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Found 6 results

  1. Battle Gem Ponies! The fully-animated action-packed RPG adventure! Where tons of Pony OCs duke-it-out like Pokémon!Rotation battles, specialized move slots, new types, gym leaders specializing in strategies instead of types, EVs & IVs that can be altered with a slider instead of breeding, a balanced roster without intentional tiers, and a version of Eevee that can switch between any of the types at will! All ideas that went into this project's conception.Sound good? Then come along for the ride! Developed by the Yotes Games team with the Unity Engine Version 0.32.5 Play the Latest Demo Here! BREAKING NEWS: The Battle Gem Ponies Kickstarter is COMPLETE!! (138% Funded!) The Battle Gem Ponies Kickstarter has ended with 414 Backers that pledged $34,695.50!! For anybody late to the party, Our Patreon is up so you can pre-order the game there as well. We couldn't be any happier with how this turned out. Flew past every Launch Day Stretch Goal with an extra month's budget to spare! It's all an indie team could ever want. Thank you. Thank everyone who pledged, followed, shared, liked, or anything to support us and show that we aren't just shouting into the void hoping someone out there cares. This campaign proved to us this game has an audience. And now we have names and faces for the people we're building this for. We won't let you down. About: Command super-powered, shape-shifting ponies in strategic turn-based RPG combat. The battle system is a variation of Pokemon's Rotation Battle in that matches are 3 vs 3 and either player can swap out their current fighter at the beginning of the turn (but at the cost of attacking last). Your pony will shapeshift between these 3 forms until each one's individual HP reaches zero. To catch wild ponies you have to weaken them and use capture gems that "download" the opposing pony's data and allows your pony to transform into it. In order to complete the capture process though, the wild pony needs to be defeated. Elemental Classes There are 18 elemental classes each with their own strengths and weaknesses. In place of the "Normal type" there is a neutral class with no special advantage or disadvantage, thus being able to cause a regular amount of damage on anypony. Ultra Forms A major aspect of battle is the Ultra transformations. Like with mega evolution, finding special objects in the overworld will allow you to transform any one of your party members into a powered up version of themselves (sometimes with alternate elemental types too). FEATURES: Fully Animated Battle RPG! Every single pony and attack is uniquely animated to bring these pixel art battles to life! Explore a Vast World! An enormous, vibrant region awaits! Travel through deserts, mountains, forests, graveyards, and underwater temples on your quest through the Pinto region. Power Up Your Pony! Form a powerful bond with your shapeshifting pony companion and watch it grow stronger, learn awesome new moves, and take on the toughest of enemies. Travel with Your Pony! Surf across oceans and lakes with any swift-swimming ponies. Teleport to the nearest Health Center whenever you like with a simple phone call. Even have whatever pony is with you smash any boulders in your path, just because they all can! Customize Your Team! Choose who you take into battle from a selection of 60 Ponies and their Ultra Forms. You can alter their moves, stats, and equipment to become an unbeatable trainer! Hundreds of Different Moves! Using attacks grouped into Light, Heavy, Status, and Tutor slots that make you think more carefully about which moves to take into battle. Discover the Secrets of the Legendary Alicorns! Powerful, winged unicorns that embody the Sun and Moon are said to be the strongest ponies to ever live. People have wanted to harness their power for personal gain since ancient times. With recent advancements in technology, however, it might be easier than ever for their power to fall into the wrong hands... Collect Badges and Save The World! You’ll have your skills tested by expert Mavens and fight for your life against the evil Paragon Cartel. Simple story objectives that fans of Monster RPGs will be familiar with, but perhaps with a few surprises along the way... THE PINTO REGION: A whole new world of branching paths and hidden secrets to explore… A colorful and varied region with a gemstone motif and mysteries scattered across the map. It's meant to be an adventure lasting at least 6 hours on average. Preferably longer, and extended indefinitely with post-game content. The environments should be visually varied and filled with enough story content to keep the player interested in progressing. Every single section has at least a handful of notable experiences within. The scope has been thought out and written in a 200+ page long game design document along with every other aspect of the game. SCREENSHOTS: SOCIAL MEDIA: Follow the game on your favorite social media sites to get the latest news and have your burning questions answered! Find All the Yotes Social Pages On: Linktree: @YotesGames Alternatively, you can always email with anything you want the devs to see. DOWNLOAD LINKS: The latest current build is version 0.32.5, now available on! Available for Android, Windows, Mac, and Linux platforms. The 2021 Kickstarter Demo contains a revamped battle system, more ponies, new animations, and a Team Customizer! The 2017 Overworld Demo contains 3 Areas to explore, 12 Ponies to catch, and a Random Battle Now mode. (Combat calculations may exhibit bugs and unfinished animations.) And they're both available to download for free on the website below! Combat Overhaul Demo V0.32.5 (11/11/21) Download: CREDITS: Engine, Development Tools, & Plugins provided by Unity3D and its Asset Store Orchestral Composition & Soundtrack Euleom Chiptune Composition, Soundtrack, & Sound Effects Bluco Video Editor Confident Cow Engine Architecture Royal Pizza Gameplay Programming Psyaryu Game Design, Production, Marketing, Pixel Art, Animation, & Writing Tony Yotes
  2. What is your favorite horror game and why? Mine is Layers of Fear. I like this game so much because it has an amazing soundtrack, the graphics are really nice, the story matches the game play (rather than just be some random story just so there is a story line) and some of the jumpscares still get me. One thing that I didn't like about the game was that I ended up liking the demo way more than the full game and DLC. The full game just seemed to be a stretched out edition to the demo and it could've added new elements that it didn't have in the demo.
  3. Lord Nanfoodle

    Randomizer Hub

    Given I've gotten hooked on just about all things rando lately, I figure I'd start up a thread to see if there are other randomizer fans out there, from those that love to watch randomizer races, those just getting into rando & learning the basics, those looking for new randomizers to play, or those with more experience that want to talk shop like execution, routing, preferred leveling/gear, and to share their favorite flags and share seeds they thought were great/bad/silly/etc... Below is the links to some of more prominent randomizer sites, in case you want to give a certain game's randomizer a try. Right now I'm gaga for the Final Fantasy IV Free Enterprise Randomizer myself: A Link to the Past Randomizer (The granddaddy of all randos) Zelda I Randomizer Zelda II: The Adventure of Link Randomizer Super Metroid Randomizer Final Fantasy I Randomizer (Beta Link Here) Final Fantasy IV Free Enterprise Randomizer (My favorite) (Link to the Beta Here) Final Fantasy IV Beyond Babil Randomizer Final Fantasy V Grand Cross Randomizer Dragon Warrior I Randomizer Dragon Warrior III Randomizer A Link to the Past/Super Metroid Combo Randomizer I'll list others if they are requested or brought up. Now that that is done, I figure while I'm here I'd share my favorite Free Enterprise flags for right now (and possibly share other games' rando flags if asked), which are: Onone Kmain/summon/moon/unsafe Pnone Cstandard/j:spells,abilities Twildish Spro Bstandard/unsafe/alt:gauntlet Nchars/key/bosses Etoggle/keep:behemoths Glife -spoon
  4. ID software. Most known for making such classics as Wolfenstein 3D, Doom, and Quake, you'd have to have lived under a rock for the last 25 years or so to not know of this developer's accomplishments. They were pioneers in game development, creating the legendary id tech proprietary game engine, which many engines today are based off of. Wolfenstein 3D was a simple maze shooter, but it was still something. Then Doom came along and really pushed the fps genre into mainstream attention. The game was also a technical marvel, as limitations of computer hardware at the time made game development harder. But iD worked with the limitations given to them and made a game that was ahead of it's time. The game used various techniques to work with the limitations and the result is a game that is still played and modded to this day. I won't go into the various techniques the game used but look into them, it's really interesting stuff. Really showed how Doom worked with the limitations. Quake. Ah yes, Quake. What Doom did for the FPS genre, as well as PC gaming, oh yeah, iD also pushed the PC as a legitimate gaming platform as well, but what Doom did for FPS and PC gaming, Quake did for multiplayer. More on that in a bit. Quake was also a technical marvel at the time, both graphically and, well technically, it was incredible. 3D environments, models, multiple floors, mouse look, fast paced gameplay, it was an incredible experience. It's engine is still influenced today, most engines used today are based off of Quake 2's engine. Now, multiplayer. This game was revolutionary for online multiplayer. It's fast paced gameplay made for fun deathmatch. And then when Quake 3 came out, it was a standard. It started the esports craze which continues today. Were it not for Quake 3, Cod multiplayer wouldn't be a thing, most FPS wouldn't have taken off, and all the multiplayer focused games wouldn't be a thing. The gaming industry owes a lot to iD Software, and that is why they're the most influential developer. They created an amazing engine, which is still improved and modified, kicked off the online multiplayer craze, and popularized the FPS genre. Their legacy will be remembered for years.
  5. Hello everyone. I literally had no idea these forums existed until just yesterday and feel kind of silly now that I do know. True, I don't hang out on EQD as much as I used to (life keeps you busy sometimes) and I only occasionally comment on anything on EQD in general, so most of you have no idea who I am. Let's just say I'm just a Brony who always wanted to do a Let's Play series on YouTube. And so I did thanks in large part to Friendship is Magic oddly enough back when the first pony mod for Final Fantasy VI was created some six years ago now. I've been a Let's Player ever since. I play full walkthroughs with detailed explanations of game mechanics, where to find the best stuff, and maybe even a bit of random trivia along the way. I play mostly RPG's with a few action/platformer games and perhaps a few other genres here and there as I improve my technology. And obviously I occasionally play mods and fan-made games for FIM too, which you otherwise might not be able to find a walkthrough for. I try to upload main Let's Plays every day at 6:00AM Pacific time, and Side Let's Plays (on the occasion I have them) every other day at 5:00PM Pacific time. So come on over to my channel if you are at all interested and watch a game or too. Hopefully you'll have some fun and maybe even learn a thing or too as well.
  6. Malphy's Meme Emporium

    Any RTS/Grand Strategy Players out there?

    If so, which game(s) do you play often / love the most? Mine's Victoria 2, Dawn of War: Dark Crusade, Warcraft III, and a little bit of Europa Universalis IV