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     Battle Gem Ponies is an indie game project coming to Mobile and PC platforms. You command super-powered, shape-shifting ponies in strategic turn-based RPG combat. Embark on a journey to become the best pony trainer in the world and protect the world from those who want to use the powerful ponies for evil. Battle other players in a variety of multiplayer modes both online and offline using either a team developed in the single player mode or by selecting and customizing a team from a list of available ponies.




     The game is currently in Pre-Alpha (Ver. 4) and new builds are uploaded every couple months with added features and bug fixes. It's mostly a one-man project by me, @TonyYotes, with music done by E^2 and Blucario. Please give it a try if you're curious and keep an eye out for the Steam Greenlight campaign coming in January!


It's a simple work-in-progress RPG coming out March 2017.


[Image: ClassIconsLong.png]
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Each week I'll be posting the latest devlog or any major updates to the game. These are reposts from the official website where you can find links to everything I've ever worked on. For an example, see the post below:

DevLog #66


     Now that was a climb. Demo 4 is out there on the web now and it looks like hundreds of people are enjoying it. Feels good taking another step forward, but this mountain is still another year tall. Plans for Demo 5 are written and ready to be executed!

     See what the latest release means for Yotes Games on the official blog.

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Battle Gem Ponies Movesets (Light, Heavy, Status, and Special)



Moves make up the core of the gameplay in Battle Gem Ponies, so having Light, Heavy, Status, and Special Attacks will promote strategic play. People will customize their movesets with the limitations of one strong move (with little GP), one weaker move (Enough GP to usually last the whole match), a status move (affecting gameplay beyond just lowering enemy HP), and a special attack (wildcard moves that can't be learned naturally).

You can look here for the full blog post explaining how it works and why this style was chosen over Pokemon's freeform move slots.

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