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With "Rollercoaster of Friendship" recently airing, the redemption at the end of Vignette Valencia, has gotten everyone talking again about how redemption should be utilized in both shows, when it comes to redeeming certain characters.  And apparently Vignette's didn't sit well with a majority of the fans.  And from what I understand, is for good reason, 1. the way she was portrayed throughout most of the special, seem to not really warrant a redemption or for fans to feel sympathy for her.  And 2. Her actions spoke and showed that she's a character that needs more development before a proper redemption.

 

But here's the thing, the writers/creative staff, they may write a good to great story for an episode/Special/Movie for EQG or FIM, but at the end of the day, they don't have the final say on how it's presented, Those above them at Hasbro, and DHX have the final say.  Don't believe me, ask M.A Larson, he discussed this during a panel last year, when it came to how "Fame and Misfortune" was presented.  

 

For example, if it's decided that Cozy Glow gets redeemed at the end of this current season, despite what she has and will do, that's going to happen.  If it's decided that Principal Cinch or Finch in Friendship Games gets redeemed in a future EQG Movie/Special, despite what she's done, it's going to happen.  Same can be said for Cryissy, Triek, Lighting Dust, Wynn Rider, etc....    The point is, wither we as fans or the creative staff themselves feel a redemption should happen or not, in the end, it's the heads at Hasbro and DHX that have the final say on that decision.

 

A good outside example of this, is WWE, and how despite everyone telling them otherwise, Roman Reigns is still getting pushed down all the fans throats, and getting a possibly rematch at the upcoming WWE SummerSlam event against Brock Lesnar for their Universal Title.  And why is this happening, despite everyone outside and inside WWE saying otherwise, because at the end of the day, despite being able to book and write a good show, the creative staff don't have the final say on who should be pushed, Vince McMahon does.

 

And in a strange way, the same can be said here.  Because again, even if the fans and even the creative staff believe a redemption is needed or not, they don't have the last word, those above them at Hasbro and DHX have the final say.

 

Anyway, that's all I have to say about that, let me know what you think about what I had to say here. Take Care and God Bless.

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The executives producing the cartoon always get the final say, but I think the rushed redemption issue has more to do with the time constraints of the format clashing with the ideal that conflicts can be solved without murdering or imprisoning your adversaries. They want villains to be defeated by learning that what they're doing is wrong, as opposed to getting their faces melted by horn-beams, but don't always convincingly show a change of heart. The repentance usually happens at the end, after the conflict has run its course (and taken up most of the run-time), in lieu of a traditional demise. And that's fine, for a kids' show. I like to think of evil in MLP as a kind of affliction, like a cold, that randomly descends on ponies for varying amounts of time. So you've got your Fluttershies turning into a jerk for an afternoon while minding their friend's shop, and then your Starlight Glimmers who suffered a prolonged illness, which spontaneously cleared up just in time for her not to destroy the timeline.

The writers of the show are freelancers working on an episode-to-episode basis, so yeah, they're not going to be the ones making long-term decisions. At least not without Hasbro's approval.

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Local poster discovers the issue with capitalism in the entertainment media. More at eleven.

 

And now on to your weekly chapo

 

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