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Battle Gem Ponies (Kickstarter LIVE 'til Sept 3rd!)

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Battle Gem Ponies (July DevLog): Yotes Games Team

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Nice to have a crunchy month to work on this day after day. Things are really starting to shape up around here. Visions of running a full-fledged indie studio get clearer all the time now that I'm enjoying a taste.
 
This month's major milestones include training a new programmer, adding a menu to the playable build, putting over a hundred working moves into the game, and creating a huge cast of human characters to meet in the overworld.
 
If you're curious about this past month's comradery and happenings in #GameDev, take a peek on the Yotes Games Blog!

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Battle Gem Ponies (August DevLog): Gettin' Stuff DONE!!

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Been quite the busy month over here at Yotes Games. A whole feast of features to show to you about this fine August of progress. Talkin' about overworld animations, palette swaps, engine setup fixes, team collaboration improvements, new menus, and new mechanics.
 
So let's get right to it, over on the main blog!

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Battle Gem Ponies (September DevLog): Major Buildup

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Wild leaps in progress and productivity as we're settling into the flow of being a team. All just in time for the biggest game dev session yet. Next month is going to feel like half a year's worth of work done in just a couple weeks compared to rate we've been going so far. 
 
There's been all kinds of improvements in terms of art, menus, and code architecture. It's really shaping up beautifully and we're excited about what we'll be able to deliver in just a couple months.
 
Get the details on this month's gamedev adventures on the Yotes Blog!

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Battle Gem Ponies (October DevLog): A New Frontier!

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We're entering November with an all-new team setup, changed plans (for the better), a miles long checklist of finished tasks, a new potential source of funding, and cute little pony sprites you have to come see!
 
Time to show off what a couple weeks of hardcore indie development will getcha in this spooky good October devlog!
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Battle Gem Ponies (November DevLog): The New Order

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You're looking at an all-new Yotes Games as of this month. A full-time indie team speeding ahead towards one milestone after the other!
Progress is super speedy compared to how it was before and every day we cross off multiple things on our big To-Do Lists.
 
Get a peek at what we've been cooking up for our new menus, pony sprites, and crazy crowdfunding plans for 2021 on the official Yotes Games Blog!

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Battle Gem Ponies (December DevLog): Sayonara, 2020!

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This year sure has been one big heck... But looking back, I'm proud of what we've managed to build since January. This game is miles further along than I ever could've reached on my own trying to solo dev.
 
It's exciting to think about how much can be accomplished in the next 365 days with the full power of a development team and, if we succeed in May, thousands of dollars in crowdfunding support to hire a ton more helping hands and guarantee we finish the rest of development by year's end.
 
Here at Yotes Games, spirits are high as we march right into 2021 like we own the place. (And with your continued support, we actually might!)
 
Get some of the very last gamedev of 2020 over on the blog.

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Battle Gem Ponies (January DevLog): Headfirst Into a the New Year!

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Battle Gem Ponies is gearing up for making a HUGE commotion all year long! We have some cleanup to do, but afterwards we're off to the races polishing things up.
 
Kickstarter Drafts, Patreon makeovers, YouTuber contacts, battle engine redesigns, and more all get covered in this month's update!
 
So come take a gander at the latest #GameDev Log: www.yotesgames.com
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BGP February DevLog: Animating Attacks

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We're in the final stages of development for the Combat Demo! We're implementing as many attack & effect animations as possible to make a good first impression, and we're balancing the more complex gameplay mechanics we've finally got working.

More on the main blog: yotesgames.com 

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A Major Change of Plans...
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After some heartbreak, debate, accounting, re-planning, and interviewing new potential team members, we have officially decided to delay Battle Gem Ponies one more time.
 
Stretching our personal budgets to the absolute limit and holding off until September while we build up the game in a more reasonable timeframe. We wanted a public demo out weeks ago and finally got to a state where we have all the features we want in, but we haven't had time to clean up the bugs and make sure it can make a good first impression.
 
We can't re-announce the game after a 3-4 year silence and have new players immediately run into game-breaking issues. After everything we've been through to get here, we're not gonna let things play out like that. We're here to blow minds.
 
We hope you can stay with us long enough to see this through. Some really exciting stuff is on the way for you guys.
 
Get some new deadlines/goals for the project on the official blog.

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Battle Gem Ponies (April DevLog): Bug Hunters 2021

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This is it! The home stretch! We're basically in like, the Beta of our Pre-Alpha if that inception makes sense. The biggest mysteries and implementation challenges are behind us as far as the scope of this demo is concerned. All that's left is to fix an incredibly long list of minor & major bugs we've been taking note of this whole time and make sure 99% of this game works (and looks) exactly as intended.
 
Graphics. Pacing. Space-time Placing. All these things must be in near-perfect harmony before we put it out there to be judged enjoyed by the masses.
Check the Yotes Blog for details on our bug hunting adventures!
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Battle Gem Ponies (May DevLog): Demo Drop Date!

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Ohhh, it's coming... FINALLY after months of delays, the Combat Demo is nearly complete!
You'll be playing the new and improved #BattleGemPonies within a week!
 
Come bask in the pre-launch hype with us on this month's #gamedev Blog! ~
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The Battle Gem Ponies Combat Demo is Here!!

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If you aren't incredibly hyped right now, you really should be. This is a monumental occasion after all! After YEARS of behind-the-scenes struggle, TENS of THOUSANDS of dollars drained from life savings, MONTHS of delays, and an incomprehensible amount of time sitting in front of computers yelling "WHHHYYYYY"... Yotes Games is proud to present...

 

The Battle Gem Ponies Combat Demo

 

Our first public upload in 3 or 4 years after starting this entire project over after tragically losing every project file for the 2017 build. Since then this game has gone from a solo-indie project to a team-powered labor of love and it's looking all the better for it! 

We truly cannot wait to hear what you think of this battle system we're creating. 

Go ahead and give it a try! 

(It's playable on Android, Windows, Mac, and even Linux)

 

Bugs are being noted as we march toward our Kickstarter in August. We'll be diving headfirst into remaking overworld gameplay for the next couple months, so your feedback on this half of the game will fuel us til then. Feel free to share BGP around with anyone you know that could be into this sorta thing. It's the start of something very fun over here...

 

More updates to come!

 

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Battle Gem Ponies Combat Demo Tour

Equestria Daily - MLP Stuff!: Battle Gem Ponies Combat Demo Tour

 

Made a walkthrough video going over the game's development history and unique mechanics. (Timestamps included)

 

Showing how a Pokemon Uranium inspired MLP mashup turned into a fully-fledged commercial indie effort. As well as all the special little touches that makes BGP an interesting take on the Monster Tamer genre. Check it out and give our YouTube channel a Subscribe while you're at it.

 

You Can Watch Right Here!

 

We're gonna start posting a lot more content very soon.

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Hopefully anyone who's been keeping an eye on BGP's development will at least give it a look. We're offering all kinds of rewards like getting your own pony drawn, creating a canon character, and all kinds of other stuff only the earliest Patrons ever got!
 
And this crowdfunding campaign comes with a New Free Demo too, so pretty sweet deal all around.
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Thanks for following the development of Battle Gem Ponies, btw. One of the best parts of making this game is knowing we won't be the only ones who get to play it.

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