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Found 6 results

  1. Battle Gem Ponies! The fully-animated action-packed RPG adventure! An evolved version of the Ponymon ROM-Hack, and now its own indie project.Rotation battles, specialized move slots, new types, gym leaders specializing in strategies instead of types, EVs & IVs that can be altered with a slider instead of breeding, a balanced roster without intentional tiers, and a version of Eevee that can switch between any of the types at will. All ideas that went into this project's conception.Sound good? Then come along for the ride! Developed by Tony Yotes in Unity3D with 2d Toolkit INTRODUCTION: Welcome to the official Battle Gem Ponies Pre-Alpha thread! BGP has been an idea swimming in my head for years before finally starting development in December of 2014. It was inspired by a Fire Red version ROM Hack called Ponymon where the Pokemon were replaced with My Little Pony characters. The hack went unfinished for years and the story didn’t seem to do much more than name swap and make friendship references. I wondered how cool it would be to see that MLPxPokemon idea taken all the way and fleshed out into a completely new adventure. Fan games like Pokemon Uranium and Fighting is Magic inspired me to take up programming in high school so I could make fan games of my own. Specifically, I always wanted to make my own Pokemon game that did away with all the parts that annoyed me in the main series. Things like grinding, HMs, boring/easy fights, and evolution lines with stats too low for competitive viability would be no more! The first attempt at making such a game didn’t go too well, being just a kid with one java class and a C++ tutorial under his belt. So I spent the next 7 years practicing game development (even getting a degree in Gaming & Simulation) to build the skill necessary to craft a full-blown RPG like this. Over the years the game has gone from overambitious Pokemon fan game to legally safe overambitious Pokemon clone with its own characters, world, logos, assets, and so on. Measures have been taken to make sure this is a Cease & Desist-proof original property inspired by Pokemon that's made from scratch. Lots of blood, sweat, and tears are going into making this game a success. I hope Battle Gem Ponies is turns out as good as the game I saw in my head all those years ago. I can’t be the only one who would like to play a game like this, right? Thanks for checking out the project and enjoy the demo! -- Tony Yotes -- CONCEPT: Command super-powered, shape-shifting ponies in strategic turn-based RPG combat. The battle system is a variation of Pokemon's Rotation Battle in that matches are 3 vs 3 and either player can swap out their current fighter at the beginning of the turn (but at the cost of attacking last). Your pony will shapeshift between these 3 forms until each one's individual HP reaches zero. To catch wild ponies you have to weaken them and use capture gems that "download" the opposing pony's data and allows your pony to transform into it. In order to complete the capture process though, the wild pony needs to be defeated. There are 18 elemental classes each with their own strengths and weaknesses. In place of the "Normal type" there is a neutral class with no special advantage or disadvantage, thus being able to cause a regular amount of damage on anypony. The classes are Fire, Aqua, Surge, Plant, Ice, Ki, Toxic, Earth, Air, Esper, Bug, Ghost, Draco, Steel, Light, Dark, Chaos, and Magic. A major aspect of battle is the Ultra transformations. Like with mega evolution, finding special objects in the overworld will allow you to transform any one of your party members into a powered up version of themselves (sometimes with alternate elemental types too). FEATURES: Fully Animated Battle RPG! Every single pony and attack is uniquely animated to bring these pixel art battles to life! Explore a Vast World! An enormous, vibrant region awaits! Travel through deserts, mountains, forests, graveyards, and underwater temples on your quest through the Pinto region. Power Up Your Pony! Form a powerful bond with your shapeshifting pony companion and watch it grow stronger, learn awesome new moves, and take on the toughest of enemies. Travel with Your Pony! Surf across oceans and lakes with any swift-swimming ponies. Teleport to the nearest Health Center whenever you like with a simple phone call. Even have whatever pony is with you smash any boulders in your path, just because they all can! Customize Your Team! Choose who you take into battle from a selection of 60 Ponies and their Ultra Forms. You can alter their moves, stats, and equipment to become an unbeatable trainer! Hundreds of Different Moves! Using attacks grouped into Light, Heavy, Status, and Tutor slots that make you think more carefully about which moves to take into battle. Discover the Secrets of the Legendary Alicorns! Powerful, winged unicorns that embody the Sun and Moon are said to be the strongest ponies to ever live. People have wanted to harness their power for personal gain since ancient times. With recent advancements in technology, however, it might be easier than ever for their power to fall into the wrong hands... Collect Badges and Save The World! You’ll have your skills tested by expert Mavens and fight for your life against the evil Paragon Cartel. Simple story objectives that fans of Monster RPGs will be familiar with, but perhaps with a few surprises along the way... THE PINTO REGION: Just one corner of a brand new world… H - Rest House G - City Gate C - Celestial Shrine P - Paragon Cartel Secret Base (start in Honey Dew and venture around) A colorful and varied region with a gemstone motif and mysteries scattered across the map. It's meant to be an adventure lasting at least 6 hours on average. Preferably longer, and extended indefinitely with post-game content. The environments should be visually varied and filled with enough story content to keep the player interested in progressing. Every single section has at least a handful of notable experiences within. The scope has been thought out and written in a 200+ page long game design document along with every other aspect of the game. SCREENSHOTS: SOCIAL MEDIA: Follow the game on your favorite social media sites to get the latest news and have your burning questions answered! Interact with Yotes Games on any of the sites below. Find Yotes On: | Facebook | Twitter | YouTube | Google+ | Patreon | | IndieDB | Gamasutra | DeviantArt | Reddit | MyIGN | | Itch.io | Tumblr | LinkedIn | MyLittleGameDev | MLP Forums Alternatively, you can just email yotesmail@gmail.com DOWNLOAD LINKS: The latest current build is version 7.0, now available on Itch.io! Available for Android, Windows, Mac, and Linux platforms. Demo V7 contains 3 areas, 12 ponies, and a Random Battle Now mode. (Combat calculations may exhibit bugs.) Pre-Alpha V7.0 (11/17/17) Download: https://yotesgames.itch.io/battle-gem-ponies CREDITS: Engine, Development Tools, & Plugins provided by Unity3D and its Asset Store Orchestral Composition & Soundtrack Eric Eom (E^2) Chiptune Composition, Soundtrack, & Sound Effects Justin Heng (blucario) Game Design, Production, Marketing, Pixel Art, Animation, Writing, Programming Tony Yotes (Yotes Games)
  2. What is your favorite horror game and why? Mine is Layers of Fear. I like this game so much because it has an amazing soundtrack, the graphics are really nice, the story matches the game play (rather than just be some random story just so there is a story line) and some of the jumpscares still get me. One thing that I didn't like about the game was that I ended up liking the demo way more than the full game and DLC. The full game just seemed to be a stretched out edition to the demo and it could've added new elements that it didn't have in the demo.
  3. Lord Nanfoodle

    Randomizer Hub

    Given I've gotten hooked on just about all things rando lately, I figure I'd start up a thread to see if there are other randomizer fans out there, from those that love to watch randomizer races, those just getting into rando & learning the basics, those looking for new randomizers to play, or those with more experience that want to talk shop like execution, routing, preferred leveling/gear, and to share their favorite flags and share seeds they thought were great/bad/silly/etc... Below is the links to some of more prominent randomizer sites, in case you want to give a certain game's randomizer a try. Right now I'm gaga for the Final Fantasy IV Free Enterprise Randomizer myself: A Link to the Past Randomizer (The granddaddy of all randos) Zelda I Randomizer Zelda II: The Adventure of Link Randomizer Super Metroid Randomizer Final Fantasy I Randomizer (Beta Link Here) Final Fantasy IV Free Enterprise Randomizer (My favorite) Final Fantasy IV Beyond Babil Randomizer Final Fantasy V Grand Cross Randomizer Dragon Warrior I Randomizer Dragon Warrior III Randomizer A Link to the Past/Super Metroid Combo Randomizer I'll list others if they are requested or brought up. Now that that is done, I figure while I'm here I'd share my favorite Free Enterprise flags for right now (and possibly share other games' rando flags if asked), which are: J2K4P2C2T4S4B2F2N2E3$2X2Y2GZ ...You always got to have dat Z flag.
  4. ID software. Most known for making such classics as Wolfenstein 3D, Doom, and Quake, you'd have to have lived under a rock for the last 25 years or so to not know of this developer's accomplishments. They were pioneers in game development, creating the legendary id tech proprietary game engine, which many engines today are based off of. Wolfenstein 3D was a simple maze shooter, but it was still something. Then Doom came along and really pushed the fps genre into mainstream attention. The game was also a technical marvel, as limitations of computer hardware at the time made game development harder. But iD worked with the limitations given to them and made a game that was ahead of it's time. The game used various techniques to work with the limitations and the result is a game that is still played and modded to this day. I won't go into the various techniques the game used but look into them, it's really interesting stuff. Really showed how Doom worked with the limitations. Quake. Ah yes, Quake. What Doom did for the FPS genre, as well as PC gaming, oh yeah, iD also pushed the PC as a legitimate gaming platform as well, but what Doom did for FPS and PC gaming, Quake did for multiplayer. More on that in a bit. Quake was also a technical marvel at the time, both graphically and, well technically, it was incredible. 3D environments, models, multiple floors, mouse look, fast paced gameplay, it was an incredible experience. It's engine is still influenced today, most engines used today are based off of Quake 2's engine. Now, multiplayer. This game was revolutionary for online multiplayer. It's fast paced gameplay made for fun deathmatch. And then when Quake 3 came out, it was a standard. It started the esports craze which continues today. Were it not for Quake 3, Cod multiplayer wouldn't be a thing, most FPS wouldn't have taken off, and all the multiplayer focused games wouldn't be a thing. The gaming industry owes a lot to iD Software, and that is why they're the most influential developer. They created an amazing engine, which is still improved and modified, kicked off the online multiplayer craze, and popularized the FPS genre. Their legacy will be remembered for years.
  5. Hello everyone. I literally had no idea these forums existed until just yesterday and feel kind of silly now that I do know. True, I don't hang out on EQD as much as I used to (life keeps you busy sometimes) and I only occasionally comment on anything on EQD in general, so most of you have no idea who I am. Let's just say I'm just a Brony who always wanted to do a Let's Play series on YouTube. And so I did thanks in large part to Friendship is Magic oddly enough back when the first pony mod for Final Fantasy VI was created some six years ago now. I've been a Let's Player ever since. I play full walkthroughs with detailed explanations of game mechanics, where to find the best stuff, and maybe even a bit of random trivia along the way. I play mostly RPG's with a few action/platformer games and perhaps a few other genres here and there as I improve my technology. And obviously I occasionally play mods and fan-made games for FIM too, which you otherwise might not be able to find a walkthrough for. I try to upload main Let's Plays every day at 6:00AM Pacific time, and Side Let's Plays (on the occasion I have them) every other day at 5:00PM Pacific time. So come on over to my channel if you are at all interested and watch a game or too. Hopefully you'll have some fun and maybe even learn a thing or too as well.
  6. Malphy's Meme Emporium

    Any RTS/Grand Strategy Players out there?

    If so, which game(s) do you play often / love the most? Mine's Victoria 2, Dawn of War: Dark Crusade, Warcraft III, and a little bit of Europa Universalis IV