[ ] 28 Report post Posted February 8, 2016 Seeing that you guys want a mod squad with rights to police a server if needed, we have decided to make some mods! The rights they will/do have are as follows. VoteBan VoteKick VoteMap As of now we are trying to decide if to make a completely different group for the mod squad or if we should let our donators have rights to this as one of the perks. Vote to let us know or leave a comment with your thoughts. Share this post Link to post Share on other sites
Steamworks 95 Report post Posted February 9, 2016 Mods ought to be able to straight up kick/ban/mute/gag/remove sprays/ban users from spraying/change map at will rather than via votes. Votes for donators helps, especially if a mod isn't available, but votes shouldn't be needed if a mod is on. 2 Share this post Link to post Share on other sites
AI-senpai 147 Report post Posted February 9, 2016 Yeah, how about voting for donators, and straight up actions for mods? (I voted for mod squad btw; it makes far more sense than the other one) Share this post Link to post Share on other sites
Cyber Commander 72 Report post Posted February 9, 2016 Yeah I am going with what Steam says. The mods are to be a straight up power while I think any regular should have access to the vote kick options. Share this post Link to post Share on other sites
Light Landstrider 237 Report post Posted February 9, 2016 Ditto as the three above me Share this post Link to post Share on other sites
[ ] 28 Report post Posted February 9, 2016 2 minutes ago, Steamworks said: Mods ought to be able to straight up kick/ban/mute/gag/remove sprays/ban users from spraying/change map at will rather than via votes. Votes for donators helps, especially if a mod isn't available, but votes shouldn't be needed if a mod is on. I have already discussed this with @WeAreBorg and he said he may write a plugin that give access to donators only if more then say 5 people are connected and an admin is not ingame. 1 minute ago, ultimateAI said: Yeah, how about voting for donators, and straight up actions for mods? (I voted for mod squad btw; it makes far more sense than the other one) If we were to actually have anyone with those rights the will be called an actual admin, not a mod. Share this post Link to post Share on other sites
Steamworks 95 Report post Posted February 9, 2016 I dunno. Admin should be reserved for rcon level or near rcon level access, with mods limited to just enough access to take out the trash. Share this post Link to post Share on other sites
AI-senpai 147 Report post Posted February 9, 2016 That is alright. Share this post Link to post Share on other sites
Skyrazer 663 Report post Posted February 9, 2016 My two cents on the matter are that mods should have direct kick, mute and spray remove capabilities to swiftly deal with trouble on the spot, with votes calls for temp bans and the rest of the things @Steamworks said above. Donators should be able to call votes for low-level things like a kick / map change / mute / gag or what have you, for a last line of defense in case neither admins nor the mods are around. Share this post Link to post Share on other sites
[ ] 28 Report post Posted February 9, 2016 3 minutes ago, Skyrazer said: My two cents on the matter are that mods should have direct kick, mute and spray remove capabilities to swiftly deal with trouble on the spot, with votes calls for temp bans and the rest of the things @Steamworks said above. Donators should be able to call votes for low-level things like a kick / map change / mute / gag or what have you, for a last line of defense in case neither admins nor the mods are around. We will probably go with this. Share this post Link to post Share on other sites
Cyber Commander 72 Report post Posted February 9, 2016 2 minutes ago, Skyrazer said: My two cents on the matter are that mods should have direct kick, mute and spray remove capabilities to swiftly deal with trouble on the spot, with votes calls for temp bans and the rest of the things @Steamworks said above. Donators should be able to call votes for low-level things like a kick / map change / mute / gag or what have you, for a last line of defense in case neither admins nor the mods are around. Yeah this. The main thing is that admins have the power to veto anything a mod does. This limit makes sure that no one goes crazy. Also with a mod squad of 3 people it would be easy to get to anyone who is abusing their powers and remove them. Share this post Link to post Share on other sites
Vin 58 Report post Posted February 9, 2016 On 2/8/2016 at 10:04 PM, vman315 said: Seeing that you guys want a mod squad with rights to police a server if needed, we have decided to make some mods! The rights they will/do have are as follows. VoteBan VoteKick VoteMap As of now we are trying to decide if to make a completely different group for the mod squad or if we should let our donators have rights to this as one of the perks. Vote to let us know or leave a comment with your thoughts. Trolls exist. Vote features will be useless because trolls, or friends of said person who is being kicked etc, will vote "No" intentionally. It will not resolve anything. Get a valid SourceBans setup going before approaching this again. Aeth knows what's up. But sure, give donors the Vote features instead, direct access to the mods or admins. Share this post Link to post Share on other sites
Citadel 26 Report post Posted February 10, 2016 Yeah, you don't want those powers in the hands of just anyone, or at the mercy of a vote. Votes are nice when used correctly but are more likely to just get ignored or abused. Share this post Link to post Share on other sites
[ ] 28 Report post Posted February 10, 2016 49 minutes ago, Vin said: Trolls exist. Vote features will be useless because trolls, or friends of said person who is being kicked etc, will vote "No" intentionally. It will not resolve anything. Get a valid SourceBans setup going before approaching this again. Aeth knows what's up. But sure, give donors the Vote features instead, direct access to the mods or admins. We already have a SourceBans setup. That is was setup before the game servers were. Share this post Link to post Share on other sites
Vin 58 Report post Posted February 10, 2016 10 hours ago, vman315 said: We already have a SourceBans setup. That is was setup before the game servers were. Setup as in with proper rankings, and logging so mods/admins can ban at will, and the reasons, bans or additional data can be viewed from SB. Its more organized, and will require a Suppot Ticket or Help Desk page or forum topic for players to post ban requests or appeals after they've been banned. Obviously people wont be part of the staff if they spam, that's why you get the community's vote on who should/shouldn't be a staff member because we're (well most of us) are not idiots to vote up people not up to the task or up to no good. **Edit Also, that "tracker" system that PF2 had, which wasnt perfect on performance but for checking for duped accounts or players who change their names/ips was EXTREMELY useful in critical situations. Not sure if User knows how it was done or what it was, but Yoxy or Nepeta might know what it was. Nox would the most but not sure if he's even with us. Share this post Link to post Share on other sites
Steamworks 95 Report post Posted February 10, 2016 SourceSleuth is the plugin. Share this post Link to post Share on other sites
"User" 94 Report post Posted February 10, 2016 SourceSleuth is amazing Share this post Link to post Share on other sites
[ ] 28 Report post Posted February 10, 2016 I forgot that plugin existed. Share this post Link to post Share on other sites
Scherzo 5 Report post Posted February 23, 2016 Ideally Mods should only be given TempBan power - if the player is exceptionally problematic, the mod can get in contact with one of the Admins to make the ban permanent. Share this post Link to post Share on other sites
AI-senpai 147 Report post Posted February 23, 2016 3 hours ago, Scherzo said: Ideally Mods should only be given TempBan power - if the player is exceptionally problematic, the mod can get in contact with one of the Admins to make the ban permanent. The ban command that we have is only temporary, with the smallest time being 10 minutes and the longest 1 week. Share this post Link to post Share on other sites
Steamworks 95 Report post Posted February 23, 2016 Mods should be able to throw out permabans. No need to bother others just to permanently throw out hackers/griefers. Share this post Link to post Share on other sites
Cyber Commander 72 Report post Posted February 23, 2016 There is really no reason for permaban access for mods. If we ban someone for a period of time a they really want to spend the time to wait and come back then we can just bring it to the admins. This is the main differences between and mod and admin for most communities. Share this post Link to post Share on other sites
Steamworks 95 Report post Posted February 23, 2016 Do you really wanna have to run to the admins for every hacker, griefer, and troll? Share this post Link to post Share on other sites
MoltenKitten 62 Report post Posted February 23, 2016 24 minutes ago, Steamworks said: Do you really wanna have to run to the admins for every hacker, griefer, and troll? Most won't come back a second time unless they are extremely dedicated Share this post Link to post Share on other sites
Steamworks 95 Report post Posted February 23, 2016 I've seen some try to come back in 30 seconds on an alt. Share this post Link to post Share on other sites