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Master powerful magic, venture through dungeons, and explore the monster-filled forest of Equica! Clover is the unicorn apprentice of Grand Swirllock the Bearded. She needs to learn the 10 basic combat spells every mage must master to survive fights against the monsters of Equica. Traverse deadly dungeons to unlock more spells and extend your life energy! Beat all the dungeon bosses to prove you're tough enough to take on any dangerous quest! - Unlock 10 Different Combat Spells! - 9 Dungeons Crawling With Monsters & Treasure! - Plunder Caves For Gems & Items! - Find Cupcakes, Potions, and Power-Boosting Equipment! - A Vast & Mysterious Forest Awaits… ______________________________________________________ This here was my first true passion project. Up until this point I was making small games with the Unity engine to learn the basics of game development. Eventually I got sick of making practice games and decided to dive right in! Unicorn Training is a combination of every random idea I've had for an action RPG. You've got bullet-hell combat, a choice of multiple spells that level up Ratchet & Clank style, tons of dungeons to explore and an open world, cute little talking MLP style unicorns, and it's all wrapped up in a Zelda/Paper Mario aesthetic. Really hope people connect with this game because I'd like to try to execute the idea even better in the future as I continue to grow skill as a dev. Clover the Cloaked is a young unicorn training under her tutor, the legendary Swirllock the Bearded. He left her a series of intricately designed dungeons to test her combat skills and courage. Clover believes if she can pass this test with flying colors, Swirllock could include her on his next great adventure! The land of Equica is one full of magical creatures around every corner. Gemstones are hoarded as currency and cupcakes are a universal commodity, serving as both food and medicine. Most of Clover's entire life has been secluded to this one tiny unicorn forest in the corner of this vast world. She yearns to see what fantastic sights and adventures Equica has to offer... Screenshots: Watch the Trailer Here!
This game is pretty much the main reason I haven't been very active in the last couple of months. The open-ended exploration with general, but not time-sensitive, destinations and quests is really a culmination of the classic Zelda formula. Exploration has always been a theme in this franchise, and that never changed despite how dramatically its freedom eventually became outpaced by new generations of sandbox/open world games. Well, now we have an open world Zelda and it is marvelous! It certainly is an experience, and because of that I though it would be nice to have a thread to share those experiences as we all shuffle around the vast lands of Hyrule! Also the first wave of DLC has just dropped, including some nifty call-backs and a few nice utilities here and there. Since things are very go-at-your-own pace, everyone's progression will be different and the details of the world are only revealed gradually, in encounters and events. So it's probably a good idea to SPOILER any plot-relevant bits of info, puzzle solutions, or hidden objectives. If you're stuck on something, feel free to ask! But let's also SPOILER the answer, please. Not everybody who wanders into here wants to get SPOILERed, right? [Spoiler] Your hidden text goes here[/spoiler] So how's your quest coming along, hero?