active Turn Battle system is quite popular. In short, every battler has a gauge which he has to fill up before he can input a command. Filed up the Batter needs then to charge his command. After charging up he executes the Command and goes back filling up his turn gauge. Now to the battlers. In my game you will control more than four battler, like it is a default value for some reason. Instead you will control all six heroes (still guessing who) at the same time. This gives the player much more to do. The reason is, as six you need to strategize your attacks to fight as effectively as a possible. The foes are strong when you play just six heroes independendly. But they won’t be strong any longer if you play your six heroes as one organized team. Each hero has his own kit. Time your attacks wisely to win the battle succesfull. A Level up mechanic which is almost similar to the one they use in the “Mario and Luigi” Series. After you leveled up, u get a “Attribute Point” in which you can invest to boost your stats. This gives the Player a big room on how he wants to scale his heroes. After certain levels you rank up and will gain a "Mastery Skill". Choose a "Mastery skill" to improve your hero’s mastery massively. Equipment mechanic. In this game you will often hear about crystals. As crystals are my number on all-rounder material used for everything. As an Item, equipment, weapon, magic stuff etc. WithcCrystals you can do many things. Like equiping of course. Weapon Level mechanic. Also basically grinding. With certain items you can improve your Weapons. But you will have to create those said items. That leads right to the next mechanic. Crafting. To enhance your weapon, you first have to craft "level up crystals". Find Shards and bring them to a local Crystal House to craft your crystals. How I will work on the game The most important thing that isn’t here, even it should be, is the actual game. I’m sorry, but the game isn’t worth to show at the moment. I’m still in the evaluation phase of things. Recently I started to implement some systems, so it is under construction. Despite that, I want to give you a test version of my game as quickly as possible. So I decided to work phase wise. Each Chapter of the game will be a part Project. I will complete only one chapter before I move to the next one. So I can give you much more quicker a version to play and test. What now I will post more details for the upper section said mechanics. So I can decide, based on your feedback, whether I should let them as they are or improve them. But I want to keep it as simple as possible. Keep in mind that I can’t promise anything. What’s coming After I worked this out, I will implement the mechanics in the game. I will upload then a “Beta Version” where we can test the work. It will be an all classy four-step long communication between you and me. (You play, you complain, I fix, you happy). What’s coming after “what’s coming” When the mechanics are set and ready. I can finally work on the actual game. The prologue will be the first chapter to be worked on. But more information about that will come when the time is ready. Tanks for the reading. I hope I gave you a good first look on the game. Just ask me when something is unclear. Best regards Alex