Yotes

Battle Gem Ponies (Kickstarter COMPLETE!!)

Recommended Posts

Battle Gem Ponies (July DevLog): Yotes Games Team

NPCs%2BJuly%2B2020.gif

 

Nice to have a crunchy month to work on this day after day. Things are really starting to shape up around here. Visions of running a full-fledged indie studio get clearer all the time now that I'm enjoying a taste.
 
This month's major milestones include training a new programmer, adding a menu to the playable build, putting over a hundred working moves into the game, and creating a huge cast of human characters to meet in the overworld.
 
If you're curious about this past month's comradery and happenings in #GameDev, take a peek on the Yotes Games Blog!

Share this post


Link to post
Share on other sites

Battle Gem Ponies (August DevLog): Gettin' Stuff DONE!!

Gem%2BStorage%2B%25282%2529.png

 

Been quite the busy month over here at Yotes Games. A whole feast of features to show to you about this fine August of progress. Talkin' about overworld animations, palette swaps, engine setup fixes, team collaboration improvements, new menus, and new mechanics.
 
So let's get right to it, over on the main blog!

Share this post


Link to post
Share on other sites

Battle Gem Ponies (September DevLog): Major Buildup

VS%2BWelcome.png
 
Wild leaps in progress and productivity as we're settling into the flow of being a team. All just in time for the biggest game dev session yet. Next month is going to feel like half a year's worth of work done in just a couple weeks compared to rate we've been going so far. 
 
There's been all kinds of improvements in terms of art, menus, and code architecture. It's really shaping up beautifully and we're excited about what we'll be able to deliver in just a couple months.
 
Get the details on this month's gamedev adventures on the Yotes Blog!

Share this post


Link to post
Share on other sites

Battle Gem Ponies (October DevLog): A New Frontier!

Ponatina%2BPicker.png
 
We're entering November with an all-new team setup, changed plans (for the better), a miles long checklist of finished tasks, a new potential source of funding, and cute little pony sprites you have to come see!
 
Time to show off what a couple weeks of hardcore indie development will getcha in this spooky good October devlog!
  • Thanks 1

Share this post


Link to post
Share on other sites

Battle Gem Ponies (November DevLog): The New Order

WIP%2BVS%2BMatch%2BTeam.gif
 
You're looking at an all-new Yotes Games as of this month. A full-time indie team speeding ahead towards one milestone after the other!
Progress is super speedy compared to how it was before and every day we cross off multiple things on our big To-Do Lists.
 
Get a peek at what we've been cooking up for our new menus, pony sprites, and crazy crowdfunding plans for 2021 on the official Yotes Games Blog!

Share this post


Link to post
Share on other sites

Battle Gem Ponies (December DevLog): Sayonara, 2020!

Battle%2Bin%2Bthe%2BWoods.png

 

This year sure has been one big heck... But looking back, I'm proud of what we've managed to build since January. This game is miles further along than I ever could've reached on my own trying to solo dev.
 
It's exciting to think about how much can be accomplished in the next 365 days with the full power of a development team and, if we succeed in May, thousands of dollars in crowdfunding support to hire a ton more helping hands and guarantee we finish the rest of development by year's end.
 
Here at Yotes Games, spirits are high as we march right into 2021 like we own the place. (And with your continued support, we actually might!)
 
Get some of the very last gamedev of 2020 over on the blog.

Share this post


Link to post
Share on other sites

Battle Gem Ponies (January DevLog): Headfirst Into a the New Year!

Promo_Banner%2BYotes%2BGames.png
 
Battle Gem Ponies is gearing up for making a HUGE commotion all year long! We have some cleanup to do, but afterwards we're off to the races polishing things up.
 
Kickstarter Drafts, Patreon makeovers, YouTuber contacts, battle engine redesigns, and more all get covered in this month's update!
 
So come take a gander at the latest #GameDev Log: www.yotesgames.com
  • Like 1

Share this post


Link to post
Share on other sites

BGP February DevLog: Animating Attacks

Bite%2BAnimation.gif

We're in the final stages of development for the Combat Demo! We're implementing as many attack & effect animations as possible to make a good first impression, and we're balancing the more complex gameplay mechanics we've finally got working.

More on the main blog: yotesgames.com 

  • Like 1

Share this post


Link to post
Share on other sites
A Major Change of Plans...
Spinning%2BThestra.gif
 
After some heartbreak, debate, accounting, re-planning, and interviewing new potential team members, we have officially decided to delay Battle Gem Ponies one more time.
 
Stretching our personal budgets to the absolute limit and holding off until September while we build up the game in a more reasonable timeframe. We wanted a public demo out weeks ago and finally got to a state where we have all the features we want in, but we haven't had time to clean up the bugs and make sure it can make a good first impression.
 
We can't re-announce the game after a 3-4 year silence and have new players immediately run into game-breaking issues. After everything we've been through to get here, we're not gonna let things play out like that. We're here to blow minds.
 
We hope you can stay with us long enough to see this through. Some really exciting stuff is on the way for you guys.
 
Get some new deadlines/goals for the project on the official blog.

Share this post


Link to post
Share on other sites

Battle Gem Ponies (April DevLog): Bug Hunters 2021

Title%2BSlide.png

This is it! The home stretch! We're basically in like, the Beta of our Pre-Alpha if that inception makes sense. The biggest mysteries and implementation challenges are behind us as far as the scope of this demo is concerned. All that's left is to fix an incredibly long list of minor & major bugs we've been taking note of this whole time and make sure 99% of this game works (and looks) exactly as intended.
 
Graphics. Pacing. Space-time Placing. All these things must be in near-perfect harmony before we put it out there to be judged enjoyed by the masses.
Check the Yotes Blog for details on our bug hunting adventures!
  • Like 1

Share this post


Link to post
Share on other sites

Battle Gem Ponies (May DevLog): Demo Drop Date!

GIF%2BMove%2BDraco%2BClaw%2BKO%2Bn%2BSwap%2B%2528P1%2529.gif

 

Ohhh, it's coming... FINALLY after months of delays, the Combat Demo is nearly complete!
You'll be playing the new and improved #BattleGemPonies within a week!
 
Come bask in the pre-launch hype with us on this month's #gamedev Blog! ~
  • Like 1

Share this post


Link to post
Share on other sites

The Battle Gem Ponies Combat Demo is Here!!

UK3Ivh.gif

 

If you aren't incredibly hyped right now, you really should be. This is a monumental occasion after all! After YEARS of behind-the-scenes struggle, TENS of THOUSANDS of dollars drained from life savings, MONTHS of delays, and an incomprehensible amount of time sitting in front of computers yelling "WHHHYYYYY"... Yotes Games is proud to present...

 

The Battle Gem Ponies Combat Demo

 

Our first public upload in 3 or 4 years after starting this entire project over after tragically losing every project file for the 2017 build. Since then this game has gone from a solo-indie project to a team-powered labor of love and it's looking all the better for it! 

We truly cannot wait to hear what you think of this battle system we're creating. 

Go ahead and give it a try! 

(It's playable on Android, Windows, Mac, and even Linux)

 

Bugs are being noted as we march toward our Kickstarter in August. We'll be diving headfirst into remaking overworld gameplay for the next couple months, so your feedback on this half of the game will fuel us til then. Feel free to share BGP around with anyone you know that could be into this sorta thing. It's the start of something very fun over here...

 

More updates to come!

 

Banner950x150%2BV3.png
  • Like 1

Share this post


Link to post
Share on other sites

Battle Gem Ponies Combat Demo Tour

Equestria Daily - MLP Stuff!: Battle Gem Ponies Combat Demo Tour

 

Made a walkthrough video going over the game's development history and unique mechanics. (Timestamps included)

 

Showing how a Pokemon Uranium inspired MLP mashup turned into a fully-fledged commercial indie effort. As well as all the special little touches that makes BGP an interesting take on the Monster Tamer genre. Check it out and give our YouTube channel a Subscribe while you're at it.

 

You Can Watch Right Here!

 

We're gonna start posting a lot more content very soon.

Share this post


Link to post
Share on other sites
Kickstarter_Vid_Thumbnail_1280x720.png
 
Hopefully anyone who's been keeping an eye on BGP's development will at least give it a look. We're offering all kinds of rewards like getting your own pony drawn, creating a canon character, and all kinds of other stuff only the earliest Patrons ever got!
 
And this crowdfunding campaign comes with a New Free Demo too, so pretty sweet deal all around.
or
 
Thanks for following the development of Battle Gem Ponies, btw. One of the best parts of making this game is knowing we won't be the only ones who get to play it.

EQD_Ad_HD.png

  • Like 1

Share this post


Link to post
Share on other sites
We did it!!
Kickstarter Banner_Just Funded 100.png


Battle Gem Ponies reached its funding goal with a week to spare!
It's still up 'til Sept 3rd 6pm EST if you wanna hop onboard: on Kickstarter :getsome:

  • Like 1

Share this post


Link to post
Share on other sites

BGP (June/July DevLog): Pre-Kickstarter Madness!

The long overdue June/July Devlog is here! (And in video form!)
 
 
From now on we'll be doing these instead of the usual monthly writeups on the Yotes Games blog since its more fun & easy to watch/listen than navigate to a particular website and read. So subscribing to our YouTube channel will keep you up to speed on everything! Plus you get to hear all our voices on this rotating cast of devs in these short podcast style updates.
  • Like 1

Share this post


Link to post
Share on other sites

Battle Gem Ponies Kickstarter: COMPLETE!! (138% Funded!)

End%2BResults.png

 

The Battle Gem Ponies Kickstarter has ended with 414 Backers that pledged $34,695.50!!

We couldn't be any happier with how this turned out. Flew past every Launch Day Stretch Goal with an extra month's budget to spare! It's all an indie team could ever want.

 

Thank you. Thank everyone who pledged, followed, shared, liked, or anything to support us and show that we aren't just shouting into the void hoping someone out there cares. This campaign proved to us this game has an audience. And now we have names and faces for the people we're building this for.

 

We won't let you down.

  • Like 1

Share this post


Link to post
Share on other sites

In case you missed it, here's the Countdown of the final moments of this awesome (and exhausting) Kickstarter campaign:

 

  • Like 1

Share this post


Link to post
Share on other sites

Got a fresh new demo up, with a smotherin' of Bug Fixes for ya! 
Every glitch and error we could find since vending at Everfree Northwest.

uZh4Hs.png

You can Play It Here!

BGP PATCH NOTES (Sept. 5th 2021):

 

The Big News

  • Passive Pony Abilities & Equips Now Work as Intended
  • Menu Issues, Resolved!
  • Glitchy Moves, Fixed!
  • Typos, Corrected!
  • Particle Effects, Adjusted!
  • Background Tinting Animations, Restored!
  • Shield Moves Actually Shield You!
  • Attack Info is Displayed Correctly!
  • Unimplemented Moves that Should Be Hidden, Now Are
  • Buffs & Debuffs Go Up & Down Properly
  • Pegasi Should Now Fear Flying Rocks
  • The Endure Mechanic Works
  • Devil Shot Deals Actual Damage Now
  • The Hidden Spire Trap Activates on Forced Swap-Outs
  • 2-Turn Moves Now Show Relevant Info in Menus
  • 2-Turn Moves Don't Trigger Enemy's  Impact Side-Effects until they Actually Land
  • Made Things More Clear When You're Running Low on Gem Power
  • The Badly Poisoned Malady Now Deals Appropriate Damage
  • Malady Afflicted Debuffs are No Longer Permanent

The Specifics

  • Air ponies can now be hurt by Earth attacks while Burrowed underground
  • Ponies hiding Underground or In the Sky can no longer force the enemy's self-targeted attacks to miss
  • Pony nicknames won't disappear when you return to Team Select after a battle with custom nicknames
  • Move animations that can change the background color now work as expected
  • Barrier's reduced Damage Calculation now works
  • When restoring HP with a leeching move, the camera will always make sure the healed pony is shown along with the healing text
  • Sleep Dust will tell the player when it fails
  • Moves not implemented yet have been removed
  • Stats Screen won't wig out in the middle of battle when a barely noticeable  "null animation" issue comes up (the null animation issue was resolved too)
  • 2-Turn Moves display the proper POW number in menus
  • 2-Turn Moves exist as 2 different attacks behind the scenes now So we can have unique effects for Turn 1 and Turn 2 that won't get mixed up as easily
  • Moves with POW that "varies" show up as "--" instead of "0"
  • Sleep Malady can last more than 2 turns
  • Change Moves screen used to sometimes show the wrong pony's info. Now it double checks for the most recently highlighted pony
  • When rapidly pressing buttons, the game can trip up. We addressed this on nearly every screen in the game
  • When out of GP and forced into "Tackle Mode", unusable moves get removed from play
  • We can finely control where we clamp the Stat Stage Buffs. (currently set on a -3 to 3 scale instead of the initial -6 to 6)
  • Speedster passive ability now works
  • Poni-Bot's Battery Doesn't absorb enemies' self-targeted moves
  • Thestra's ability activates every 3 turns she's on the field, instead of every 3 turns period
  • Life Drain particle effect animation flows in the correct direction now
  • Death Glare consistently lowers the same stats each time
  • Rock Toss & Rock Riot now harm Air ponies just like the description says
  • Star Spurs Equip now works as described
  • Hidden Spire hurts ponies that are swapped in after a KO
  • Fixed Ember Tornado trap animation
  • Yawn no longer resets itself
  • Gigazorb now works when used by or used on Mauss
  • Bide will only deal damage when the user actually takes damage, not when the opponent uses a move that could/will eventually deal damage
  • Venom is now guaranteed to apply Poison
  • Devil Shot now makes its POW 1/2 of the user's EATK stat
  • The UI will show you when Buffs & Debuffs are applied, right when they happen
  • Getting a 9+ Combo on a Multi-Hit Move no longer causes the Hit Counter to stay onscreen
  • Exiting Battle now Resets Bonus Value assignments and Toggling "Disable BVs" button won't erase what you assigned them to
  • Mini Pony Sprites Animate properly in their little boxes across all menus
  • Like 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now