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Found 3 results

  1. Howdy everypony! Novel Idea here! I know it's been a little while since we last had a post, but remember we've decided to shift to a monthly update schedule. Heck, a few of you have asked if we're still in business! Well, I'm happy to report we are indeed still in business and have made some serious strides with some really cool internal tools including stuff like Version Control. What that means is we'll be able to have multiple people working on the project at the exact same time! (If it doesn't seem like a big deal to you, you'll need to take my word for it). But wait! There's more! I'm happy to report the polishing touches upon Appleloosa Valley, our enormous worldspace you'll be exploring in the events of This Coming Storm are almost complete. There's still a bit left to do, but once that's done, I hope to have some cool new Environment Trailers for you to enjoy. Introducing Little Tinker! Before we get to Blue Nova's latest artistic masterpieces, I want to introduce a new member of the team. I'm very excited to welcome none other that Little Tinker to our team! I first met Little Tinker in the Equestria Daily Contributor Skype Chat (that's a really long name). As we were both technically-minded folks we hit it off fairly well and he has been kind enough to be a beta reader for my latest short story endeavours (which I'll be chatting about at the end of the post). But why should you care? Only because Little Tinker is the Sysadmin and a developer for none other than the Poniverse series of websites. The guy's got more scripting and coding knowledge in his fetlock than I do in my entire body. So please welcome him! I'm totally thrilled to have him on board. Now that I've prepped you, he's his own introduction in his own words! Little Tinker - Script Engineer Charitably described as "happy-go-lucky" (but more accurately as incorrigible), Tinker failed the saving throw against Novel's persuasion attempt and found himself added to the GoE Technical Team. While he has been known to write a line of code or two, this is his first foray into game scripting and is wondering what horrific crime he did in a past life for GECK to be his first game engine. He currently occupies his days with his duties here, and at Poniverse and Ponified Cards. Tink has no free time. New Artwork! Now, let's talk art! It's been a while since we've had new material to show you. So today, you've got three completely original pieces! We'll start with something plain ol' fun! Seriously, how real does this look? You'll be seeing this all over, most notably before the secret Steelstone Security Complex! (Nova threw this together one night during our Director's Meeting in just a few minutes. It's epic) A twist on the magazine first revealed by Fallout: Equestria - Project Horizons, Martial Mayhem is the Unarmed Magazine replacement for "This Coming Storm." While Kkat did an excellent job with all the Skill Books, Somber tackled the magazines and we need to give credit where it's due! (That being said, I wanted something a bit tamer than the original description!) Finally, we have my favorite of the bunch. Blue Nova outdid himself with this gorgeous Ministry of Peace poster "We Must Do Better." While it's a bit different from the original descriptions, we wanted to reflect that classic 1930s/World War II poster style. Seriously, I just look at this and wonder what in the world I did to get such amazing artistic talent on the Manehattan Project! A Note From Novel So now is my little bit. I'd like to let you all know I've released the next story in my ongoing series which I have decided to finally dub the Wavelengths Timeline. Reasons why this name was chosen will be revealed on my FimFiction blog next week (but you guys get to know first). Grading on a Bell Curve Synopsis: I've also written up a few more followups, if you enjoyed my previous offerings. To check them out, head over to Novel's Nook. That's all for now folks! We'll see you next time! -Novel Idea
  2. Original Post: http://gardensofequestria.com/index.php/2016/07/07/manehattan-update-47-major-milestones-recruitment-time/ I've got some big news for you today everypony. Seriously major news. Epic news. I'm beyond ecstatic to announce that principal level design production is complete for Gardens of Equestria: This Coming Storm. So I hear you asking, "What the heck does that mean?!" Well, settle down. I'm about to tell you. It means that the Appleloosa Valley and 70+ levels of GoE: This Coming Storm have all been structurally completed, decorated with the proper aesthetic, refined for gameplay and more. Containers have been added for weapons. Shields and forcefields are up. Massive complex machinery has been installed. The closest analogy is when principal filming is complete for a movie. While there's a ton of work that goes into any movie after filming is complete (audio, special effects, music, etc, etc), it's still a major milestone. Don't get me wrong, we've still got a long way to go, but this is a big deal. In celebration, we'll be releasing a new environmental preview trailer in the coming weeks. You might even get a glimpse of some of the secret areas I haven't revealed yet! So get hyped people. In fact, here are a few things to help you with your hype! Check out what's been done already with our first two Environmental Preview Trailers! And that leads us to part two of today's post: recruitment! We have immediate openings on our Technical Team for scripters. Scripters are what make the game really happen. They're the ones who control the dialogue, the quests and the encounters. They work hand and hand in making the world of GoE real. If you have any experience with game design (specifically Skyrim, Fallout 4, New Vegas or Fallout 3), especially with quest design, scripting, encounters or anything similar, please let us know by heading to our Recruitment Center. We need your help folks. If you want to see GoE sooner rather than later, it's time to pitch in and make this game! That's all for this week folks. See you in two weeks! -NI P.S. I'm also looking for beta readers (otherwise known as pre-readers) for a couple stories that don't involve GoE or FO:E at all. If you're interested, hit me up in the comments! Time for you folks to see that I can write.
  3. Happy Thursday everypony! This here is Novel Idea, bringing you our weekly/biweekly update on the development of Gardens of Equestria: This Coming Storm, our story-driven DLC for Fallout: New Vegas. With over 80,000 words of fully-voiced dialogue, 70+ new levels, an entire new worldspace, custom music, 4 new companions, unique weapons and armor and much, much more, we've got a lot on our plate! Since FiG.com is the headquarters of all things gaming in the MLP fandom, it's only fitting that we show ourselves here! We may have in the past, but we had let this particular avenue of conversation drop off. Well, that's changed as of now! There's probably a lot of you that have already heard of us. We've been around for about a year and a half now, diligently working to create a whole new reality for you to experience in Gardens of Equestria and working toward our Fallout 4 sequel as well. If you haven't heard of us before, take a moment to check out our Teaser Trailer released in May of 2015 and our Environment Preview trailers we released last November. Now, onto today's post! You know the annoying thing about working on the Gateway Research Facility? I've got all this totally awesome stuff I can't show you! While you may think this is me just teasing you, it's honestly frustrating! I'm really proud of the design of this place, but since it's the grand finale of This Coming Storm...I just can't reveal it until launch. It would be like revealing the end of any big video game. After all... Gah. Extremely frustrating. The consequence, of course, is that I don't have a lot to show you at present, at least in the way of new stuff. Other surprises are in the works, but I want a day-one reveal of it, meaning you can experience those surprises the moment we announce them. We do way too much behind the scenes. Grrrrr... So instead, I'm unlocking a part of Stable 207 you haven't seen before! Stable 207 is (currently) divided into several different sections. There's Auxiliary Support A, Auxiliary Support B, Main Level, the Living Quarters, the Com Tower and the Com Tower Exterior. You've all seen the Main Level (it's very close to what we first revealed in our Teaser Trailer and two weeks ago we gave you a little sneak peak at the Living Quarters. Today, you get to see something different. The Com Tower. For those of you who remember, there's a unique level within the Fallout 3 DLC Broken Steel. It's your first mission--where you see the fate of Liberty Prime--and you take out an Enclave bunker. This chaotic encounter was one of the few places in Fallout where you had vertical-based combat in a tower structure (and you also did it with a team of Knights) However, even that was only four stories high. The Com Tower is twelve stories high. And it's all visible and accessible from the start. What's worse...your enemy has the high ground. That's right, you'll be fighting up the massive superstructure of the Com Tower. You'll be racing against time to stop the nefarious invader's plan for Stable 207 that would silence DJ-PON3 forever...and cost you and your friends your lives. You'll fight through hijacked security systems, hardened shock troopers, lethal tech analysts and much, much more. And at the top of Stable 207, you'll be dealing with the deadly Lieutenant Colonel Windfury. And he's not alone. Because he called in air support to help take you down. Now, I don't want to spam you all with a bunch of screenshots right here on FiG.com, so instead, I'll just link you the main article. If you want to see the screenshots of the new level, head on over to gardensofequestria.com. That's all for this week folks! We'll see you soon! -Novel